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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-08-02 19:42:15 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-08-12 07:47:23 +0200
commit611558d877a9ee4448b30e5443e3025c6235daaf (patch)
tree2a5d5a6da4a9994ccef4a49dec235f661a1e57f1 /examples
parent338f9c4f7c42d2a7bcd2c5b37137b3cc7cd9775d (diff)
Modernize the OpenGL examples
Change them to use QOpenGLWidget and QOpenGLTexture. Advocate also the usage of VBOs. Hopeless examples, that rely on the fixed pipeline and will not compile or work in ES and dynamic builds, are moved to a "legacy" directory. The documentation pages for these are removed. This long due change avoids the confusion newcomers experience when trying to get started with Qt 5 and OpenGL. hellowindow's behavior is changed to open a single window only by default. The old default behavior, that opened three windows on platforms that supported both MultipleWindows & ThreadedOpenGL, can be requested by passing --multiple. --single is removed since it is the default now. This plays much nicer with drivers that have issues with threading. In addition, say hello to hellogl2. This is the old hellogl example updated to use QOpenGLWidget and OpenGL 2. It also has a mainwindow with multiple (un)dockable widgets containing the OpenGL widgets. This helps testing the behavior when the top-level of the QOpenGLWidget changes and provides a very important example of how to do proper resource management in this case. (must use aboutToBeDestroyed() of the context, since the context goes away and is replaced by a new one on every dock/undock) As a bonus, the logo is now real 3D, no more orthographic nonsense. Launch with --multisample to request 4x MSAA. Launch with --coreprofile to request 3.2 Core. In this particular example the shaders are present in both versions and there is a VAO so the application is functional with core profile contexts. Change-Id: Id780a80cb0708ef164cc172450ed74050f065596 Reviewed-by: Gunnar Sletta <gunnar.sletta@jollamobile.com>
Diffstat (limited to 'examples')
-rw-r--r--examples/opengl/2dpainting/2dpainting.pro2
-rw-r--r--examples/opengl/2dpainting/glwidget.cpp5
-rw-r--r--examples/opengl/2dpainting/glwidget.h4
-rw-r--r--examples/opengl/2dpainting/main.cpp6
-rw-r--r--examples/opengl/2dpainting/widget.cpp2
-rw-r--r--examples/opengl/cube/cube.pro21
-rw-r--r--examples/opengl/cube/geometryengine.cpp46
-rw-r--r--examples/opengl/cube/geometryengine.h15
-rw-r--r--examples/opengl/cube/main.cpp8
-rw-r--r--examples/opengl/cube/mainwidget.cpp46
-rw-r--r--examples/opengl/cube/mainwidget.h18
-rw-r--r--examples/opengl/doc/images/framebufferobject2-example.pngbin203754 -> 0 bytes
-rw-r--r--examples/opengl/doc/images/grabber-example.pngbin9893 -> 0 bytes
-rw-r--r--examples/opengl/doc/images/hellogl-es-example.pngbin61110 -> 0 bytes
-rw-r--r--examples/opengl/doc/images/hellogl-example.pngbin9520 -> 0 bytes
-rw-r--r--examples/opengl/doc/images/hellogl2-example.pngbin0 -> 19031 bytes
-rw-r--r--examples/opengl/doc/images/overpainting-example.pngbin67841 -> 0 bytes
-rw-r--r--examples/opengl/doc/images/pbuffers-example.pngbin192554 -> 0 bytes
-rw-r--r--examples/opengl/doc/images/pbuffers2-example.pngbin176171 -> 0 bytes
-rw-r--r--examples/opengl/doc/images/samplebuffers-example.pngbin16292 -> 0 bytes
-rw-r--r--examples/opengl/doc/src/cube.qdoc4
-rw-r--r--examples/opengl/doc/src/framebufferobject2.qdoc38
-rw-r--r--examples/opengl/doc/src/grabber.qdoc36
-rw-r--r--examples/opengl/doc/src/hellogl.qdoc320
-rw-r--r--examples/opengl/doc/src/hellogl2.qdoc (renamed from examples/opengl/doc/src/pbuffers.qdoc)21
-rw-r--r--examples/opengl/doc/src/overpainting.qdoc244
-rw-r--r--examples/opengl/doc/src/pbuffers2.qdoc38
-rw-r--r--examples/opengl/doc/src/samplebuffers.qdoc37
-rw-r--r--examples/opengl/hellogl2/glwidget.cpp283
-rw-r--r--examples/opengl/hellogl2/glwidget.h103
-rw-r--r--examples/opengl/hellogl2/hellogl2.pro15
-rw-r--r--examples/opengl/hellogl2/logo.cpp141
-rw-r--r--examples/opengl/hellogl2/logo.h65
-rw-r--r--examples/opengl/hellogl2/main.cpp71
-rw-r--r--examples/opengl/hellogl2/mainwindow.cpp66
-rw-r--r--examples/opengl/hellogl2/mainwindow.h57
-rw-r--r--examples/opengl/hellogl2/window.cpp133
-rw-r--r--examples/opengl/hellogl2/window.h78
-rw-r--r--examples/opengl/hellowindow/hellowindow.cpp46
-rw-r--r--examples/opengl/hellowindow/hellowindow.h10
-rw-r--r--examples/opengl/hellowindow/main.cpp6
-rw-r--r--examples/opengl/legacy/README4
-rw-r--r--examples/opengl/legacy/framebufferobject2/cubelogo.png (renamed from examples/opengl/framebufferobject2/cubelogo.png)bin5920 -> 5920 bytes
