diff options
author | Christian Ehrlicher <ch.ehrlicher@gmx.de> | 2019-09-06 22:38:45 +0200 |
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committer | Christian Ehrlicher <ch.ehrlicher@gmx.de> | 2019-09-17 23:05:23 +0200 |
commit | cb54c16584cf3be746a1a536c1e37cb3022a2f1b (patch) | |
tree | 712a4ee8d6383918233654e1deeefb3e91371941 /examples/widgets/doc | |
parent | 7db335a77e9efcfc8e0d4c1bd0834100403ec3b1 (diff) |
Cleanup QtWidgets (widgets) examples
Cleanup QtWidgets widgets examples:
- use member-init (clang-tidy)
- fix includes/don't include QtWidgets globally
- include own header first
- use nullptr (clang-tidy)
- avoid c-style casts
- use QVector instead QList
Change-Id: Ib56bb507eb2ef885f1ddc664050d3c7af92adb70
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'examples/widgets/doc')
-rw-r--r-- | examples/widgets/doc/src/calculator.qdoc | 3 | ||||
-rw-r--r-- | examples/widgets/doc/src/tooltips.qdoc | 2 |
2 files changed, 4 insertions, 1 deletions
diff --git a/examples/widgets/doc/src/calculator.qdoc b/examples/widgets/doc/src/calculator.qdoc index e8f8030207..7d34a86c19 100644 --- a/examples/widgets/doc/src/calculator.qdoc +++ b/examples/widgets/doc/src/calculator.qdoc @@ -142,6 +142,9 @@ pendingAdditiveOperator and \c pendingMultiplicativeOperator variables don't need to be initialized explicitly, because the QString constructor initializes them to empty strings. + It is also possible to initialize those variable directly in the + header. This is called \c member-initializaton and avoids a long + initialization list. \snippet widgets/calculator/calculator.cpp 1 \snippet widgets/calculator/calculator.cpp 2 diff --git a/examples/widgets/doc/src/tooltips.qdoc b/examples/widgets/doc/src/tooltips.qdoc index a278215503..35e3b1e29f 100644 --- a/examples/widgets/doc/src/tooltips.qdoc +++ b/examples/widgets/doc/src/tooltips.qdoc @@ -95,7 +95,7 @@ \snippet widgets/tooltips/sortingbox.h 2 - We keep all the shape items in a QList, and we keep three + We keep all the shape items in a QVector, and we keep three QPainterPath objects holding the shapes of a circle, a square and a triangle. We also need to have a pointer to an item when it is moving, and we need to know its previous position. |