diff options
author | Gabriel de Dietrich <gabriel.dietrich-de@nokia.com> | 2012-08-17 13:23:19 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-08-20 12:20:55 +0200 |
commit | 806dda08d685bc5f9ed71dfe8b61f21848d48066 (patch) | |
tree | a63533a1c4a335ae17adc105abb0ae4e62e2f26e /examples/widgets/animation/sub-attaq/submarine.cpp | |
parent | 9f942014e31842b512c3198de035d041c59f54a9 (diff) |
Moving .qdoc files under examples/widgets/doc
Updated those .qdoc files to refer to the new relative examples
emplacement. Images and snippets to be moved later.
Also grouped all widgets related examples under widgets.
Change-Id: Ib29696e2d8948524537f53e8dda88f9ee26a597f
Reviewed-by: J-P Nurmi <j-p.nurmi@nokia.com>
Diffstat (limited to 'examples/widgets/animation/sub-attaq/submarine.cpp')
-rw-r--r-- | examples/widgets/animation/sub-attaq/submarine.cpp | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/examples/widgets/animation/sub-attaq/submarine.cpp b/examples/widgets/animation/sub-attaq/submarine.cpp new file mode 100644 index 0000000000..68eaf7ef38 --- /dev/null +++ b/examples/widgets/animation/sub-attaq/submarine.cpp @@ -0,0 +1,182 @@ +/**************************************************************************** +** +** Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies). +** Contact: http://www.qt-project.org/ +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** GNU Lesser General Public License Usage +** This file may be used under the terms of the GNU Lesser General Public +** License version 2.1 as published by the Free Software Foundation and +** appearing in the file LICENSE.LGPL included in the packaging of this +** file. Please review the following information to ensure the GNU Lesser +** General Public License version 2.1 requirements will be met: +** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU General +** Public License version 3.0 as published by the Free Software Foundation +** and appearing in the file LICENSE.GPL included in the packaging of this +** file. Please review the following information to ensure the GNU General +** Public License version 3.0 requirements will be met: +** http://www.gnu.org/copyleft/gpl.html. +** +** Other Usage +** Alternatively, this file may be used in accordance with the terms and +** conditions contained in a signed written agreement between you and Nokia. +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +//Own +#include "submarine.h" +#include "submarine_p.h" +#include "torpedo.h" +#include "pixmapitem.h" +#include "graphicsscene.h" +#include "animationmanager.h" +#include "qanimationstate.h" + +#include <QtCore/QPropertyAnimation> +#include <QtCore/QStateMachine> +#include <QtCore/QFinalState> +#include <QtCore/QSequentialAnimationGroup> + +static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub) +{ + QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub); + for (int i = 1; i <= 4; ++i) { + PixmapItem *step = new PixmapItem(QString::fromLatin1("explosion/submarine/step%1").arg(i), GraphicsScene::Big, sub); + step->setZValue(6); + step->setOpacity(0); + QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity", group); + anim->setDuration(100); + anim->setEndValue(1); + } + AnimationManager::self()->registerAnimation(group); + return group; +} + + +SubMarine::SubMarine(int type, const QString &name, int points) : PixmapItem(QString("submarine"), GraphicsScene::Big), + subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None) +{ + setZValue(5); + setTransformOriginPoint(boundingRect().center()); + + graphicsRotation = new QGraphicsRotation(this); + graphicsRotation->setAxis(Qt::YAxis); + graphicsRotation->setOrigin(QVector3D(size().width()/2, size().height()/2, 0)); + QList<QGraphicsTransform *> r; + r.append(graphicsRotation); + setTransformations(r); + + //We setup the state machine of the submarine + QStateMachine *machine = new QStateMachine(this); + + //This state is when the boat is moving/rotating + QState *moving = new QState(machine); + + //This state is when the boat is moving from left to right + MovementState *movement = new MovementState(this, moving); + + //This state is when the boat is moving from left to right + ReturnState *rotation = new ReturnState(this, moving); + + //This is the initial state of the moving root state + moving->setInitialState(movement); + + movement->addTransition(this, SIGNAL(subMarineStateChanged()), moving); + + //This is the initial state of the machine + machine->setInitialState(moving); + + //End + QFinalState *final = new QFinalState(machine); + + //If the moving animation is finished we move to the return state + movement->addTransition(movement, SIGNAL(animationFinished()), rotation); + + //If the return animation is finished we move to the moving state + rotation->addTransition(rotation, SIGNAL(animationFinished()), movement); + + //This state play the destroyed animation + QAnimationState *destroyedState = new QAnimationState(machine); + destroyedState->setAnimation(setupDestroyAnimation(this)); + + //Play a nice animation when the submarine is destroyed + moving->addTransition(this, SIGNAL(subMarineDestroyed()), destroyedState); + + //Transition to final state when the destroyed animation is finished + destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final); + + //The machine has finished to be executed, then the submarine is dead + connect(machine,SIGNAL(finished()),this, SIGNAL(subMarineExecutionFinished())); + + machine->start(); +} + +int SubMarine::points() const +{ + return subPoints; +} + +void SubMarine::setCurrentDirection(SubMarine::Movement direction) +{ + if (this->direction == direction) + return; + if (direction == SubMarine::Right && this->direction == SubMarine::None) { + graphicsRotation->setAngle(180); + } + this->direction = direction; +} + +enum SubMarine::Movement SubMarine::currentDirection() const +{ + return direction; +} + +void SubMarine::setCurrentSpeed(int speed) +{ + if (speed < 0 || speed > 3) { + qWarning("SubMarine::setCurrentSpeed : The speed is invalid"); + } + this->speed = speed; + emit subMarineStateChanged(); +} + +int SubMarine::currentSpeed() const +{ + return speed; +} + +void SubMarine::launchTorpedo(int speed) +{ + Torpedo * torp = new Torpedo(); + GraphicsScene *scene = static_cast<GraphicsScene *>(this->scene()); + scene->addItem(torp); + torp->setPos(pos()); + torp->setCurrentSpeed(speed); + torp->launch(); +} + +void SubMarine::destroy() +{ + emit subMarineDestroyed(); +} + +int SubMarine::type() const +{ + return Type; +} |