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authorEdward Welbourne <edward.welbourne@qt.io>2017-01-11 11:35:25 +0100
committerEdward Welbourne <edward.welbourne@qt.io>2017-02-23 16:43:35 +0000
commit0b822c220997046e09fd9cae4414f35f88a91b21 (patch)
tree4ad858280f7911c608aa6ea397454714afd4e6fc /examples/widgets/graphicsview/collidingmice/mouse.cpp
parent89870a35bde2f67f9c371ba145e90b86d3e2dd1b (diff)
Examples: use std::atan2 for simper angle calculations
Using std::atan2 gets the right answer directly from dy and dx, without having to fix up quadrant as we needed to with acos (albeit we have to negate dy in some cases, to match prior sense of angles). In the process, it avoids explicit division, which would be an error when the line's length is zero. Change-Id: Ia2923159d38834e08e6f15cbff6766ed419fa804 Reviewed-by: Marc Mutz <marc.mutz@kdab.com>
Diffstat (limited to 'examples/widgets/graphicsview/collidingmice/mouse.cpp')
-rw-r--r--examples/widgets/graphicsview/collidingmice/mouse.cpp10
1 files changed, 3 insertions, 7 deletions
diff --git a/examples/widgets/graphicsview/collidingmice/mouse.cpp b/examples/widgets/graphicsview/collidingmice/mouse.cpp
index b94c650c18..cc1a15cd82 100644
--- a/examples/widgets/graphicsview/collidingmice/mouse.cpp
+++ b/examples/widgets/graphicsview/collidingmice/mouse.cpp
@@ -54,7 +54,7 @@
#include <QPainter>
#include <QStyleOption>
-#include <math.h>
+#include <cmath>
static const double Pi = 3.14159265358979323846264338327950288419717;
static double TwoPi = 2.0 * Pi;
@@ -140,9 +140,7 @@ void Mouse::advance(int step)
//! [5]
QLineF lineToCenter(QPointF(0, 0), mapFromScene(0, 0));
if (lineToCenter.length() > 150) {
- qreal angleToCenter = ::acos(lineToCenter.dx() / lineToCenter.length());
- if (lineToCenter.dy() < 0)
- angleToCenter = TwoPi - angleToCenter;
+ qreal angleToCenter = std::atan2(lineToCenter.dy(), lineToCenter.dx());
angleToCenter = normalizeAngle((Pi - angleToCenter) + Pi / 2);
if (angleToCenter < Pi && angleToCenter > Pi / 4) {
@@ -171,9 +169,7 @@ void Mouse::advance(int step)
continue;
QLineF lineToMouse(QPointF(0, 0), mapFromItem(item, 0, 0));
- qreal angleToMouse = ::acos(lineToMouse.dx() / lineToMouse.length());
- if (lineToMouse.dy() < 0)
- angleToMouse = TwoPi - angleToMouse;
+ qreal angleToMouse = std::atan2(lineToMouse.dy(), lineToMouse.dx());
angleToMouse = normalizeAngle((Pi - angleToMouse) + Pi / 2);
if (angleToMouse >= 0 && angleToMouse < Pi / 2) {