diff options
author | Frederik Gladhorn <frederik.gladhorn@nokia.com> | 2012-09-05 16:53:23 +0200 |
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committer | Qt by Nokia <qt-info@nokia.com> | 2012-09-11 12:09:47 +0200 |
commit | e92c1976a6bc1a73b45f182a72b75d1617f677ca (patch) | |
tree | 70c699843b769917c81911b88f0523952be88eb6 /examples/widgets/doc/rogue.qdoc | |
parent | b5c0e0122ca427058f2faea4e196a95bf5457189 (diff) |
Fix example includes for qdoc.
Change-Id: Ifa6a99db27ce51529489bf077a839a3107b524d2
Reviewed-by: Qt Doc Bot <qt_docbot@qt-project.org>
Reviewed-by: Paul Olav Tvete <paul.tvete@nokia.com>
Diffstat (limited to 'examples/widgets/doc/rogue.qdoc')
-rw-r--r-- | examples/widgets/doc/rogue.qdoc | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/examples/widgets/doc/rogue.qdoc b/examples/widgets/doc/rogue.qdoc index ed1f64e851..4c65dd2d6e 100644 --- a/examples/widgets/doc/rogue.qdoc +++ b/examples/widgets/doc/rogue.qdoc @@ -26,7 +26,7 @@ ****************************************************************************/ /*! - \example widgets/statemachine/rogue + \example statemachine/rogue \title Rogue Example The Rogue example shows how to use the Qt state machine for event @@ -95,7 +95,7 @@ connects the states in the machine. It is the key events from this widget that are used by the machine. - \snippet widgets/statemachine/rogue/window.h 0 + \snippet statemachine/rogue/window.h 0 \c Direction specifies the direction in which the rogue is to move. We use this in \c movePlayer(), which moves the rogue and @@ -105,7 +105,7 @@ setting any Qt \l{Qt's Property System}{property} when entered. More on this later. - \snippet widgets/statemachine/rogue/window.h 1 + \snippet statemachine/rogue/window.h 1 The \c map is an array with the characters that are currently displayed. We set up the array in \c setupMap(), and update it @@ -124,15 +124,15 @@ Here is the constructor of \c Window: - \snippet widgets/statemachine/rogue/window.cpp 0 + \snippet statemachine/rogue/window.cpp 0 \dots - \snippet widgets/statemachine/rogue/window.cpp 1 + \snippet statemachine/rogue/window.cpp 1 The player starts off at position (5, 5). We then set up the map and statemachine. Let's proceed with the \c buildMachine() function: - \snippet widgets/statemachine/rogue/window.cpp 2 + \snippet statemachine/rogue/window.cpp 2 We enter \c inputState when the machine is started and from the \c quitState if the user wants to continue playing. We then set the @@ -147,7 +147,7 @@ inputState as the target state, we would first have left and then entered the \c inputState again. - \snippet widgets/statemachine/rogue/window.cpp 3 + \snippet statemachine/rogue/window.cpp 3 When we enter \c quitState, we update the status bar of the window. @@ -157,12 +157,12 @@ specify the key on which the transition should trigger and the target state of the transition. - \snippet widgets/statemachine/rogue/window.cpp 4 + \snippet statemachine/rogue/window.cpp 4 The transition from \c inputState allows triggering the quit state when the player types \c {q}. - \snippet widgets/statemachine/rogue/window.cpp 5 + \snippet statemachine/rogue/window.cpp 5 The machine is set up, so it's time to start it. @@ -172,13 +172,13 @@ rogue to be moved (by typing 2, 4, 6, or 8) when the machine is in the \c inputState. - \snippet widgets/statemachine/rogue/movementtransition.h 0 + \snippet statemachine/rogue/movementtransition.h 0 In the constructor, we tell QEventTransition to only send \l{QEvent::}{KeyPress} events to the \l{QAbstractTransition::}{eventTest()} function: - \snippet widgets/statemachine/rogue/movementtransition.h 1 + \snippet statemachine/rogue/movementtransition.h 1 The KeyPress events come wrapped in \l{QStateMachine::WrappedEvent}s. \c event must be confirmed to be a wrapped event because Qt uses other @@ -187,7 +187,7 @@ Let's move on to the \c onTransition() function: - \snippet widgets/statemachine/rogue/movementtransition.h 2 + \snippet statemachine/rogue/movementtransition.h 2 When \c onTransition() is invoked, we know that we have a \l{QEvent::}{KeyPress} event with 2, 4, 6, or 8, and can ask \c |