-rw-r--r--examples/opengl/legacy/framebufferobject2/framebufferobject2.pro (renamed from examples/opengl/framebufferobject2/framebufferobject2.pro)0
-rw-r--r--examples/opengl/legacy/framebufferobject2/framebufferobject2.qrc (renamed from examples/opengl/framebufferobject2/framebufferobject2.qrc)0
-rw-r--r--examples/opengl/legacy/framebufferobject2/glwidget.cpp (renamed from examples/opengl/framebufferobject2/glwidget.cpp)0
-rw-r--r--examples/opengl/legacy/framebufferobject2/glwidget.h (renamed from examples/opengl/framebufferobject2/glwidget.h)0
-rw-r--r--examples/opengl/legacy/framebufferobject2/main.cpp (renamed from examples/opengl/framebufferobject2/main.cpp)0
-rw-r--r--examples/opengl/legacy/grabber/glwidget.cpp (renamed from examples/opengl/grabber/glwidget.cpp)0
-rw-r--r--examples/opengl/legacy/grabber/glwidget.h (renamed from examples/opengl/grabber/glwidget.h)0
-rw-r--r--examples/opengl/legacy/grabber/grabber.pro (renamed from examples/opengl/grabber/grabber.pro)0
-rw-r--r--examples/opengl/legacy/grabber/main.cpp (renamed from examples/opengl/grabber/main.cpp)0
-rw-r--r--examples/opengl/legacy/grabber/mainwindow.cpp (renamed from examples/opengl/grabber/mainwindow.cpp)0
-rw-r--r--examples/opengl/legacy/grabber/mainwindow.h (renamed from examples/opengl/grabber/mainwindow.h)0
-rw-r--r--examples/opengl/legacy/hellogl/glwidget.cpp (renamed from examples/opengl/hellogl/glwidget.cpp)0
-rw-r--r--examples/opengl/legacy/hellogl/glwidget.h (renamed from examples/opengl/hellogl/glwidget.h)0
-rw-r--r--examples/opengl/legacy/hellogl/hellogl.pro (renamed from examples/opengl/hellogl/hellogl.pro)0
-rw-r--r--examples/opengl/legacy/hellogl/main.cpp (renamed from examples/opengl/hellogl/main.cpp)0
-rw-r--r--examples/opengl/legacy/hellogl/window.cpp (renamed from examples/opengl/hellogl/window.cpp)0
-rw-r--r--examples/opengl/legacy/hellogl/window.h (renamed from examples/opengl/hellogl/window.h)0
-rw-r--r--examples/opengl/legacy/legacy.pro16
-rw-r--r--examples/opengl/legacy/overpainting/bubble.cpp (renamed from examples/opengl/overpainting/bubble.cpp)0
-rw-r--r--examples/opengl/legacy/overpainting/bubble.h (renamed from examples/opengl/overpainting/bubble.h)0
-rw-r--r--examples/opengl/legacy/overpainting/glwidget.cpp (renamed from examples/opengl/overpainting/glwidget.cpp)0
-rw-r--r--examples/opengl/legacy/overpainting/glwidget.h (renamed from examples/opengl/overpainting/glwidget.h)0
-rw-r--r--examples/opengl/legacy/overpainting/main.cpp (renamed from examples/opengl/overpainting/main.cpp)0
-rw-r--r--examples/opengl/legacy/overpainting/overpainting.pro (renamed from examples/opengl/overpainting/overpainting.pro)0
-rw-r--r--examples/opengl/legacy/pbuffers/cube.cpp (renamed from examples/opengl/pbuffers/cube.cpp)0
-rw-r--r--examples/opengl/legacy/pbuffers/cube.h (renamed from examples/opengl/pbuffers/cube.h)0
-rw-r--r--examples/opengl/legacy/pbuffers/cubelogo.png (renamed from examples/opengl/pbuffers/cubelogo.png)bin5920 -> 5920 bytes
-rw-r--r--examples/opengl/legacy/pbuffers/glwidget.cpp (renamed from examples/opengl/pbuffers/glwidget.cpp)0
-rw-r--r--examples/opengl/legacy/pbuffers/glwidget.h (renamed from examples/opengl/pbuffers/glwidget.h)0
-rw-r--r--examples/opengl/legacy/pbuffers/main.cpp (renamed from examples/opengl/pbuffers/main.cpp)0
-rw-r--r--examples/opengl/legacy/pbuffers/pbuffers.pro (renamed from examples/opengl/pbuffers/pbuffers.pro)0
-rw-r--r--examples/opengl/legacy/pbuffers/pbuffers.qrc (renamed from examples/opengl/pbuffers/pbuffers.qrc)0
-rw-r--r--examples/opengl/legacy/pbuffers2/bubbles.svg (renamed from examples/opengl/pbuffers2/bubbles.svg)0
-rw-r--r--examples/opengl/legacy/pbuffers2/designer.png (renamed from examples/opengl/pbuffers2/designer.png)bin2810 -> 2810 bytes
-rw-r--r--examples/opengl/legacy/pbuffers2/glwidget.cpp (renamed from examples/opengl/pbuffers2/glwidget.cpp)0
-rw-r--r--examples/opengl/legacy/pbuffers2/glwidget.h (renamed from examples/opengl/pbuffers2/glwidget.h)0
-rw-r--r--examples/opengl/legacy/pbuffers2/main.cpp (renamed from examples/opengl/pbuffers2/main.cpp)0
-rw-r--r--examples/opengl/legacy/pbuffers2/pbuffers2.pro (renamed from examples/opengl/pbuffers2/pbuffers2.pro)0
-rw-r--r--examples/opengl/legacy/pbuffers2/pbuffers2.qrc (renamed from examples/opengl/pbuffers2/pbuffers2.qrc)0
-rw-r--r--examples/opengl/legacy/samplebuffers/glwidget.cpp (renamed from examples/opengl/samplebuffers/glwidget.cpp)0
-rw-r--r--examples/opengl/legacy/samplebuffers/glwidget.h (renamed from examples/opengl/samplebuffers/glwidget.h)0
-rw-r--r--examples/opengl/legacy/samplebuffers/main.cpp (renamed from examples/opengl/samplebuffers/main.cpp)0
