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authorDavid Boddie <david.boddie@nokia.com>2011-05-11 17:35:46 +0200
committerDavid Boddie <david.boddie@nokia.com>2011-05-23 14:24:07 +0200
commit0cbcc61ef35b9bce1d65d048853c79004b755b87 (patch)
tree0e10f00827d9d3b84862e371d163f1b2774ee996 /examples/opengl/cube/vshader.glsl
parent0748751c9f097d9d866605306bbdd4b96e2a5c4e (diff)
Squashed commit of changes from the 4.8-temp branch.
Diffstat (limited to 'examples/opengl/cube/vshader.glsl')
-rw-r--r--examples/opengl/cube/vshader.glsl24
1 files changed, 24 insertions, 0 deletions
diff --git a/examples/opengl/cube/vshader.glsl b/examples/opengl/cube/vshader.glsl
new file mode 100644
index 0000000000..cfdc061852
--- /dev/null
+++ b/examples/opengl/cube/vshader.glsl
@@ -0,0 +1,24 @@
+#ifdef GL_ES
+// Set default precision to medium
+precision mediump int;
+precision mediump float;
+#endif
+
+uniform mat4 mvp_matrix;
+
+attribute vec4 a_position;
+attribute vec2 a_texcoord;
+
+varying vec2 v_texcoord;
+
+//! [0]
+void main()
+{
+ // Calculate vertex position in screen space
+ gl_Position = mvp_matrix * a_position;
+
+ // Pass texture coordinate to fragment shader
+ // Value will be automatically interpolated to fragments inside polygon faces
+ v_texcoord = a_texcoord;
+}
+//! [0]