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authorChristian Ehrlicher <ch.ehrlicher@gmx.de>2019-09-13 20:43:09 +0200
committerChristian Ehrlicher <ch.ehrlicher@gmx.de>2019-09-30 22:16:27 +0200
commitb0042601ed8056c9ed6056c26f71dfa9fbc951ce (patch)
tree9288bbda958a9e0755d3179de0fe5325d9bd7898 /examples/opengl/qopenglwidget/glwidget.h
parentfbda189e081e6c7abf82334c0ac71b16ec2c37dd (diff)
Cleanup QtOpenGL examples
Cleanup the OpenGL examples - use nullptr (clang-tidy) - use member-initialization - avoid redundant checks for != nullptr when deleting a pointer Change-Id: I3e4702690ed79e71c3e952d51ceef83b907b45b7 Reviewed-by: Edward Welbourne <edward.welbourne@qt.io> Reviewed-by: Laszlo Agocs <laszlo.agocs@qt.io>
Diffstat (limited to 'examples/opengl/qopenglwidget/glwidget.h')
-rw-r--r--examples/opengl/qopenglwidget/glwidget.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/examples/opengl/qopenglwidget/glwidget.h b/examples/opengl/qopenglwidget/glwidget.h
index 0ad2581cb8..99288261c0 100644
--- a/examples/opengl/qopenglwidget/glwidget.h
+++ b/examples/opengl/qopenglwidget/glwidget.h
@@ -98,34 +98,34 @@ private:
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
MainWindow *m_mainWindow;
- qreal m_fAngle;
- qreal m_fScale;
- bool m_showBubbles;
+ qreal m_fAngle = 0;
+ qreal m_fScale = 1;
+ bool m_showBubbles = true;
QVector<QVector3D> m_vertices;
QVector<QVector3D> m_normals;
- bool m_qtLogo;
- QList<Bubble *> m_bubbles;
- int m_frames;
+ bool m_qtLogo = true;
+ QVector<Bubble *> m_bubbles;
+ int m_frames = 0;
QElapsedTimer m_time;
- QOpenGLShader *m_vshader1;
- QOpenGLShader *m_fshader1;
- QOpenGLShader *m_vshader2;
- QOpenGLShader *m_fshader2;
- QOpenGLShaderProgram *m_program1;
- QOpenGLShaderProgram *m_program2;
- QOpenGLTexture *m_texture;
+ QOpenGLShader *m_vshader1 = nullptr;
+ QOpenGLShader *m_fshader1 = nullptr;
+ QOpenGLShader *m_vshader2 = nullptr;
+ QOpenGLShader *m_fshader2 = nullptr;
+ QOpenGLShaderProgram *m_program1 = nullptr;
+ QOpenGLShaderProgram *m_program2 = nullptr;
+ QOpenGLTexture *m_texture = nullptr;
QOpenGLBuffer m_vbo1;
QOpenGLBuffer m_vbo2;
- int m_vertexAttr1;
- int m_normalAttr1;
- int m_matrixUniform1;
- int m_vertexAttr2;
- int m_normalAttr2;
- int m_texCoordAttr2;
- int m_matrixUniform2;
- int m_textureUniform2;
- bool m_transparent;
- QPushButton *m_btn;
+ int m_vertexAttr1 = 0;
+ int m_normalAttr1 = 0;
+ int m_matrixUniform1 = 0;
+ int m_vertexAttr2 = 0;
+ int m_normalAttr2 = 0;
+ int m_texCoordAttr2 = 0;
+ int m_matrixUniform2 = 0;
+ int m_textureUniform2 = 0;
+ bool m_transparent = false;
+ QPushButton *m_btn = nullptr;
bool m_hasButton;
QColor m_background;
};