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authorThiago Macieira <thiago.macieira@intel.com>2017-04-13 21:13:52 -0700
committerLars Knoll <lars.knoll@qt.io>2017-11-08 09:14:03 +0000
commit19b0ce5daa31e2ffebfcf2701143742302f1deb4 (patch)
tree730cccd80947c60ee4872e16f71d4d48d906c354 /examples/widgets/doc/src/collidingmice-example.qdoc
parent59c5f7bd9da63621887260fc45e6669282d71ecd (diff)
Change almost all other uses of qrand() to QRandomGenerator
The vast majority is actually switched to QRandomGenerator::bounded(), which gives a mostly uniform distribution over the [0, bound) range. There are very few floating point cases left, as many of those that did use floating point did not need to, after all. (I did leave some that were too ugly for me to understand) This commit also found a couple of calls to rand() instead of qrand(). This commit does not include changes to SSL code that continues to use qrand() (job for someone else): src/network/ssl/qsslkey_qt.cpp src/network/ssl/qsslsocket_mac.cpp tests/auto/network/ssl/qsslsocket/tst_qsslsocket.cpp Change-Id: Icd0e0d4b27cb4e5eb892fffd14b5285d43f4afbf Reviewed-by: Lars Knoll <lars.knoll@qt.io>
Diffstat (limited to 'examples/widgets/doc/src/collidingmice-example.qdoc')
-rw-r--r--examples/widgets/doc/src/collidingmice-example.qdoc10
1 files changed, 2 insertions, 8 deletions
diff --git a/examples/widgets/doc/src/collidingmice-example.qdoc b/examples/widgets/doc/src/collidingmice-example.qdoc
index 02417ba521..535057bb6a 100644
--- a/examples/widgets/doc/src/collidingmice-example.qdoc
+++ b/examples/widgets/doc/src/collidingmice-example.qdoc
@@ -80,8 +80,7 @@
\snippet graphicsview/collidingmice/mouse.cpp 0
To calculate the various components of the mouse's color, we use
- the global qrand() function which is a thread-safe version of the
- standard C++ rand() function.
+ \l QRandomGenerator.
Then we call the \l {QGraphicsItem::setRotation()}{setRotation()} function
inherited from QGraphicsItem. Items live in their own local
@@ -178,12 +177,7 @@
\snippet graphicsview/collidingmice/main.cpp 0
- First, we create an application object and call the global
- qsrand() function to specify the seed used to generate a new
- random number sequence of pseudo random integers with the
- previously mentioned qrand() function.
-
- Then it is time to create the scene:
+ First, we create an application object and create the scene:
\snippet graphicsview/collidingmice/main.cpp 1