-rw-r--r--examples/opengl/legacy/samplebuffers/samplebuffers.pro (renamed from examples/opengl/samplebuffers/samplebuffers.pro)0
-rw-r--r--examples/opengl/legacy/shared/qtlogo.cpp (renamed from examples/opengl/shared/qtlogo.cpp)0
-rw-r--r--examples/opengl/legacy/shared/qtlogo.h (renamed from examples/opengl/shared/qtlogo.h)0
-rw-r--r--examples/opengl/opengl.pro38
-rw-r--r--examples/opengl/qopenglwidget/bubble.cpp6
-rw-r--r--examples/opengl/qopenglwidget/glwidget.cpp496
-rw-r--r--examples/opengl/qopenglwidget/glwidget.h57
-rw-r--r--examples/opengl/qopenglwidget/main.cpp9
-rw-r--r--examples/opengl/qopenglwidget/mainwindow.cpp2
-rw-r--r--examples/opengl/textures/glwidget.cpp78
-rw-r--r--examples/opengl/textures/glwidget.h20
-rw-r--r--examples/opengl/textures/main.cpp8
-rw-r--r--examples/opengl/textures/textures.pro4
-rw-r--r--examples/opengl/textures/window.cpp4
-rw-r--r--examples/opengl/textures/window.h2
-rw-r--r--examples/opengl/threadedqopenglwidget/glwidget.cpp22
-rw-r--r--examples/opengl/threadedqopenglwidget/glwidget.h2
-rw-r--r--examples/opengl/threadedqopenglwidget/main.cpp5
103 files changed, 1595 insertions, 1163 deletions
diff --git a/examples/opengl/2dpainting/2dpainting.pro b/examples/opengl/2dpainting/2dpainting.pro
index 08383a4d39..b9611f5b40 100644
--- a/examples/opengl/2dpainting/2dpainting.pro
+++ b/examples/opengl/2dpainting/2dpainting.pro
@@ -1,4 +1,4 @@
-QT += opengl widgets
+QT += widgets
HEADERS = glwidget.h \
helper.h \
diff --git a/examples/opengl/2dpainting/glwidget.cpp b/examples/opengl/2dpainting/glwidget.cpp
index 0443d5b5bd..5e040ae347 100644
--- a/examples/opengl/2dpainting/glwidget.cpp
+++ b/examples/opengl/2dpainting/glwidget.cpp
@@ -41,11 +41,12 @@
#include "glwidget.h"
#include "helper.h"
+#include <QPainter>
#include <QTimer>
//! [0]
GLWidget::GLWidget(Helper *helper, QWidget *parent)
- : QGLWidget(QGLFormat(QGL::SampleBuffers), parent), helper(helper)
+ : QOpenGLWidget(parent), helper(helper)
{
elapsed = 0;
setFixedSize(200, 200);
@@ -57,7 +58,7 @@ GLWidget::GLWidget(Helper *helper, QWidget *parent)
void GLWidget::animate()
{
elapsed = (elapsed + qobject_cast<QTimer*>(sender())->interval()) % 1000;
- repaint();
+ update();
}
//! [1]
diff --git a/examples/opengl/2dpainting/glwidget.h b/examples/opengl/2dpainting/glwidget.h
index fec1be12f7..07b279117c 100644
--- a/examples/opengl/2dpainting/glwidget.h
+++ b/examples/opengl/2dpainting/glwidget.h
@@ -41,12 +41,12 @@
#ifndef GLWIDGET_H
#define GLWIDGET_H
-#include <QGLWidget>
+#include <QOpenGLWidget>
//! [0]
class Helper;
-class GLWidget : public QGLWidget
+class GLWidget : public QOpenGLWidget
{
Q_OBJECT
diff --git a/examples/opengl/2dpainting/main.cpp b/examples/opengl/2dpainting/main.cpp
index 5daff5c66f..fb3454b1cd 100644
--- a/examples/opengl/2dpainting/main.cpp
+++ b/examples/opengl/2dpainting/main.cpp
@@ -41,10 +41,16 @@
#include "window.h"
#include <QApplication>
+#include <QSurfaceFormat>
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
+
+ QSurfaceFormat fmt;
+ fmt.setSamples(4);
+ QSurfaceFormat::setDefaultFormat(fmt);
+
Window window;
window.show();
return app.exec();
diff --git a/examples/opengl/2dpainting/widget.cpp b/examples/opengl/2dpainting/widget.cpp
index 12b7935a94..edfff5ba79 100644
--- a/examples/opengl/2dpainting/widget.cpp
+++ b/examples/opengl/2dpainting/widget.cpp
@@ -57,7 +57,7 @@ Widget::Widget(Helper *helper, QWidget *parent)
void Widget::animate()
{
elapsed = (elapsed + qobject_cast<QTimer*>(sender())->interval()) % 1000;
- repaint();
+ update();
}
//! [1]
diff --git a/examples/opengl/cube/cube.pro b/examples/opengl/cube/cube.pro
index 85272bc471..b9416f1a9d 100644
--- a/examples/opengl/cube/cube.pro
+++ b/examples/opengl/cube/cube.pro
@@ -5,20 +5,17 @@ TEMPLATE = app
SOURCES += main.cpp
-qtHaveModule(opengl) {
- QT += opengl
+SOURCES += \
+ mainwidget.cpp \
+ geometryengine.cpp
- SOURCES += mainwidget.cpp \
- geometryengine.cpp
+HEADERS += \
+ mainwidget.h \
+ geometryengine.h
- HEADERS += \
- mainwidget.h \
- geometryengine.h
-
- RESOURCES += \
- shaders.qrc \
- textures.qrc
-}
+RESOURCES += \
+ shaders.qrc \
+ textures.qrc
# install
target.path = $$[QT_INSTALL_EXAMPLES]/opengl/cube
diff --git a/examples/opengl/cube/geometryengine.cpp b/examples/opengl/cube/geometryengine.cpp
index 0a34213084..618a080c37 100644
--- a/examples/opengl/cube/geometryengine.cpp
+++ b/examples/opengl/cube/geometryengine.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
@@ -49,29 +49,27 @@ struct VertexData
QVector2D texCoord;
};
+//! [0]
GeometryEngine::GeometryEngine()
+ : indexBuf(QOpenGLBuffer::IndexBuffer)
{
-}
-
-GeometryEngine::~GeometryEngine()
-{
- glDeleteBuffers(2, vboIds);
