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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-06-20 11:58:34 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-08-01 17:13:59 +0200
commite453484bca5add5973602044ff0fbc224f819a07 (patch)
tree67f8b2afcb6622fee78f45959980324eeaf4accf /examples/opengl/qopenglwidget/glwidget.h
parent718f248a8921ad310cbb9e099b16f5ffa0c860c1 (diff)
Make QOpenGLWidget public
QOpenGLWidget is now public. In addition Qt::WA_AlwaysStackOnTop is introduced to support the special case of semi-transparent QOpenGLWidget or QQuickWidget on top of regular widgets. hellogl_es2 becomes the qopenglwidget example. This example performs painting both via QPainter and native GL commands and has the OpenGL widget combined with other, normal widgets. The widget stack receives some changes when it comes to renderToTexture widgets like QQuickWidget and QOpenGLWidget. Calling update() will now result in a paint event, which is essential for QOpenGLWidget since we want it to behave like a regular widget. The dirty region handling is extended specially for such widgets due to performance reasons. (an OpenGL content update must not result in any backingstore painting, and is thus handled as a different kind of dirtiness) [ChangeLog] Added QOpenGLWidget. This widget serves as a replacement for QGLWidget. Task-number: QTBUG-36899 Task-number: QTBUG-40086 Change-Id: Ibf7f82fea99b39edfffd2fc088e7e0eadbca25cf Reviewed-by: Paul Olav Tvete <paul.tvete@digia.com>
Diffstat (limited to 'examples/opengl/qopenglwidget/glwidget.h')
-rw-r--r--examples/opengl/qopenglwidget/glwidget.h112
1 files changed, 112 insertions, 0 deletions
diff --git a/examples/opengl/qopenglwidget/glwidget.h b/examples/opengl/qopenglwidget/glwidget.h
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+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef GLWIDGET_H
+#define GLWIDGET_H
+
+#include <QOpenGLWidget>
+#include <QOpenGLFunctions>
+#include <QOpenGLShaderProgram>
+#include <QVector3D>
+#include <QMatrix4x4>
+#include <QTime>
+#include <QVector>
+#include <QPushButton>
+
+class Bubble;
+class MainWindow;
+
+class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
+{
+ Q_OBJECT
+public:
+ GLWidget(MainWindow *mw, bool button, const QColor &background);
+ ~GLWidget();
+
+public slots:
+ void setScaling(int scale);
+ void setLogo();
+ void setTexture();
+ void showBubbles(bool);
+ void setTransparent(bool transparent);
+
+private slots:
+ void handleButtonPress();
+
+protected:
+ void resizeGL(int w, int h) Q_DECL_OVERRIDE;
+ void paintGL() Q_DECL_OVERRIDE;
+ void initializeGL() Q_DECL_OVERRIDE;
+
+private:
+ MainWindow *m_mainWindow;
+ GLuint m_uiTexture;
+ qreal m_fAngle;
+ qreal m_fScale;
+ bool m_showBubbles;
+ void paintTexturedCube();
+ void paintQtLogo();
+ void createGeometry();
+ void createBubbles(int number);
+ void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
+ void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
+ QVector<QVector3D> vertices;
+ QVector<QVector3D> normals;
+ bool qtLogo;
+ QList<Bubble*> bubbles;
+ int frames;
+ QTime time;
+ QOpenGLShaderProgram program1;
+ QOpenGLShaderProgram program2;
+ int vertexAttr1;
+ int normalAttr1;
+ int matrixUniform1;
+ int vertexAttr2;
+ int normalAttr2;
+ int texCoordAttr2;
+ int matrixUniform2;
+ int textureUniform2;
+ bool m_transparent;
+ QPushButton *m_btn;
+ bool m_hasButton;
+ QColor m_background;
+};
+
+#endif