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author | Gabriel de Dietrich <gabriel.dietrich-de@nokia.com> | 2012-08-17 13:23:19 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-08-20 12:20:55 +0200 |
commit | 806dda08d685bc5f9ed71dfe8b61f21848d48066 (patch) | |
tree | a63533a1c4a335ae17adc105abb0ae4e62e2f26e /examples/widgets/animation/sub-attaq/states.h | |
parent | 9f942014e31842b512c3198de035d041c59f54a9 (diff) |
Moving .qdoc files under examples/widgets/doc
Updated those .qdoc files to refer to the new relative examples
emplacement. Images and snippets to be moved later.
Also grouped all widgets related examples under widgets.
Change-Id: Ib29696e2d8948524537f53e8dda88f9ee26a597f
Reviewed-by: J-P Nurmi <j-p.nurmi@nokia.com>
Diffstat (limited to 'examples/widgets/animation/sub-attaq/states.h')
-rw-r--r-- | examples/widgets/animation/sub-attaq/states.h | 180 |
1 files changed, 180 insertions, 0 deletions
diff --git a/examples/widgets/animation/sub-attaq/states.h b/examples/widgets/animation/sub-attaq/states.h new file mode 100644 index 0000000000..e43370302c --- /dev/null +++ b/examples/widgets/animation/sub-attaq/states.h @@ -0,0 +1,180 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef STATES_H +#define STATES_H + +//Qt +#include <QtCore/QState> +#include <QtCore/QSignalTransition> +#include <QtCore/QPropertyAnimation> +#include <QtWidgets/QKeyEventTransition> +#include <QtCore/QSet> + +class GraphicsScene; +class Boat; +class SubMarine; +QT_BEGIN_NAMESPACE +class QStateMachine; +QT_END_NAMESPACE + +class PlayState : public QState +{ +public: + PlayState(GraphicsScene *scene, QState *parent = 0); + ~PlayState(); + + protected: + void onEntry(QEvent *); + +private : + GraphicsScene *scene; + QStateMachine *machine; + int currentLevel; + int score; + QState *parallelChild; + + friend class UpdateScoreState; + friend class UpdateScoreTransition; + friend class WinTransition; + friend class CustomSpaceTransition; + friend class WinState; + friend class LostState; + friend class LevelState; +}; + +class LevelState : public QState +{ +public: + LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0); +protected: + void onEntry(QEvent *); +private : + void initializeLevel(); + GraphicsScene *scene; + PlayState *game; +}; + +class PauseState : public QState +{ +public: + PauseState(GraphicsScene *scene, QState *parent = 0); + +protected: + void onEntry(QEvent *); + void onExit(QEvent *); +private : + GraphicsScene *scene; + Boat *boat; +}; + +class LostState : public QState +{ +public: + LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0); + +protected: + void onEntry(QEvent *); + void onExit(QEvent *); +private : + GraphicsScene *scene; + PlayState *game; +}; + +class WinState : public QState +{ +public: + WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0); + +protected: + void onEntry(QEvent *); + void onExit(QEvent *); +private : + GraphicsScene *scene; + PlayState *game; +}; + +class UpdateScoreState : public QState +{ +public: + UpdateScoreState(PlayState *game, QState *parent); +private: + QPropertyAnimation *scoreAnimation; + PlayState *game; +}; + +//These transtion is used to update the score +class UpdateScoreTransition : public QSignalTransition +{ +public: + UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); +protected: + virtual bool eventTest(QEvent *event); +private: + PlayState * game; + GraphicsScene *scene; +}; + +//These transtion test if we have won the game +class WinTransition : public QSignalTransition +{ +public: + WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); +protected: + virtual bool eventTest(QEvent *event); +private: + PlayState * game; + GraphicsScene *scene; +}; + +//These transtion is true if one level has been completed and the player want to continue + class CustomSpaceTransition : public QKeyEventTransition +{ +public: + CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key); +protected: + virtual bool eventTest(QEvent *event); +private: + PlayState *game; + int key; +}; + +#endif // STATES_H |