-}
-
-void GeometryEngine::init()
-{
- initializeGLFunctions();
+ initializeOpenGLFunctions();
-//! [0]
// Generate 2 VBOs
- glGenBuffers(2, vboIds);
-
-//! [0]
+ arrayBuf.create();
+ indexBuf.create();
// Initializes cube geometry and transfers it to VBOs
initCubeGeometry();
}
+GeometryEngine::~GeometryEngine()
+{
+ arrayBuf.destroy();
+ indexBuf.destroy();
+}
+//! [0]
+
void GeometryEngine::initCubeGeometry()
{
// For cube we would need only 8 vertices but we have to
@@ -133,21 +131,21 @@ void GeometryEngine::initCubeGeometry()
//! [1]
// Transfer vertex data to VBO 0
- glBindBuffer(GL_ARRAY_BUFFER, vboIds[0]);
- glBufferData(GL_ARRAY_BUFFER, 24 * sizeof(VertexData), vertices, GL_STATIC_DRAW);
+ arrayBuf.bind();
+ arrayBuf.allocate(vertices, 24 * sizeof(VertexData));
// Transfer index data to VBO 1
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboIds[1]);
- glBufferData(GL_ELEMENT_ARRAY_BUFFER, 34 * sizeof(GLushort), indices, GL_STATIC_DRAW);
+ indexBuf.bind();
+ indexBuf.allocate(indices, 34 * sizeof(GLushort));
//! [1]
}
//! [2]
-void GeometryEngine::drawCubeGeometry(QGLShaderProgram *program)
+void GeometryEngine::drawCubeGeometry(QOpenGLShaderProgram *program)
{
// Tell OpenGL which VBOs to use
- glBindBuffer(GL_ARRAY_BUFFER, vboIds[0]);
- glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, vboIds[1]);
+ arrayBuf.bind();
+ indexBuf.bind();
// Offset for position
quintptr offset = 0;
@@ -155,7 +153,7 @@ void GeometryEngine::drawCubeGeometry(QGLShaderProgram *program)
// Tell OpenGL programmable pipeline how to locate vertex position data
int vertexLocation = program->attributeLocation("a_position");
program->enableAttributeArray(vertexLocation);
- glVertexAttribPointer(vertexLocation, 3, GL_FLOAT, GL_FALSE, sizeof(VertexData), (const void *)offset);
+ program->setAttributeBuffer(vertexLocation, GL_FLOAT, offset, 3, sizeof(VertexData));
// Offset for texture coordinate
offset += sizeof(QVector3D);
@@ -163,7 +161,7 @@ void GeometryEngine::drawCubeGeometry(QGLShaderProgram *program)
// Tell OpenGL programmable pipeline how to locate vertex texture coordinate data
int texcoordLocation = program->attributeLocation("a_texcoord");
program->enableAttributeArray(texcoordLocation);
- glVertexAttribPointer(texcoordLocation, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), (const void *)offset);
+ program->setAttributeBuffer(texcoordLocation, GL_FLOAT, offset, 2, sizeof(VertexData));
// Draw cube geometry using indices from VBO 1
glDrawElements(GL_TRIANGLE_STRIP, 34, GL_UNSIGNED_SHORT, 0);
diff --git a/examples/opengl/cube/geometryengine.h b/examples/opengl/cube/geometryengine.h
index fe90c436c6..0b51ebf5f2 100644
--- a/examples/opengl/cube/geometryengine.h
+++ b/examples/opengl/cube/geometryengine.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
@@ -41,22 +41,23 @@
#ifndef GEOMETRYENGINE_H
#define GEOMETRYENGINE_H
-#include <QGLFunctions>
-#include <QGLShaderProgram>
+#include <QOpenGLFunctions>
+#include <QOpenGLShaderProgram>
+#include <QOpenGLBuffer>
-class GeometryEngine : protected QGLFunctions
+class GeometryEngine : protected QOpenGLFunctions
{
public:
GeometryEngine();
virtual ~GeometryEngine();
- void init();
- void drawCubeGeometry(QGLShaderProgram *program);
+ void drawCubeGeometry(QOpenGLShaderProgram *program);
private:
void initCubeGeometry();
- GLuint vboIds[2];
+ QOpenGLBuffer arrayBuf;
+ QOpenGLBuffer indexBuf;
};
#endif // GEOMETRYENGINE_H
diff --git a/examples/opengl/cube/main.cpp b/examples/opengl/cube/main.cpp
index a414fad023..73363da016 100644
--- a/examples/opengl/cube/main.cpp
+++ b/examples/opengl/cube/main.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
@@ -40,6 +40,7 @@
#include <QApplication>
#include <QLabel>
+#include <QSurfaceFormat>
#ifndef QT_NO_OPENGL
#include "mainwidget.h"
@@ -48,6 +49,11 @@
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
+
+ QSurfaceFormat format;
+ format.setDepthBufferSize(24);
+ QSurfaceFormat::setDefaultFormat(format);
+
app.setApplicationName("cube");
app.setApplicationVersion("0.1");
#ifndef QT_NO_OPENGL
diff --git a/examples/opengl/cube/mainwidget.cpp b/examples/opengl/cube/mainwidget.cpp
index 5c1cd28b54..b5a7a972d1 100644
--- a/examples/opengl/cube/mainwidget.cpp
+++ b/examples/opengl/cube/mainwidget.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
@@ -45,14 +45,21 @@
#include <math.h>
MainWidget::MainWidget(QWidget *parent) :
- QGLWidget(parent),
+ QOpenGLWidget(parent),
+ geometries(0),
+ texture(0),
angularSpeed(0)
{
}
MainWidget::~MainWidget()
{
- deleteTexture(texture);
+ // Make sure the context is current when deleting the texture
+ // and the buffers.
