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authorEike Ziller <eike.ziller@digia.com>2012-11-28 17:04:12 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-11-29 13:51:54 +0100
commit4727bb59912484b7f67a56b1fbed4919d5b71c19 (patch)
tree4cfcdffc04316ca5e82f60fe812ce24d04488c36 /examples/opengl/doc/src/cube.qdoc
parenta4c7340b73fb93813b74001301b274b42990a896 (diff)
Add \brief to the examples.
That is used by qdoc to generate brief descriptions for the example manifests. Change-Id: I142a6d3259f90d0c9990033b3c36e139062ac343 Reviewed-by: Eike Ziller <eike.ziller@digia.com> Reviewed-by: hjk <qthjk@ovi.com>
Diffstat (limited to 'examples/opengl/doc/src/cube.qdoc')
-rw-r--r--examples/opengl/doc/src/cube.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/opengl/doc/src/cube.qdoc b/examples/opengl/doc/src/cube.qdoc
index 48e701e96c..4885c59049 100644
--- a/examples/opengl/doc/src/cube.qdoc
+++ b/examples/opengl/doc/src/cube.qdoc
@@ -30,7 +30,7 @@
\group all-examples
\title Cube OpenGL ES 2.0 example
- The Cube OpenGL ES 2.0 example shows how to write mouse rotateable
+ \brief The Cube OpenGL ES 2.0 example shows how to write mouse rotateable
textured 3D cube using OpenGL ES 2.0 with Qt. It shows how to handle
polygon geometries efficiently and how to write simple vertex and
fragment shader for programmable graphics pipeline. In addition it