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authorChristian Ehrlicher <ch.ehrlicher@gmx.de>2019-07-13 20:39:05 +0200
committerChristian Ehrlicher <ch.ehrlicher@gmx.de>2019-08-17 09:51:32 +0200
commit13426aff248c25b44ac377f37dc3e3a54ea0ea86 (patch)
tree18dfc93c88f5a06460c9adddb681901711dacd30 /examples/widgets/animation/sub-attaq/boat.cpp
parentcb3e1e551f340ce1e6280123d8b5411b3c1c96d8 (diff)
Cleanup QtWidgets animation examples
Cleanup the QtWidgets animation examples: - use nullptr - use normalized includes, remove unused includes - fix style - fix crash of sub-attaq when the game ended (error during range-based for loop porting) - don't use keyword 'final' for a variable name Change-Id: Id23be8ff8b1b310da005d13c052fe547f6a0d63a Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'examples/widgets/animation/sub-attaq/boat.cpp')
-rw-r--r--examples/widgets/animation/sub-attaq/boat.cpp19
1 files changed, 9 insertions, 10 deletions
diff --git a/examples/widgets/animation/sub-attaq/boat.cpp b/examples/widgets/animation/sub-attaq/boat.cpp
index 9037d54878..d5fa314b60 100644
--- a/examples/widgets/animation/sub-attaq/boat.cpp
+++ b/examples/widgets/animation/sub-attaq/boat.cpp
@@ -52,18 +52,17 @@
#include "boat.h"
#include "boat_p.h"
#include "bomb.h"
-#include "pixmapitem.h"
#include "graphicsscene.h"
#include "animationmanager.h"
#include "qanimationstate.h"
//Qt
-#include <QtCore/QPropertyAnimation>
-#include <QtCore/QStateMachine>
-#include <QtCore/QHistoryState>
-#include <QtCore/QFinalState>
-#include <QtCore/QState>
-#include <QtCore/QSequentialAnimationGroup>
+#include <QFinalState>
+#include <QHistoryState>
+#include <QPropertyAnimation>
+#include <QSequentialAnimationGroup>
+#include <QState>
+#include <QStateMachine>
static QAbstractAnimation *setupDestroyAnimation(Boat *boat)
{
@@ -181,7 +180,7 @@ Boat::Boat()
launchStateLeft->addTransition(historyState);
launchStateRight->addTransition(historyState);
- QFinalState *final = new QFinalState(machine);
+ QFinalState *finalState = new QFinalState(machine);
//This state play the destroyed animation
QAnimationState *destroyedState = new QAnimationState(machine);
@@ -191,10 +190,10 @@ Boat::Boat()
moving->addTransition(this, &Boat::boatDestroyed, destroyedState);
//Transition to final state when the destroyed animation is finished
- destroyedState->addTransition(destroyedState, &QAnimationState::animationFinished, final);
+ destroyedState->addTransition(destroyedState, &QAnimationState::animationFinished, finalState);
//The machine has finished to be executed, then the boat is dead
- connect(machine,&QState::finished, this, &Boat::boatExecutionFinished);
+ connect(machine, &QState::finished, this, &Boat::boatExecutionFinished);
}