diff options
author | Alexander Volkov <a.volkov@rusbitech.ru> | 2016-11-23 02:02:53 +0300 |
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committer | Alexander Volkov <a.volkov@rusbitech.ru> | 2016-11-25 22:36:21 +0000 |
commit | 011aeb131ed904d948b69d6444ff58cdbfd4990c (patch) | |
tree | ae7004ad54843af21f44414574e5af91dde3b908 /examples/widgets/graphicsview/boxes/glbuffers.h | |
parent | f91bbd243890511c99a084a478e7abe96d334860 (diff) |
Examples: Remove a redundant virtual specifier for overriders
It's a good practice to use override without virtual:
https://github.com/isocpp/CppCoreGuidelines/blob/master/CppCoreGuidelines.md#Rh-override
Change-Id: I5c2d73600e6c706424589c0487133c03a4ef3629
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@qt.io>
Diffstat (limited to 'examples/widgets/graphicsview/boxes/glbuffers.h')
-rw-r--r-- | examples/widgets/graphicsview/boxes/glbuffers.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/examples/widgets/graphicsview/boxes/glbuffers.h b/examples/widgets/graphicsview/boxes/glbuffers.h index 0c2ff43c7e..0b80c8c4ae 100644 --- a/examples/widgets/graphicsview/boxes/glbuffers.h +++ b/examples/widgets/graphicsview/boxes/glbuffers.h @@ -110,8 +110,8 @@ public: GLTexture2D(int width, int height); explicit GLTexture2D(const QString& fileName, int width = 0, int height = 0); void load(int width, int height, QRgb *data); - virtual void bind() override; - virtual void unbind() override; + void bind() override; + void unbind() override; }; class GLTexture3D : public GLTexture @@ -121,8 +121,8 @@ public: // TODO: Implement function below //GLTexture3D(const QString& fileName, int width = 0, int height = 0); void load(int width, int height, int depth, QRgb *data); - virtual void bind() override; - virtual void unbind() override; + void bind() override; + void unbind() override; }; class GLTextureCube : public GLTexture @@ -131,8 +131,8 @@ public: GLTextureCube(int size); explicit GLTextureCube(const QStringList& fileNames, int size = 0); void load(int size, int face, QRgb *data); - virtual void bind() override; - virtual void unbind() override; + void bind() override; + void unbind() override; }; // TODO: Define and implement class below |