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authorNico Vertriest <nico.vertriest@digia.com>2014-09-11 11:57:14 +0200
committerNico Vertriest <nico.vertriest@digia.com>2014-09-30 13:52:51 +0200
commit54853c5f66288a82fc77e4e8c3e01a8565073436 (patch)
treed34db62b6b73aa0a536e06cdeb1fd9c92af09d19 /examples/opengl
parenteda8af2a699da594644517f9ff5d5cf38fa039d3 (diff)
Doc: Use title case in section1 titles
Using Python script title-cased.py Task-number: QTBUG-41250 Change-Id: I00d3d7a0b30db7304a7904efd6d63abd9a7b493b Reviewed-by: Topi Reiniƶ <topi.reinio@digia.com>
Diffstat (limited to 'examples/opengl')
-rw-r--r--examples/opengl/doc/src/cube.qdoc6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples/opengl/doc/src/cube.qdoc b/examples/opengl/doc/src/cube.qdoc
index ed1390db1a..23c15f9c43 100644
--- a/examples/opengl/doc/src/cube.qdoc
+++ b/examples/opengl/doc/src/cube.qdoc
@@ -90,7 +90,7 @@
\snippet cube/mainwidget.cpp 2
- \section1 Loading textures from Qt Resource files
+ \section1 Loading Textures from Qt Resource Files
\c QGLWidget interface implements methods for loading textures from QImage to GL
texture memory. We still need to use OpenGL provided functions for specifying
@@ -133,14 +133,14 @@
\snippet cube/geometryengine.cpp 2
- \section1 Perspective projection
+ \section1 Perspective Projection
Using \c QMatrix4x4 helper methods it's really easy to calculate perpective
projection matrix. This matrix is used to project vertices to screen space.
\snippet cube/mainwidget.cpp 5
- \section1 Orientation of the 3D object
+ \section1 Orientation of the 3D Object
Quaternions are handy way to represent orientation of the 3D object. Quaternions
involve quite complex mathematics but fortunately all the necessary mathematics