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authorJulian Greilich <j.greilich@gmx.de>2023-01-04 16:32:28 +0100
committerQt Cherry-pick Bot <cherrypick_bot@qt-project.org>2023-01-06 05:46:34 +0000
commit126fe788e3f4acafcbf1f0e2afa9b94fe74e7b47 (patch)
tree6b265dc5edf6da0e5eaa6accc5fc9d4e00fdc43f /examples/widgets/widgets/elidedlabel
parent1440ee1e3d2edeadd3ccae9d39c31e8132cd4ae7 (diff)
Android A11Y: Only access the main thread when it is not blocked
When the qtMainLoopThread calls QSGThreadedRenderLoop::polishAndSync(), it waits for the QSGRenderThread. In the QSGRenderThread, QAndroidPlatformOpenGLWindow::eglSurface() calls QtAndroid::createSurface() and waits for the "android main thread" to return a valid surface. When the "android main thread" now calls "runInObjectContext" (e.g. by calling QtAndroidAccessibility::childIdListForAccessibleObject()) it waits for the qtMainLoopThread and the program is stuck in a deadlock. To prevent this, we protect all BlockedQueuedConnection from the "android main thread" to the qtMainLoopThread by acquiring the AndroidDeadlockProtector. When QAndroidPlatformOpenGLWindow::eglSurface() already acquired the AndroidDeadlockProtector we abort the current A11y call with an emtpy or default value. Note: b8a95275440b8a143ee648466fd8b5401ee1e839 already tried to fix this by checking "getSurfaceCount() != 0", but there are situations, where a new surface is being created while an old surface is still present. Task-number: QTBUG-105958 Change-Id: Ie40e8654c99aace9e69b0b8412952fa22c89f071 Reviewed-by: Assam Boudjelthia <assam.boudjelthia@qt.io> (cherry picked from commit b832a5ac72c6015b6509d60b75b2ce5d5e570800) Reviewed-by: Qt Cherry-pick Bot <cherrypick_bot@qt-project.org>
Diffstat (limited to 'examples/widgets/widgets/elidedlabel')
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