+ makeCurrent();
+ delete texture;
+ delete geometries;
+ doneCurrent();
}
//! [0]
@@ -95,16 +102,18 @@ void MainWidget::timerEvent(QTimerEvent *)
// Update rotation
rotation = QQuaternion::fromAxisAndAngle(rotationAxis, angularSpeed) * rotation;
- // Update scene
- updateGL();
+ // Request an update
+ update();
}
}
//! [1]
void MainWidget::initializeGL()
{
- initializeGLFunctions();
- qglClearColor(Qt::black);
+ initializeOpenGLFunctions();
+
+ glClearColor(0, 0, 0, 1);
+
initShaders();
initTextures();
@@ -116,7 +125,7 @@ void MainWidget::initializeGL()
glEnable(GL_CULL_FACE);
//! [2]
- geometries.init();
+ geometries = new GeometryEngine;
// Use QBasicTimer because its faster than QTimer
timer.start(12, this);
@@ -126,11 +135,11 @@ void MainWidget::initializeGL()
void MainWidget::initShaders()
{
// Compile vertex shader
- if (!program.addShaderFromSourceFile(QGLShader::Vertex, ":/vshader.glsl"))
+ if (!program.addShaderFromSourceFile(QOpenGLShader::Vertex, ":/vshader.glsl"))
close();
// Compile fragment shader
- if (!program.addShaderFromSourceFile(QGLShader::Fragment, ":/fshader.glsl"))
+ if (!program.addShaderFromSourceFile(QOpenGLShader::Fragment, ":/fshader.glsl"))
close();
// Link shader pipeline
@@ -147,28 +156,23 @@ void MainWidget::initShaders()
void MainWidget::initTextures()
{
// Load cube.png image
- glEnable(GL_TEXTURE_2D);
- texture = bindTexture(QImage(":/cube.png"));
+ texture = new QOpenGLTexture(QImage(":/cube.png").mirrored());
// Set nearest filtering mode for texture minification
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ texture->setMinificationFilter(QOpenGLTexture::Nearest);
// Set bilinear filtering mode for texture magnification
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ texture->setMagnificationFilter(QOpenGLTexture::Linear);
// Wrap texture coordinates by repeating
// f.ex. texture coordinate (1.1, 1.2) is same as (0.1, 0.2)
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ texture->setWrapMode(QOpenGLTexture::Repeat);
}
//! [4]
//! [5]
void MainWidget::resizeGL(int w, int h)
{
- // Set OpenGL viewport to cover whole widget
- glViewport(0, 0, w, h);
-
// Calculate aspect ratio
qreal aspect = qreal(w) / qreal(h ? h : 1);
@@ -188,6 +192,8 @@ void MainWidget::paintGL()
// Clear color and depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ texture->bind();
+
//! [6]
// Calculate model view transformation
QMatrix4x4 matrix;
@@ -202,5 +208,5 @@ void MainWidget::paintGL()
program.setUniformValue("texture", 0);
// Draw cube geometry
- geometries.drawCubeGeometry(&program);
+ geometries->drawCubeGeometry(&program);
}
diff --git a/examples/opengl/cube/mainwidget.h b/examples/opengl/cube/mainwidget.h
index 92b3aabf46..8aff8f7714 100644
--- a/examples/opengl/cube/mainwidget.h
+++ b/examples/opengl/cube/mainwidget.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the QtCore module of the Qt Toolkit.
