diff options
author | Alexander Volkov <a.volkov@rusbitech.ru> | 2016-12-20 21:37:37 +0300 |
---|---|---|
committer | Alexander Volkov <a.volkov@rusbitech.ru> | 2016-12-22 14:54:55 +0000 |
commit | fb7bfbf18d91d0bd0f1c88ee6043e3dfa7ae9b9e (patch) | |
tree | 4afb53415fdd372095f3e9abcb7e9f332d01be40 /examples/opengl/qopenglwindow | |
parent | 63e7ff97e960987080e6bda668ba960650dca87f (diff) |
examples: Use QOverload to select overloaded signals and slots
We can use QOverload since Qt 5.7 (it depends on Q_COMPILER_VARIADIC_TEMPLATES
which is required since Qt 5.7).
Use it in the examples to show the best practice.
qOverload currently can't be used because it requires c++14.
Change-Id: I94a3c0db9d551fe169fa3d19c07ec0b329d5946c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Reviewed-by: Olivier Goffart (Woboq GmbH) <ogoffart@woboq.com>
Diffstat (limited to 'examples/opengl/qopenglwindow')
-rw-r--r-- | examples/opengl/qopenglwindow/main.cpp | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/examples/opengl/qopenglwindow/main.cpp b/examples/opengl/qopenglwindow/main.cpp index 4287d42d24..4f008b45a6 100644 --- a/examples/opengl/qopenglwindow/main.cpp +++ b/examples/opengl/qopenglwindow/main.cpp @@ -173,8 +173,6 @@ void OpenGLWindow::keyPressEvent(QKeyEvent *e) void OpenGLWindow::setAnimating(bool enabled) { - typedef void (QPaintDeviceWindow::*QPaintDeviceWindowVoidSlot)(); - if (enabled) { // Animate continuously, throttled by the blocking swapBuffers() call the // QOpenGLWindow internally executes after each paint. Once that is done @@ -182,11 +180,11 @@ void OpenGLWindow::setAnimating(bool enabled) // obviously assumes that the swap interval (see // QSurfaceFormat::setSwapInterval()) is non-zero. connect(this, &QOpenGLWindow::frameSwapped, - this, static_cast<QPaintDeviceWindowVoidSlot>(&QPaintDeviceWindow::update)); + this, QOverload<>::of(&QPaintDeviceWindow::update)); update(); } else { disconnect(this, &QOpenGLWindow::frameSwapped, - this, static_cast<QPaintDeviceWindowVoidSlot>(&QPaintDeviceWindow::update)); + this, QOverload<>::of(&QPaintDeviceWindow::update)); } } |