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authorFriedemann Kleint <Friedemann.Kleint@digia.com>2014-01-24 15:34:54 +0100
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-01-24 20:26:39 +0100
commit1fb42377a2a7f39ad0d3d0fd3b88941198553db6 (patch)
treeecb69c68df37c21a87311cb6f2adc76c8ea70944 /examples
parent558ae43b1b4447d4b8ee2275b4afa88b9143604a (diff)
Fix MSVC-warnings about double to float truncation.
Change-Id: I4aef12bd8fe37dffb06fc7d0b6a330bfc42fa270 Reviewed-by: Jędrzej Nowacki <jedrzej.nowacki@digia.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/opengl/cube/geometryengine.cpp48
1 files changed, 24 insertions, 24 deletions
diff --git a/examples/opengl/cube/geometryengine.cpp b/examples/opengl/cube/geometryengine.cpp
index bf63934656..0a34213084 100644
--- a/examples/opengl/cube/geometryengine.cpp
+++ b/examples/opengl/cube/geometryengine.cpp
@@ -79,40 +79,40 @@ void GeometryEngine::initCubeGeometry()
// is different.
VertexData vertices[] = {
// Vertex data for face 0
- {QVector3D(-1.0, -1.0, 1.0), QVector2D(0.0, 0.0)}, // v0
- {QVector3D( 1.0, -1.0, 1.0), QVector2D(0.33, 0.0)}, // v1
- {QVector3D(-1.0, 1.0, 1.0), QVector2D(0.0, 0.5)}, // v2
- {QVector3D( 1.0, 1.0, 1.0), QVector2D(0.33, 0.5)}, // v3
+ {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.0f, 0.0f)}, // v0
+ {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.0f)}, // v1
+ {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.0f, 0.5f)}, // v2
+ {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v3
// Vertex data for face 1
- {QVector3D( 1.0, -1.0, 1.0), QVector2D( 0.0, 0.5)}, // v4
- {QVector3D( 1.0, -1.0, -1.0), QVector2D(0.33, 0.5)}, // v5
- {QVector3D( 1.0, 1.0, 1.0), QVector2D(0.0, 1.0)}, // v6
- {QVector3D( 1.0, 1.0, -1.0), QVector2D(0.33, 1.0)}, // v7
+ {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D( 0.0f, 0.5f)}, // v4
+ {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.5f)}, // v5
+ {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.0f, 1.0f)}, // v6
+ {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v7
// Vertex data for face 2
- {QVector3D( 1.0, -1.0, -1.0), QVector2D(0.66, 0.5)}, // v8
- {QVector3D(-1.0, -1.0, -1.0), QVector2D(1.0, 0.5)}, // v9
- {QVector3D( 1.0, 1.0, -1.0), QVector2D(0.66, 1.0)}, // v10
- {QVector3D(-1.0, 1.0, -1.0), QVector2D(1.0, 1.0)}, // v11
+ {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v8
+ {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(1.0f, 0.5f)}, // v9
+ {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)}, // v10
+ {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(1.0f, 1.0f)}, // v11
// Vertex data for face 3
- {QVector3D(-1.0, -1.0, -1.0), QVector2D(0.66, 0.0)}, // v12
- {QVector3D(-1.0, -1.0, 1.0), QVector2D(1.0, 0.0)}, // v13
- {QVector3D(-1.0, 1.0, -1.0), QVector2D(0.66, 0.5)}, // v14
- {QVector3D(-1.0, 1.0, 1.0), QVector2D(1.0, 0.5)}, // v15
+ {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v12
+ {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(1.0f, 0.0f)}, // v13
+ {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.66f, 0.5f)}, // v14
+ {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(1.0f, 0.5f)}, // v15
// Vertex data for face 4
- {QVector3D(-1.0, -1.0, -1.0), QVector2D(0.33, 0.0)}, // v16
- {QVector3D( 1.0, -1.0, -1.0), QVector2D(0.66, 0.0)}, // v17
- {QVector3D(-1.0, -1.0, 1.0), QVector2D(0.33, 0.5)}, // v18
- {QVector3D( 1.0, -1.0, 1.0), QVector2D(0.66, 0.5)}, // v19
+ {QVector3D(-1.0f, -1.0f, -1.0f), QVector2D(0.33f, 0.0f)}, // v16
+ {QVector3D( 1.0f, -1.0f, -1.0f), QVector2D(0.66f, 0.0f)}, // v17
+ {QVector3D(-1.0f, -1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v18
+ {QVector3D( 1.0f, -1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v19
// Vertex data for face 5
- {QVector3D(-1.0, 1.0, 1.0), QVector2D(0.33, 0.5)}, // v20
- {QVector3D( 1.0, 1.0, 1.0), QVector2D(0.66, 0.5)}, // v21
- {QVector3D(-1.0, 1.0, -1.0), QVector2D(0.33, 1.0)}, // v22
- {QVector3D( 1.0, 1.0, -1.0), QVector2D(0.66, 1.0)} // v23
+ {QVector3D(-1.0f, 1.0f, 1.0f), QVector2D(0.33f, 0.5f)}, // v20
+ {QVector3D( 1.0f, 1.0f, 1.0f), QVector2D(0.66f, 0.5f)}, // v21
+ {QVector3D(-1.0f, 1.0f, -1.0f), QVector2D(0.33f, 1.0f)}, // v22
+ {QVector3D( 1.0f, 1.0f, -1.0f), QVector2D(0.66f, 1.0f)} // v23
};
// Indices for drawing cube faces using triangle strips.