@@ -43,18 +43,18 @@
#include "geometryengine.h"
-#include <QGLWidget>
-#include <QGLFunctions>
+#include <QOpenGLWidget>
+#include <QOpenGLFunctions>
#include <QMatrix4x4>
#include <QQuaternion>
#include <QVector2D>
#include <QBasicTimer>
-#include <QGLShaderProgram>
-
+#include <QOpenGLShaderProgram>
+#include <QOpenGLTexture>
class GeometryEngine;
-class MainWidget : public QGLWidget, protected QGLFunctions
+class MainWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
@@ -76,10 +76,10 @@ protected:
private:
QBasicTimer timer;
- QGLShaderProgram program;
- GeometryEngine geometries;
+ QOpenGLShaderProgram program;
+ GeometryEngine *geometries;
- GLuint texture;
+ QOpenGLTexture *texture;
QMatrix4x4 projection;
diff --git a/examples/opengl/doc/images/framebufferobject2-example.png b/examples/opengl/doc/images/framebufferobject2-example.png
deleted file mode 100644
index bafb05a08b..0000000000
--- a/examples/opengl/doc/images/framebufferobject2-example.png
+++ /dev/null
Binary files differ
diff --git a/examples/opengl/doc/images/grabber-example.png b/examples/opengl/doc/images/grabber-example.png
deleted file mode 100644
index 6a05b94bec..0000000000
--- a/examples/opengl/doc/images/grabber-example.png
+++ /dev/null
Binary files differ
diff --git a/examples/opengl/doc/images/hellogl-es-example.png b/examples/opengl/doc/images/hellogl-es-example.png
deleted file mode 100644
index 7e55f09a7a..0000000000
--- a/examples/opengl/doc/images/hellogl-es-example.png
+++ /dev/null
Binary files differ
diff --git a/examples/opengl/doc/images/hellogl-example.png b/examples/opengl/doc/images/hellogl-example.png
deleted file mode 100644
index ecb3a3a7b0..0000000000
--- a/examples/opengl/doc/images/hellogl-example.png
+++ /dev/null
Binary files differ
diff --git a/examples/opengl/doc/images/hellogl2-example.png b/examples/opengl/doc/images/hellogl2-example.png
new file mode 100644
index 0000000000..5bb702e71c
--- /dev/null
+++ b/examples/opengl/doc/images/hellogl2-example.png
Binary files differ
diff --git a/examples/opengl/doc/images/overpainting-example.png b/examples/opengl/doc/images/overpainting-example.png
deleted file mode 100644
index 0368dcabc8..0000000000
--- a/examples/opengl/doc/images/overpainting-example.png
+++ /dev/null
Binary files differ
diff --git a/examples/opengl/doc/images/pbuffers-example.png b/examples/opengl/doc/images/pbuffers-example.png
deleted file mode 100644
index c34a6fd02b..0000000000
--- a/examples/opengl/doc/images/pbuffers-example.png
+++ /dev/null
Binary files differ
diff --git a/examples/opengl/doc/images/pbuffers2-example.png b/examples/opengl/doc/images/pbuffers2-example.png
deleted file mode 100644
index 4a9c7175a3..0000000000
--- a/examples/opengl/doc/images/pbuffers2-example.png
+++ /dev/null
Binary files differ
diff --git a/examples/opengl/doc/images/samplebuffers-example.png b/examples/opengl/doc/images/samplebuffers-example.png
deleted file mode 100644
index b751c143b3..0000000000
--- a/examples/opengl/doc/images/samplebuffers-example.png
+++ /dev/null
Binary files differ
diff --git a/examples/opengl/doc/src/cube.qdoc b/examples/opengl/doc/src/cube.qdoc
index e6b2548cd1..ed1390db1a 100644
--- a/examples/opengl/doc/src/cube.qdoc
+++ b/examples/opengl/doc/src/cube.qdoc
@@ -117,7 +117,9 @@
aren't facing towards screen.
Creating vertex buffer objects and transferring data to them is quite simple using
- OpenGL provided functions.
+ QOpenGLBuffer. MainWidget makes sure the GeometryEngine instance is created and
+ destroyed with the OpenGL context current. This way we can use OpenGL resources
+ in the constructor and perform proper cleanup in the destructor.
\snippet cube/geometryengine.cpp 0
diff --git a/examples/opengl/doc/src/framebufferobject2.qdoc b/examples/opengl/doc/src/framebufferobject2.qdoc
deleted file mode 100644
index 33d641be10..0000000000
--- a/examples/opengl/doc/src/framebufferobject2.qdoc
+++ /dev/null
@@ -1,38 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example framebufferobject2
- \title Framebuffer Object 2 Example
-
- \ingroup examples-widgets-opengl
- \brief The Framebuffer Object 2 example demonstrates how to use the
- QGLFramebufferObject class to render into an off-screen buffer and
- use the contents as a texture in a QGLWidget.
-
- \image framebufferobject2-example.png
-*/
diff --git a/examples/opengl/doc/src/grabber.qdoc b/examples/opengl/doc/src/grabber.qdoc
deleted file mode 100644
index fd2a2cf748..0000000000
--- a/examples/opengl/doc/src/grabber.qdoc
+++ /dev/null
@@ -1,36 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example grabber
- \title Grabber Example
- \ingroup examples-widgets-opengl
-
- \brief The Grabber examples shows how to retrieve the contents of an OpenGL framebuffer.
-
- \image grabber-example.png
-*/
diff --git a/examples/opengl/doc/src/hellogl.qdoc b/examples/opengl/doc/src/hellogl.qdoc
deleted file mode 100644
index 9740c91408..0000000000
--- a/examples/opengl/doc/src/hellogl.qdoc
+++ /dev/null
@@ -1,320 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example hellogl
- \title Hello GL Example
- \ingroup examples-widgets-opengl
-
- \brief The Hello GL example demonstrates the basic use of the OpenGL-related classes
- provided with Qt.
-
- \image hellogl-example.png
-
- Qt provides the QGLWidget class to enable OpenGL graphics to be rendered within
- a standard application user interface. By subclassing this class, and providing
- reimplementations of event handler functions, 3D scenes can be displayed on
- widgets that can be placed in layouts, connected to other objects using signals
- and slots, and manipulated like any other widget.
-
- \tableofcontents
-
- \section1 GLWidget Class Definition
-
- The \c GLWidget class contains some standard public definitions for the
- constructor, destructor, \l{QWidget::sizeHint()}{sizeHint()}, and
- \l{QWidget::minimumSizeHint()}{minimumSizeHint()} functions:
-
- \snippet hellogl/glwidget.h 0
-
- We use a destructor to ensure that any OpenGL-specific data structures
- are deleted when the widget is no longer needed (although in this case nothing
- needs cleaning up).
-
- \snippet hellogl/glwidget.h 1
-
- The signals and slots are used to allow other objects to interact with the
- 3D scene.
