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authorTor Arne Vestbø <tor.arne.vestbo@qt.io>2019-01-14 14:21:10 +0100
committerTor Arne Vestbø <tor.arne.vestbo@qt.io>2019-01-22 21:25:39 +0000
commita20c52dffcef05f9ee44ed4cf3a729a19b1c2ab9 (patch)
tree13ee2ca741e0110bf4546adcbf68dd704f1043fd /examples/opengl/contextinfo/renderwindow.cpp
parente823c351c6226765ccfe66e2ee93a2797dcc9721 (diff)
Use requestUpdate instead of timer in a few GL examples
Change-Id: I235ad367fe693c86ef5a0844fde0573371b284db Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'examples/opengl/contextinfo/renderwindow.cpp')
-rw-r--r--examples/opengl/contextinfo/renderwindow.cpp13
1 files changed, 8 insertions, 5 deletions
diff --git a/examples/opengl/contextinfo/renderwindow.cpp b/examples/opengl/contextinfo/renderwindow.cpp
index 2ac2a38afb..21b7434be6 100644
--- a/examples/opengl/contextinfo/renderwindow.cpp
+++ b/examples/opengl/contextinfo/renderwindow.cpp
@@ -181,6 +181,13 @@ void RenderWindow::setupVertexAttribs()
m_vbo.release();
}
+bool RenderWindow::event(QEvent *ev)
+{
+ if (ev->type() == QEvent::UpdateRequest)
+ render();
+ return QWindow::event(ev);
+}
+
void RenderWindow::render()
{
if (!m_context->makeCurrent(this)) {
@@ -227,9 +234,5 @@ void RenderWindow::render()
m_angle += 1.0f;
- // Instead of 0 wait a few more milliseconds before rendering again. This is
- // only here to make the UI widgets more responsive on slower machines. We
- // can afford it since our rendering is so lightweight.
- const int interval = 5;
- QTimer::singleShot(interval, this, &RenderWindow::render);
+ requestUpdate();
}