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authorGunnar Sletta <gunnar.sletta@digia.com>2012-11-30 15:30:42 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-11-30 23:56:33 +0100
commitbe7ebe2d57083905edfc3c607ea8734e3e8cf46e (patch)
tree748fcf6a7e972db9bb63a3f8b1a383b57e7327d4 /examples/opengl
parentaf385b3bc60f4e15f7daa4d91f927fd9a730a70d (diff)
Fix example documentation for OpenGL module and (widget) Tools.
Change-Id: Id9dc39752bcae915f618e1a5696115a5e6923251 Reviewed-by: Eskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@digia.com>
Diffstat (limited to 'examples/opengl')
-rw-r--r--examples/opengl/doc/src/2dpainting.qdoc1
-rw-r--r--examples/opengl/doc/src/cube.qdoc2
-rw-r--r--examples/opengl/doc/src/framebufferobject2.qdoc1
-rw-r--r--examples/opengl/doc/src/grabber.qdoc1
-rw-r--r--examples/opengl/doc/src/hellogl.qdoc1
-rw-r--r--examples/opengl/doc/src/hellogl_es.qdoc128
-rw-r--r--examples/opengl/doc/src/overpainting.qdoc1
-rw-r--r--examples/opengl/doc/src/pbuffers.qdoc1
-rw-r--r--examples/opengl/doc/src/pbuffers2.qdoc1
-rw-r--r--examples/opengl/doc/src/samplebuffers.qdoc1
-rw-r--r--examples/opengl/doc/src/textures.qdoc1
11 files changed, 10 insertions, 129 deletions
diff --git a/examples/opengl/doc/src/2dpainting.qdoc b/examples/opengl/doc/src/2dpainting.qdoc
index 24ff54b7ff..9059852add 100644
--- a/examples/opengl/doc/src/2dpainting.qdoc
+++ b/examples/opengl/doc/src/2dpainting.qdoc
@@ -28,6 +28,7 @@
/*!
\example 2dpainting
\title 2D Painting Example
+ \ingroup examples-widgets-opengl
\brief The 2D Painting example shows how QPainter and QGLWidget can be used
together to display accelerated 2D graphics on supported hardware.
diff --git a/examples/opengl/doc/src/cube.qdoc b/examples/opengl/doc/src/cube.qdoc
index 4885c59049..af82f2bb46 100644
--- a/examples/opengl/doc/src/cube.qdoc
+++ b/examples/opengl/doc/src/cube.qdoc
@@ -27,7 +27,7 @@
/*!
\example cube
- \group all-examples
+ \ingroup examples-widgets-opengl
\title Cube OpenGL ES 2.0 example
\brief The Cube OpenGL ES 2.0 example shows how to write mouse rotateable
diff --git a/examples/opengl/doc/src/framebufferobject2.qdoc b/examples/opengl/doc/src/framebufferobject2.qdoc
index 96104d41a2..4014760d3e 100644
--- a/examples/opengl/doc/src/framebufferobject2.qdoc
+++ b/examples/opengl/doc/src/framebufferobject2.qdoc
@@ -29,6 +29,7 @@
\example framebufferobject2
\title Framebuffer Object 2 Example
+ \ingroup examples-widgets-opengl
\brief The Framebuffer Object 2 example demonstrates how to use the
QGLFramebufferObject class to render into an off-screen buffer and
use the contents as a texture in a QGLWidget.
diff --git a/examples/opengl/doc/src/grabber.qdoc b/examples/opengl/doc/src/grabber.qdoc
index 5bcf8cc1bd..fa4915c7c9 100644
--- a/examples/opengl/doc/src/grabber.qdoc
+++ b/examples/opengl/doc/src/grabber.qdoc
@@ -28,6 +28,7 @@
/*!
\example grabber
\title Grabber Example
+ \ingroup examples-widgets-opengl
\brief The Grabber examples shows how to retrieve the contents of an OpenGL framebuffer.
diff --git a/examples/opengl/doc/src/hellogl.qdoc b/examples/opengl/doc/src/hellogl.qdoc
index 3d513912c8..440141ef85 100644
--- a/examples/opengl/doc/src/hellogl.qdoc
+++ b/examples/opengl/doc/src/hellogl.qdoc
@@ -28,6 +28,7 @@
/*!
\example hellogl
\title Hello GL Example
+ \ingroup examples-widgets-opengl
\brief The Hello GL example demonstrates the basic use of the OpenGL-related classes
provided with Qt.
diff --git a/examples/opengl/doc/src/hellogl_es.qdoc b/examples/opengl/doc/src/hellogl_es.qdoc
deleted file mode 100644
index 6f31178768..0000000000
--- a/examples/opengl/doc/src/hellogl_es.qdoc
+++ /dev/null
@@ -1,128 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example hellogl_es
- \title Hello GL ES Example
-
- \brief The Hello GL ES example is the \l{Hello GL Example} ported to OpenGL ES.
- It also included some effects from the OpenGL \l{Overpainting Example}.
-
- \image hellogl-es-example.png
-
- A complete introduction to OpenGL ES and a description of all differences
- between OpenGL and OpenGL ES is out of the scope of this document; but
- we will describe some of the major issues and differences.
-
- Since Hello GL ES is a direct port of standard OpenGL code, it is a fairly
- good example for porting OpenGL code to OpenGL ES.
-
- \tableofcontents
-
- \section1 Using QGLWidget
-
- QGLWidget can be used for OpenGL ES similar to the way it is used with
- standard OpenGL; but there are some differences. We use EGL 1.0 to embedd
- the OpenGL ES window within the native window manager. In
- QGLWidget::initializeGL() we initialize OpenGL ES.
