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authorJarek Kobus <jaroslaw.kobus@qt.io>2020-06-22 10:12:38 +0200
committerJarek Kobus <jaroslaw.kobus@qt.io>2020-06-23 14:01:11 +0200
commit29c99bddbf48f97b054a34354f55b36a3f84a62c (patch)
treeca0116c45cc3cb04e13a953316f468012d3dc2d2 /examples/opengl/textures
parentd7efb2a419a88c8f512b98194c8f7bc81dbe942b (diff)
Use QList instead of QVector in examples
Task-number: QTBUG-84469 Change-Id: Id14119168bb1bf11f99bda7ef6ee9cf51bcfab2e Reviewed-by: Sona Kurazyan <sona.kurazyan@qt.io>
Diffstat (limited to 'examples/opengl/textures')
-rw-r--r--examples/opengl/textures/glwidget.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples/opengl/textures/glwidget.cpp b/examples/opengl/textures/glwidget.cpp
index be5a46e532..2ef17c511c 100644
--- a/examples/opengl/textures/glwidget.cpp
+++ b/examples/opengl/textures/glwidget.cpp
@@ -199,7 +199,7 @@ void GLWidget::makeObject()
for (int j = 0; j < 6; ++j)
textures[j] = new QOpenGLTexture(QImage(QString(":/images/side%1.png").arg(j + 1)).mirrored());
- QVector<GLfloat> vertData;
+ QList<GLfloat> vertData;
for (int i = 0; i < 6; ++i) {
for (int j = 0; j < 4; ++j) {
// vertex position