diff options
author | Frederik Gladhorn <frederik.gladhorn@nokia.com> | 2012-09-05 16:53:23 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-09-11 12:09:47 +0200 |
commit | e92c1976a6bc1a73b45f182a72b75d1617f677ca (patch) | |
tree | 70c699843b769917c81911b88f0523952be88eb6 /examples/widgets/doc/eventtransitions.qdoc | |
parent | b5c0e0122ca427058f2faea4e196a95bf5457189 (diff) |
Fix example includes for qdoc.
Change-Id: Ifa6a99db27ce51529489bf077a839a3107b524d2
Reviewed-by: Qt Doc Bot <qt_docbot@qt-project.org>
Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
Diffstat (limited to 'examples/widgets/doc/eventtransitions.qdoc')
-rw-r--r-- | examples/widgets/doc/eventtransitions.qdoc | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/widgets/doc/eventtransitions.qdoc b/examples/widgets/doc/eventtransitions.qdoc index 3ae3065592..ef3f657c3d 100644 --- a/examples/widgets/doc/eventtransitions.qdoc +++ b/examples/widgets/doc/eventtransitions.qdoc @@ -26,33 +26,33 @@ ****************************************************************************/ /*! - \example widgets/statemachine/eventtransitions + \example statemachine/eventtransitions \title Event Transitions Example The Event Transitions example shows how to use event transitions, a feature of \l{The State Machine Framework}. - \snippet widgets/statemachine/eventtransitions/main.cpp 0 + \snippet statemachine/eventtransitions/main.cpp 0 The \c Window class's constructors begins by creating a button. - \snippet widgets/statemachine/eventtransitions/main.cpp 1 + \snippet statemachine/eventtransitions/main.cpp 1 Two states, \c s1 and \c s2, are created; upon entry they will assign "Outside" and "Inside" to the button's text, respectively. - \snippet widgets/statemachine/eventtransitions/main.cpp 2 + \snippet statemachine/eventtransitions/main.cpp 2 When the button receives an event of type QEvent::Enter and the state machine is in state \c s1, the machine will transition to state \c s2. - \snippet widgets/statemachine/eventtransitions/main.cpp 3 + \snippet statemachine/eventtransitions/main.cpp 3 When the button receives an event of type QEvent::Leave and the state machine is in state \c s2, the machine will transition back to state \c s1. - \snippet widgets/statemachine/eventtransitions/main.cpp 4 + \snippet statemachine/eventtransitions/main.cpp 4 Next, the state \c s3 is created. \c s3 will be entered when the button receives an event of type QEvent::MouseButtonPress and the state machine @@ -60,12 +60,12 @@ QEvent::MouseButtonRelease and the state machine is in state \c s3, the machine will transition back to state \c s2. - \snippet widgets/statemachine/eventtransitions/main.cpp 5 + \snippet statemachine/eventtransitions/main.cpp 5 Finally, the states are added to the machine as top-level states, the initial state is set to be \c s1 ("Outside"), and the machine is started. - \snippet widgets/statemachine/eventtransitions/main.cpp 6 + \snippet statemachine/eventtransitions/main.cpp 6 The main() function constructs a Window object and shows it. |