diff options
author | Christian Ehrlicher <ch.ehrlicher@gmx.de> | 2019-07-13 20:39:05 +0200 |
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committer | Christian Ehrlicher <ch.ehrlicher@gmx.de> | 2019-08-17 09:51:32 +0200 |
commit | 13426aff248c25b44ac377f37dc3e3a54ea0ea86 (patch) | |
tree | 18dfc93c88f5a06460c9adddb681901711dacd30 /examples/widgets/animation/sub-attaq/boat.cpp | |
parent | cb3e1e551f340ce1e6280123d8b5411b3c1c96d8 (diff) |
Cleanup QtWidgets animation examples
Cleanup the QtWidgets animation examples:
- use nullptr
- use normalized includes, remove unused includes
- fix style
- fix crash of sub-attaq when the game ended (error during range-based
for loop porting)
- don't use keyword 'final' for a variable name
Change-Id: Id23be8ff8b1b310da005d13c052fe547f6a0d63a
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'examples/widgets/animation/sub-attaq/boat.cpp')
-rw-r--r-- | examples/widgets/animation/sub-attaq/boat.cpp | 19 |
1 files changed, 9 insertions, 10 deletions
diff --git a/examples/widgets/animation/sub-attaq/boat.cpp b/examples/widgets/animation/sub-attaq/boat.cpp index 9037d54878..d5fa314b60 100644 --- a/examples/widgets/animation/sub-attaq/boat.cpp +++ b/examples/widgets/animation/sub-attaq/boat.cpp @@ -52,18 +52,17 @@ #include "boat.h" #include "boat_p.h" #include "bomb.h" -#include "pixmapitem.h" #include "graphicsscene.h" #include "animationmanager.h" #include "qanimationstate.h" //Qt -#include <QtCore/QPropertyAnimation> -#include <QtCore/QStateMachine> -#include <QtCore/QHistoryState> -#include <QtCore/QFinalState> -#include <QtCore/QState> -#include <QtCore/QSequentialAnimationGroup> +#include <QFinalState> +#include <QHistoryState> +#include <QPropertyAnimation> +#include <QSequentialAnimationGroup> +#include <QState> +#include <QStateMachine> static QAbstractAnimation *setupDestroyAnimation(Boat *boat) { @@ -181,7 +180,7 @@ Boat::Boat() launchStateLeft->addTransition(historyState); launchStateRight->addTransition(historyState); - QFinalState *final = new QFinalState(machine); + QFinalState *finalState = new QFinalState(machine); //This state play the destroyed animation QAnimationState *destroyedState = new QAnimationState(machine); @@ -191,10 +190,10 @@ Boat::Boat() moving->addTransition(this, &Boat::boatDestroyed, destroyedState); //Transition to final state when the destroyed animation is finished - destroyedState->addTransition(destroyedState, &QAnimationState::animationFinished, final); + destroyedState->addTransition(destroyedState, &QAnimationState::animationFinished, finalState); //The machine has finished to be executed, then the boat is dead - connect(machine,&QState::finished, this, &Boat::boatExecutionFinished); + connect(machine, &QState::finished, this, &Boat::boatExecutionFinished); } |