diff options
author | Karsten Heimrich <karsten.heimrich@qt.io> | 2020-08-18 14:26:50 +0200 |
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committer | Karsten Heimrich <karsten.heimrich@qt.io> | 2020-08-24 20:10:25 +0200 |
commit | a735038376e1c229c293c36bd67800851323baf1 (patch) | |
tree | 4b0621b9a0b322ecb45e3843b3d7c3bacd90296f /examples/widgets/animation/sub-attaq/submarine.cpp | |
parent | 43f01ec2e5bc52b290098d0fca1dd4ae40f2c6d3 (diff) |
Move QStateMachine from QtCore to QtScxml
Task-number: QTBUG-80316
Change-Id: I2ee74110fd55e94d86321d3b3dc5bb8297424ed4
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@qt.io>
Diffstat (limited to 'examples/widgets/animation/sub-attaq/submarine.cpp')
-rw-r--r-- | examples/widgets/animation/sub-attaq/submarine.cpp | 187 |
1 files changed, 0 insertions, 187 deletions
diff --git a/examples/widgets/animation/sub-attaq/submarine.cpp b/examples/widgets/animation/sub-attaq/submarine.cpp deleted file mode 100644 index a4ca376045..0000000000 --- a/examples/widgets/animation/sub-attaq/submarine.cpp +++ /dev/null @@ -1,187 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2016 The Qt Company Ltd. -** Contact: https://www.qt.io/licensing/ -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** Commercial License Usage -** Licensees holding valid commercial Qt licenses may use this file in -** accordance with the commercial license agreement provided with the -** Software or, alternatively, in accordance with the terms contained in -** a written agreement between you and The Qt Company. For licensing terms -** and conditions see https://www.qt.io/terms-conditions. For further -** information use the contact form at https://www.qt.io/contact-us. -** -** BSD License Usage -** Alternatively, you may use this file under the terms of the BSD license -** as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of The Qt Company Ltd nor the names of its -** contributors may be used to endorse or promote products derived -** from this software without specific prior written permission. -** -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "submarine.h" -#include "submarine_p.h" -#include "torpedo.h" -#include "graphicsscene.h" -#include "animationmanager.h" -#include "qanimationstate.h" - -#include <QFinalState> -#include <QPropertyAnimation> -#include <QStateMachine> -#include <QSequentialAnimationGroup> - -static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub) -{ - QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub); - for (int i = 1; i <= 4; ++i) { - PixmapItem *step = new PixmapItem(QString::fromLatin1("explosion/submarine/step%1").arg(i), GraphicsScene::Big, sub); - step->setZValue(6); - step->setOpacity(0); - QPropertyAnimation *anim = new QPropertyAnimation(step, "opacity", group); - anim->setDuration(100); - anim->setEndValue(1); - } - AnimationManager::self()->registerAnimation(group); - return group; -} - - -SubMarine::SubMarine(int type, const QString &name, int points) : PixmapItem(QString("submarine"), GraphicsScene::Big), - subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None) -{ - setZValue(5); - setTransformOriginPoint(boundingRect().center()); - - graphicsRotation = new QGraphicsRotation(this); - graphicsRotation->setAxis(Qt::YAxis); - graphicsRotation->setOrigin(QVector3D(size().width() / 2, size().height() / 2, 0)); - QList<QGraphicsTransform *> r({graphicsRotation}); - setTransformations(r); - - //We setup the state machine of the submarine - QStateMachine *machine = new QStateMachine(this); - - //This state is when the boat is moving/rotating - QState *moving = new QState(machine); - - //This state is when the boat is moving from left to right - MovementState *movement = new MovementState(this, moving); - - //This state is when the boat is moving from left to right - ReturnState *rotation = new ReturnState(this, moving); - - //This is the initial state of the moving root state - moving->setInitialState(movement); - - movement->addTransition(this, &SubMarine::subMarineStateChanged, moving); - - //This is the initial state of the machine - machine->setInitialState(moving); - - //End - QFinalState *finalState = new QFinalState(machine); - - //If the moving animation is finished we move to the return state - movement->addTransition(movement, &QAnimationState::animationFinished, rotation); - - //If the return animation is finished we move to the moving state - rotation->addTransition(rotation, &QAnimationState::animationFinished, movement); - - //This state play the destroyed animation - QAnimationState *destroyedState = new QAnimationState(machine); - destroyedState->setAnimation(setupDestroyAnimation(this)); - - //Play a nice animation when the submarine is destroyed - moving->addTransition(this, &SubMarine::subMarineDestroyed, destroyedState); - - //Transition to final state when the destroyed animation is finished - destroyedState->addTransition(destroyedState, &QAnimationState::animationFinished, finalState); - - //The machine has finished to be executed, then the submarine is dead - connect(machine,&QState::finished,this, &SubMarine::subMarineExecutionFinished); - - machine->start(); -} - -int SubMarine::points() const -{ - return subPoints; -} - -void SubMarine::setCurrentDirection(SubMarine::Movement direction) -{ - if (this->direction == direction) - return; - if (direction == SubMarine::Right && this->direction == SubMarine::None) - graphicsRotation->setAngle(180); - this->direction = direction; -} - -enum SubMarine::Movement SubMarine::currentDirection() const -{ - return direction; -} - -void SubMarine::setCurrentSpeed(int speed) -{ - if (speed < 0 || speed > 3) - qWarning("SubMarine::setCurrentSpeed : The speed is invalid"); - this->speed = speed; - emit subMarineStateChanged(); -} - -int SubMarine::currentSpeed() const -{ - return speed; -} - -void SubMarine::launchTorpedo(int speed) -{ - Torpedo *torp = new Torpedo; - GraphicsScene *scene = static_cast<GraphicsScene *>(this->scene()); - scene->addItem(torp); - torp->setPos(pos()); - torp->setCurrentSpeed(speed); - torp->launch(); -} - -void SubMarine::destroy() -{ - emit subMarineDestroyed(); -} - -int SubMarine::type() const -{ - return Type; -} |