summaryrefslogtreecommitdiffstats
path: root/examples/widgets/animation/sub-attaq/graphicsscene.h
diff options
context:
space:
mode:
authorChristian Ehrlicher <ch.ehrlicher@gmx.de>2019-07-13 20:39:05 +0200
committerChristian Ehrlicher <ch.ehrlicher@gmx.de>2019-08-17 09:51:32 +0200
commit13426aff248c25b44ac377f37dc3e3a54ea0ea86 (patch)
tree18dfc93c88f5a06460c9adddb681901711dacd30 /examples/widgets/animation/sub-attaq/graphicsscene.h
parentcb3e1e551f340ce1e6280123d8b5411b3c1c96d8 (diff)
Cleanup QtWidgets animation examples
Cleanup the QtWidgets animation examples: - use nullptr - use normalized includes, remove unused includes - fix style - fix crash of sub-attaq when the game ended (error during range-based for loop porting) - don't use keyword 'final' for a variable name Change-Id: Id23be8ff8b1b310da005d13c052fe547f6a0d63a Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'examples/widgets/animation/sub-attaq/graphicsscene.h')
-rw-r--r--examples/widgets/animation/sub-attaq/graphicsscene.h21
1 files changed, 10 insertions, 11 deletions
diff --git a/examples/widgets/animation/sub-attaq/graphicsscene.h b/examples/widgets/animation/sub-attaq/graphicsscene.h
index 86c3414bbb..dd3719bc10 100644
--- a/examples/widgets/animation/sub-attaq/graphicsscene.h
+++ b/examples/widgets/animation/sub-attaq/graphicsscene.h
@@ -48,13 +48,12 @@
**
****************************************************************************/
-#ifndef __GRAPHICSSCENE__H__
-#define __GRAPHICSSCENE__H__
+#ifndef GRAPHICSSCENE_H
+#define GRAPHICSSCENE_H
//Qt
-#include <QtWidgets/QGraphicsScene>
-#include <QtCore/QSet>
-#include <QtCore/QState>
+#include <QGraphicsScene>
+#include <QSet>
class Boat;
@@ -78,18 +77,18 @@ public:
};
struct SubmarineDescription {
- int type;
- int points;
+ int type = 0;
+ int points = 0;
QString name;
};
struct LevelDescription {
- int id;
+ int id = 0;
QString name;
- QList<QPair<int,int> > submarines;
+ QVector<QPair<int, int>> submarines;
};
- GraphicsScene(int x, int y, int width, int height, Mode mode = Big);
+ GraphicsScene(int x, int y, int width, int height, Mode mode, QObject *parent = nullptr);
qreal sealLevel() const;
void setupScene(QAction *newAction, QAction *quitAction);
void addItem(Bomb *bomb);
@@ -127,5 +126,5 @@ private:
friend class UpdateScoreTransition;
};
-#endif //__GRAPHICSSCENE__H__
+#endif // GRAPHICSSCENE_H