-
- \snippet hellogl/glwidget.h 2
-
- OpenGL initialization, viewport resizing, and painting are handled by
- reimplementing the QGLWidget::initializeGL(), QGLWidget::resizeGL(), and
- QGLWidget::paintGL() handler functions. To enable the user to interact
- directly with the scene using the mouse, we reimplement
- QWidget::mousePressEvent() and QWidget::mouseMoveEvent().
-
- \snippet hellogl/glwidget.h 3
-
- The rest of the class contains utility functions and variables that are
- used to construct and hold orientation information for the scene. The
- \c logo variable will be used to hold a pointer to the QtLogo object which
- contains all the geometry.
-
- \section1 GLWidget Class Implementation
-
- In this example, we split the class into groups of functions and describe
- them separately. This helps to illustrate the differences between subclasses
- of native widgets (such as QWidget and QFrame) and QGLWidget subclasses.
-
- \section2 Widget Construction and Sizing
-
- The constructor provides default rotation angles for the scene, sets
- the pointer to the QtLogo object to null, and sets up some colors for
- later use.
-
- \snippet hellogl/glwidget.cpp 0
-
- We also implement a destructor to release OpenGL-related resources when the
- widget is deleted:
-
- \snippet hellogl/glwidget.cpp 1
-
- In this case nothing requires cleaning up.
-
- We provide size hint functions to ensure that the widget is shown at a
- reasonable size:
-
- \snippet hellogl/glwidget.cpp 2
- \codeline
- \snippet hellogl/glwidget.cpp 3
- \snippet hellogl/glwidget.cpp 4
-
- The widget provides three slots that enable other components in the
- example to change the orientation of the scene:
-
- \snippet hellogl/glwidget.cpp 5
-
- In the above slot, the \c xRot variable is updated only if the new angle is
- different to the old one, the \c xRotationChanged() signal is emitted to
- allow other components to be updated, and an update is scheduled.
-
- Note that the widget's \l{QGLWidget::updateGL()}{updateGL()} function is not
- called directly from here. Triggering rendering and buffer swaps directly
- from the input event handlers is not desirable. Such events may, depending
- on the platform, occur at a high frequency, and calling a potentially
- blocking function like \l{QOpenGLContext::swapBuffers()}{swapBuffers} may
- lead to unexpected results due to the main thread not being able to process
- the input events at a proper rate.
-
- Instead, update() is used. This will eventually lead to a paint event, which
- will in turn invoke paintGL(). Multiple calls to update() in a row will make
- no difference while the event is still pending. This way the UI will perform
- equally well with blocking swaps, that is, a a
- \l{QGLFormat::swapInterval()}{swap interval} of 1, and non-vsynced
- configurations.
-
- The \c setYRotation() and \c setZRotation() slots perform the same task for
- rotations measured by the \c yRot and \c zRot variables.
-
- \section2 OpenGL Initialization
-
- The \l{QGLWidget::initializeGL()}{initializeGL()} function is used to
- perform useful initialization tasks that are needed to render the 3D scene.
- These often involve defining colors and materials, enabling and disabling
- certain rendering flags, and setting other properties used to customize the
- rendering process.
-
- \snippet hellogl/glwidget.cpp 6
-
- In this example, we reimplement the function to set the background color,
- create a QtLogo object instance which will contain all the geometry to
- display, and set up the rendering process to use a particular shading model
- and rendering flags.
-
- \section2 Resizing the Viewport
-
- The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that
- the OpenGL implementation renders the scene onto a viewport that matches the
- size of the widget, using the correct transformation from 3D coordinates to
- 2D viewport coordinates.
-
- The function is called whenever the widget's dimensions change, and is
- supplied with the new width and height. Here, we define a square viewport
- based on the length of the smallest side of the widget to ensure that
- the scene is not distorted if the widget has sides of unequal length:
-
- \snippet hellogl/glwidget.cpp 8
-
- A discussion of the projection transformation used is outside the scope of
- this example. Please consult the OpenGL reference documentation for an
- explanation of projection matrices.
-
- \section2 Painting the Scene
-
- The \l{QGLWidget::paintGL()}{paintGL()} function is used to paint the
- contents of the scene onto the widget. For widgets that only need to be
- decorated with pure OpenGL content, we reimplement QGLWidget::paintGL()
- \e instead of reimplementing QWidget::paintEvent():
-
- \snippet hellogl/glwidget.cpp 7
-
- In this example, we clear the widget using the background color that
- we defined in the \l{QGLWidget::initializeGL()}{initializeGL()} function,
- set up the frame of reference for the geometry we want to display, and
- call the draw method of the QtLogo object to render the scene.
-
- \section2 Mouse Handling
-
- Just as in subclasses of native widgets, mouse events are handled by
- reimplementing functions such as QWidget::mousePressEvent() and
- QWidget::mouseMoveEvent().
-
- The \l{QWidget::mousePressEvent()}{mousePressEvent()} function simply
- records the position of the mouse when a button is initially pressed:
-
- \snippet hellogl/glwidget.cpp 9
-
- The \l{QWidget::mouseMoveEvent()}{mouseMoveEvent()} function uses the
- previous location of the mouse cursor to determine how much the object
- in the scene should be rotated, and in which direction:
-
- \snippet hellogl/glwidget.cpp 10
-
- Since the user is expected to hold down the mouse button and drag the
- cursor to rotate the object, the cursor's position is updated every time
- a move event is received.
-
- \section1 QtLogo Class
-
- This class encapsulates the OpenGL geometry data which will be rendered
- in the basic 3D scene.
-
- \snippet shared/qtlogo.h 0
-
- The geometry is divided into a list of parts which may be rendered in
- different ways. The data itself is contained in a Geometry structure that
- includes the vertices, their lighting normals and index values which
- point into the vertices, grouping them into faces.
