diff options
author | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-08-02 19:42:15 +0200 |
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committer | Laszlo Agocs <laszlo.agocs@digia.com> | 2014-08-12 07:47:23 +0200 |
commit | 611558d877a9ee4448b30e5443e3025c6235daaf (patch) | |
tree | 2a5d5a6da4a9994ccef4a49dec235f661a1e57f1 /examples/opengl/cube/mainwidget.cpp | |
parent | 338f9c4f7c42d2a7bcd2c5b37137b3cc7cd9775d (diff) |
Modernize the OpenGL examples
Change them to use QOpenGLWidget and QOpenGLTexture.
Advocate also the usage of VBOs.
Hopeless examples, that rely on the fixed pipeline and will
not compile or work in ES and dynamic builds, are moved to
a "legacy" directory. The documentation pages for these are
removed. This long due change avoids the confusion newcomers
experience when trying to get started with Qt 5 and OpenGL.
hellowindow's behavior is changed to open a single window only
by default. The old default behavior, that opened three windows
on platforms that supported both MultipleWindows & ThreadedOpenGL,
can be requested by passing --multiple. --single is removed since it
is the default now. This plays much nicer with drivers that have
issues with threading.
In addition, say hello to hellogl2.
This is the old hellogl example updated to use QOpenGLWidget and
OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets
containing the OpenGL widgets. This helps testing the behavior when
the top-level of the QOpenGLWidget changes and provides a very
important example of how to do proper resource management in this case.
(must use aboutToBeDestroyed() of the context, since the context goes
away and is replaced by a new one on every dock/undock)
As a bonus, the logo is now real 3D, no more orthographic nonsense.
Launch with --multisample to request 4x MSAA.
Launch with --coreprofile to request 3.2 Core. In this particular example
the shaders are present in both versions and there is a VAO so the application
is functional with core profile contexts.
Change-Id: Id780a80cb0708ef164cc172450ed74050f065596
Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'examples/opengl/cube/mainwidget.cpp')
-rw-r--r-- | examples/opengl/cube/mainwidget.cpp | 46 |
1 files changed, 26 insertions, 20 deletions
diff --git a/examples/opengl/cube/mainwidget.cpp b/examples/opengl/cube/mainwidget.cpp index 5c1cd28b54..b5a7a972d1 100644 --- a/examples/opengl/cube/mainwidget.cpp +++ b/examples/opengl/cube/mainwidget.cpp @@ -1,6 +1,6 @@ /**************************************************************************** ** -** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). +** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the QtCore module of the Qt Toolkit. @@ -45,14 +45,21 @@ #include <math.h> MainWidget::MainWidget(QWidget *parent) : - QGLWidget(parent), + QOpenGLWidget(parent), + geometries(0), + texture(0), angularSpeed(0) { } MainWidget::~MainWidget() { - deleteTexture(texture); + // Make sure the context is current when deleting the texture + // and the buffers. + makeCurrent(); + delete texture; + delete geometries; + doneCurrent(); } //! [0] @@ -95,16 +102,18 @@ void MainWidget::timerEvent(QTimerEvent *) // Update rotation rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation; - // Update scene - updateGL(); + // Request an update + update(); } } //! [1] void MainWidget::initializeGL() { - initializeGLFunctions(); - qglClearColor(Qt::black); + initializeOpenGLFunctions(); + + glClearColor(0, 0, 0, 1); + initShaders(); initTextures(); @@ -116,7 +125,7 @@ void MainWidget::initializeGL() glEnable(GL_CULL_FACE); //! [2] - geometries.init(); + geometries = new GeometryEngine; // Use QBasicTimer because its faster than QTimer timer.start(12, this); @@ -126,11 +135,11 @@ void MainWidget::initializeGL() void MainWidget::initShaders() { // Compile vertex shader - if (!program.addShaderFromSourceFile(QGLShader::Vertex, ":/vshader.glsl")) + if (!program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/vshader.glsl")) close(); // Compile fragment shader - if (!program.addShaderFromSourceFile(QGLShader::Fragment, ":/fshader.glsl")) + if (!program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/fshader.glsl")) close(); // Link shader pipeline @@ -147,28 +156,23 @@ void MainWidget::initShaders() void MainWidget::initTextures() { // Load cube.png image - glEnable(GL_TEXTURE_2D); - texture = bindTexture(QImage(":/cube.png")); + texture = new QOpenGLTexture(QImage(":/cube.png").mirrored()); // Set nearest filtering mode for texture minification - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + texture->setMinificationFilter(QOpenGLTexture::Nearest); // Set bilinear filtering mode for texture magnification - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + texture->setMagnificationFilter(QOpenGLTexture::Linear); // Wrap texture coordinates by repeating // f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2) - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + texture->setWrapMode(QOpenGLTexture::Repeat); } //! [4] //! [5] void MainWidget::resizeGL(int w, int h) { - // Set OpenGL viewport to cover whole widget - glViewport(0, 0, w, h); - // Calculate aspect ratio qreal aspect = qreal(w) / qreal(h ? h : 1); @@ -188,6 +192,8 @@ void MainWidget::paintGL() // Clear color and depth buffer glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + texture->bind(); + //! [6] // Calculate model view transformation QMatrix4x4 matrix; @@ -202,5 +208,5 @@ void MainWidget::paintGL() program.setUniformValue("texture", 0); // Draw cube geometry - geometries.drawCubeGeometry(&program); + geometries->drawCubeGeometry(&program); } |