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authorEdward Welbourne <edward.welbourne@qt.io>2017-03-22 13:18:52 +0100
committerEdward Welbourne <edward.welbourne@qt.io>2017-06-20 09:53:46 +0000
commit02b7ec05d5713aec67577cebc18e5906b5a98598 (patch)
treea8b7fe65eb276c50b5617e808ec26ddfdf065ab8 /examples/widgets/doc
parent82deb0ad160459c16c77cbbea69b56387723c3a4 (diff)
Be (somewhat more) consistent about the value of pi
Use M_PI (and friends), where possible, in favor of hand-coded approximations of various (in)accuracies. Where that's not available (e.g. fragment shaders), use the same value that qmath.h uses for M_PI, for consistency. Replaced math.h with qmath.h in places that defined a fall-back in case math.h omits it (it's not in the C++ standard, although M_PI is in POSIX); or removed this entirely where it wasn't used. Reworked some code to reduce the amount of arithmetic needed, in the process; e.g. pulling common factors out of loops. Revised an example's doc to not waste time talking about using a six-sig-fig value for pi (which we no longer do) - it really wasn't relevant, or anything to be proud of; nor did the doc mention its later use. Task-number: QTBUG-58083 Change-Id: I5a31e3a2b6a823b97a43209bed61a37b9aa6c05f Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Diffstat (limited to 'examples/widgets/doc')
-rw-r--r--examples/widgets/doc/src/painterpaths.qdoc11
1 files changed, 3 insertions, 8 deletions
diff --git a/examples/widgets/doc/src/painterpaths.qdoc b/examples/widgets/doc/src/painterpaths.qdoc
index 2cc5ff410a..bd821ac1bf 100644
--- a/examples/widgets/doc/src/painterpaths.qdoc
+++ b/examples/widgets/doc/src/painterpaths.qdoc
@@ -98,14 +98,9 @@
\section1 Window Class Implementation
- In the implementation of the \c Window class we first declare the
- constant \c Pi with six significant figures:
-
- \snippet painting/painterpaths/window.cpp 0
-
- In the constructor, we then define the various painter paths and
- create corresponding \c RenderArea widgets which will render the
- graphical shapes:
+ In the \c Window constructor, we define the various painter paths
+ and create corresponding \c RenderArea widgets which will render
+ the graphical shapes:
\snippet painting/painterpaths/window.cpp 1