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authorFrederik Gladhorn <frederik.gladhorn@nokia.com>2012-09-05 16:53:23 +0200
committerQt by Nokia <qt-info@nokia.com>2012-09-11 12:09:47 +0200
commite92c1976a6bc1a73b45f182a72b75d1617f677ca (patch)
tree70c699843b769917c81911b88f0523952be88eb6 /examples/widgets/doc/eventtransitions.qdoc
parentb5c0e0122ca427058f2faea4e196a95bf5457189 (diff)
Fix example includes for qdoc.
Change-Id: Ifa6a99db27ce51529489bf077a839a3107b524d2 Reviewed-by: Qt Doc Bot <qt_docbot@qt-project.org> Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
Diffstat (limited to 'examples/widgets/doc/eventtransitions.qdoc')
-rw-r--r--examples/widgets/doc/eventtransitions.qdoc16
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/widgets/doc/eventtransitions.qdoc b/examples/widgets/doc/eventtransitions.qdoc
index 3ae3065592..ef3f657c3d 100644
--- a/examples/widgets/doc/eventtransitions.qdoc
+++ b/examples/widgets/doc/eventtransitions.qdoc
@@ -26,33 +26,33 @@
****************************************************************************/
/*!
- \example widgets/statemachine/eventtransitions
+ \example statemachine/eventtransitions
\title Event Transitions Example
The Event Transitions example shows how to use event transitions, a
feature of \l{The State Machine Framework}.
- \snippet widgets/statemachine/eventtransitions/main.cpp 0
+ \snippet statemachine/eventtransitions/main.cpp 0
The \c Window class's constructors begins by creating a button.
- \snippet widgets/statemachine/eventtransitions/main.cpp 1
+ \snippet statemachine/eventtransitions/main.cpp 1
Two states, \c s1 and \c s2, are created; upon entry they will assign
"Outside" and "Inside" to the button's text, respectively.
- \snippet widgets/statemachine/eventtransitions/main.cpp 2
+ \snippet statemachine/eventtransitions/main.cpp 2
When the button receives an event of type QEvent::Enter and the state
machine is in state \c s1, the machine will transition to state \c s2.
- \snippet widgets/statemachine/eventtransitions/main.cpp 3
+ \snippet statemachine/eventtransitions/main.cpp 3
When the button receives an event of type QEvent::Leave and the state
machine is in state \c s2, the machine will transition back to state \c
s1.
- \snippet widgets/statemachine/eventtransitions/main.cpp 4
+ \snippet statemachine/eventtransitions/main.cpp 4
Next, the state \c s3 is created. \c s3 will be entered when the button
receives an event of type QEvent::MouseButtonPress and the state machine
@@ -60,12 +60,12 @@
QEvent::MouseButtonRelease and the state machine is in state \c s3, the
machine will transition back to state \c s2.
- \snippet widgets/statemachine/eventtransitions/main.cpp 5
+ \snippet statemachine/eventtransitions/main.cpp 5
Finally, the states are added to the machine as top-level states, the
initial state is set to be \c s1 ("Outside"), and the machine is started.
- \snippet widgets/statemachine/eventtransitions/main.cpp 6
+ \snippet statemachine/eventtransitions/main.cpp 6
The main() function constructs a Window object and shows it.