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authorSamuel Rødal <samuel.rodal@digia.com>2012-10-01 17:25:01 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-10-02 10:43:48 +0200
commit9b201853ad02fa8af86f8ea36d691a034eaf0cbd (patch)
treeaac33af8a07eb2c2fdb7d581231d76df9f6fa74e /examples
parentef3a544436beaecb4d26349ce115be39b680ef6a (diff)
Made cube example not use glActiveTexture.
We're setting the default texture unit anyway, and glActiveTexture would require resolving through QOpenGLFunctions. Task-number: QTBUG-24555 Change-Id: Id8d660baaa1532e7b8e623673f501703c76fac65 Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/opengl/cube/mainwidget.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/examples/opengl/cube/mainwidget.cpp b/examples/opengl/cube/mainwidget.cpp
index 3aeb21ee2f..c1001cda33 100644
--- a/examples/opengl/cube/mainwidget.cpp
+++ b/examples/opengl/cube/mainwidget.cpp
@@ -173,8 +173,7 @@ void MainWidget::initShaders()
//! [4]
void MainWidget::initTextures()
{
- // Loading cube.png to texture unit 0
- glActiveTexture(GL_TEXTURE0);
+ // Loading cube.png
glEnable(GL_TEXTURE_2D);
texture = bindTexture(QImage(":/cube.png"));