-
- \section1 Porting OpenGL to OpenGL ES
-
- Since OpenGL ES is missing the immediate mode and does not support quads,
- we have to create triangle arrays.
-
- We create a quad by adding vertices to a QList of vertices. We create both
- sides of the quad and hardcode a distance of 0.05f. We also compute the
- correct normal for each face and store them in another QList.
-
- \snippet hellogl_es/glwidget.cpp 0
-
- And then we convert the complete list of vertexes and the list of normals
- into the native OpenGL ES format that we can use with the OpenGL ES API.
-
- \snippet hellogl_es/glwidget.cpp 1
-
- In \c paintQtLogo() we draw the triangle array using OpenGL ES. We use
- q_vertexTypeEnum to abstract the fact that our vertex and normal arrays
- are either in float or in fixed point format.
-
- \snippet hellogl_es/glwidget.cpp 2
-
- \section1 Using QGLPainter
-
- Since the \c QGLPainter is slower for OpenGL ES we paint the bubbles with
- the rasterizer and cache them in a QImage. This happends only once during
- the initialiazation.
-
- \snippet hellogl_es/bubble.cpp 0
-
- For each bubble this QImage is then drawn to the QGLWidget by using the
- according QPainter with transparency enabled.
-
- \snippet hellogl_es/bubble.cpp 1
-
- Another difference beetwen OpenGL and OpenGL ES is that OpenGL ES does not
- support glPushAttrib(GL_ALL_ATTRIB_BITS). So we have to restore all the
- OpenGL states ourselves, after we created the QPainter in
- GLWidget::paintGL().
-
- \snippet hellogl_es/glwidget.cpp 3
-
- Setting up up the model view matrix and setting the right OpenGL states is
- done in the same way as for standard OpenGL.
-
- \snippet hellogl_es/glwidget.cpp 4
-
- Now we have to restore the OpenGL state for the QPainter. This is not done
- automatically for OpenGL ES.
-
- \snippet hellogl_es/glwidget.cpp 5
-
- Now we use the QPainter to draw the transparent bubbles.
-
- \snippet hellogl_es/glwidget.cpp 6
-
- In the end, we calculate the framerate and display it using the QPainter
- again.
-
- \snippet hellogl_es/glwidget.cpp 7
-
- After we finished all the drawing operations we swap the screen buffer.
-
- \snippet hellogl_es/glwidget.cpp 8
-
- \section1 Summary
-
- Similar to the \l{Hello GL Example}, we subclass QGLWidget to render
- a 3D scene using OpenGL ES calls. QGLWidget is a subclass of QWidget.
- Hence, its \l{QGLWidget}'s subclasses can be placed in layouts and
- provided with interactive features just like normal custom widgets.
-
- QGLWidget allows pure OpenGL ES rendering to be mixed with QPainter calls,
- but care must be taken to maintain the state of the OpenGL ES
- implementation.
-*/
diff --git a/examples/opengl/doc/src/overpainting.qdoc b/examples/opengl/doc/src/overpainting.qdoc
index 22ae4f874d..6a9be3d361 100644
--- a/examples/opengl/doc/src/overpainting.qdoc
+++ b/examples/opengl/doc/src/overpainting.qdoc
@@ -29,6 +29,7 @@
\example overpainting
\title Overpainting Example
+ \ingroup examples-widgets-opengl
\brief The Overpainting example shows how QPainter can be used
to overpaint a scene rendered using OpenGL in a QGLWidget.
diff --git a/examples/opengl/doc/src/pbuffers.qdoc b/examples/opengl/doc/src/pbuffers.qdoc
index 29f5b3c891..7994c59373 100644
--- a/examples/opengl/doc/src/pbuffers.qdoc
+++ b/examples/opengl/doc/src/pbuffers.qdoc
@@ -29,6 +29,7 @@
\example pbuffers
\title Pixel Buffers Example
+ \ingroup examples-widgets-opengl
\brief The Pixel Buffers example demonstrates how to use the
QGLPixelBuffer class to render into an off-screen buffer and use
the contents as a dynamic texture in a QGLWidget.
diff --git a/examples/opengl/doc/src/pbuffers2.qdoc b/examples/opengl/doc/src/pbuffers2.qdoc
index 975feb5f0d..20a8de6caa 100644
--- a/examples/opengl/doc/src/pbuffers2.qdoc
+++ b/examples/opengl/doc/src/pbuffers2.qdoc
@@ -29,6 +29,7 @@
\example pbuffers2
\title Pixel Buffers 2 Example
+ \ingroup examples-widgets-opengl
\brief The Pixel Buffers 2 example demonstrates how to use the
QGLPixelBuffer class to render into an off-screen buffer and use
the contents as a dynamic texture in a QGLWidget.
diff --git a/examples/opengl/doc/src/samplebuffers.qdoc b/examples/opengl/doc/src/samplebuffers.qdoc
index 7891b71acc..d20a36860c 100644
--- a/examples/opengl/doc/src/samplebuffers.qdoc
+++ b/examples/opengl/doc/src/samplebuffers.qdoc
@@ -29,6 +29,7 @@
\example samplebuffers
\title Sample Buffers Example
+ \ingroup examples-widgets-opengl
\brief The Sample Buffers example demonstrates how to use and enable
sample buffers in a QGLWidget.
diff --git a/examples/opengl/doc/src/textures.qdoc b/examples/opengl/doc/src/textures.qdoc
index 390272ac9c..6fdcbfc598 100644
--- a/examples/opengl/doc/src/textures.qdoc
+++ b/examples/opengl/doc/src/textures.qdoc
@@ -28,6 +28,7 @@
/*!
\example textures
\title Textures Example
+ \ingroup examples-widgets-opengl
\brief The Textures example demonstrates the use of Qt's image classes as textures in
applications that use both OpenGL and Qt to display graphics.