-
- \snippet shared/qtlogo.cpp 0
-
- The data in the Geometry class is stored in QVector<QVector3D> members
- which are convenient for use with OpenGL because they expose raw
- contiguous floating point values via the constData() method. Methods
- are included for adding new vertex data, either with smooth normals, or
- facetted normals; and for enabling the geometry ready for rendering.
-
- \snippet shared/qtlogo.cpp 1
-
- The higher level Patch class has methods for accumulating the geometry
- one face at a time, and treating collections of faces or "patches" with
- transformations, applying different colors or smoothing. Although faces
- may be added as triangles or quads, at the OpenGL level all data is
- treated as triangles for compatibility with OpenGL/ES.
-
- \snippet shared/qtlogo.cpp 2
-
- Drawing a Patch is simply acheived by applying any transformation,
- and material effect, then drawing the data using the index range for
- the patch. The model-view matrix is saved and then restored so that
- any transformation does not affect other parts of the scene.
-
- \snippet shared/qtlogo.cpp 3
-
- The geometry is built once on construction of the QtLogo, and it is
- paramaterized on a number of divisions - which controls how "chunky" the
- curved section of the logo looks - and on a scale, so larger and smaller
- QtLogo objects can be created without having to use OpenGL scaling
- (which would force normal recalculation).
-
- The building process is done by helper classes (read the source for full
- details) which only exist during the build phase, to assemble the parts
- of the scene.
-
- \snippet shared/qtlogo.cpp 4
-
- Finally the complete QtLogo scene is simply drawn by enabling the data arrays
- and then iterating over the parts, calling draw() on each one.
-
- \section1 Window Class Definition
-
- The \c Window class is used as a container for the \c GLWidget used to
- display the scene:
-
- \snippet hellogl/window.h 0
-
- In addition, it contains sliders that are used to change the orientation
- of the object in the scene.
-
- \section1 Window Class Implementation
-
- The constructor constructs an instance of the \c GLWidget class and some
- sliders to manipulate its contents.
-
- \snippet hellogl/window.cpp 0
-
- We connect the \l{QAbstractSlider::valueChanged()}{valueChanged()} signal
- from each of the sliders to the appropriate slots in \c{glWidget}.
- This allows the user to change the orientation of the object by dragging
- the sliders.
-
- We also connect the \c xRotationChanged(), \c yRotationChanged(), and
- \c zRotationChanged() signals from \c glWidget to the
- \l{QAbstractSlider::setValue()}{setValue()} slots in the
- corresponding sliders.
-
- \snippet hellogl/window.cpp 1
-
- The sliders are placed horizontally in a layout alongside the \c GLWidget,
- and initialized with suitable default values.
-
- The \c createSlider() utility function constructs a QSlider, and ensures
- that it is set up with a suitable range, step value, tick interval, and
- page step value before returning it to the calling function:
-
- \snippet hellogl/window.cpp 2
-
- \section1 Summary
-
- The \c GLWidget class implementation shows how to subclass QGLWidget for
- the purposes of rendering a 3D scene using OpenGL calls. Since QGLWidget
- is a subclass of QWidget, subclasses of QGLWidget can be placed in layouts
- and provided with interactive features just like normal custom widgets.
-
- We ensure that the widget is able to correctly render the scene using OpenGL
- by reimplementing the following functions:
-
- \list
- \li QGLWidget::initializeGL() sets up resources needed by the OpenGL implementation
- to render the scene.
- \li QGLWidget::resizeGL() resizes the viewport so that the rendered scene fits onto
- the widget, and sets up a projection matrix to map 3D coordinates to 2D viewport
- coordinates.
- \li QGLWidget::paintGL() performs painting operations using OpenGL calls.
- \endlist
-
- Since QGLWidget is a subclass of QWidget, it can also be used
- as a normal paint device, allowing 2D graphics to be drawn with QPainter.
- This use of QGLWidget is discussed in the \l{2D Painting Example}{2D Painting}
- example.
-
- More advanced users may want to paint over parts of a scene rendered using
- OpenGL. QGLWidget allows pure OpenGL rendering to be mixed with QPainter
- calls, but care must be taken to maintain the state of the OpenGL implementation.
- See the \l{Overpainting Example}{Overpainting} example for more information.
-*/
diff --git a/examples/opengl/doc/src/pbuffers.qdoc b/examples/opengl/doc/src/hellogl2.qdoc
index 8e79ebb17c..adaf9d4719 100644
--- a/examples/opengl/doc/src/pbuffers.qdoc
+++ b/examples/opengl/doc/src/hellogl2.qdoc
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the documentation of the Qt Toolkit.
@@ -26,13 +26,18 @@
****************************************************************************/
/*!
- \example pbuffers
- \title Pixel Buffers Example
-
+ \example hellogl2
+ \title Hello GL2 Example
\ingroup examples-widgets-opengl
- \brief The Pixel Buffers example demonstrates how to use the
- QGLPixelBuffer class to render into an off-screen buffer and use
- the contents as a dynamic texture in a QGLWidget.
- \image pbuffers-example.png
+ \brief The Hello GL2 example demonstrates the basic use of the OpenGL-related classes
+ provided with Qt.
+
+ \image hellogl2-example.png
+
+ Qt provides the QOpenGLWidget class to enable OpenGL graphics to be rendered
+ within a standard application user interface. By subclassing this class, and
+ providing reimplementations of event handler functions, 3D scenes can be
+ displayed on widgets that can be placed in layouts, connected to other
+ objects using signals and slots, and manipulated like any other widget.
*/
diff --git a/examples/opengl/doc/src/overpainting.qdoc b/examples/opengl/doc/src/overpainting.qdoc
deleted file mode 100644
index e9cbbab2c4..0000000000
--- a/examples/opengl/doc/src/overpainting.qdoc
+++ /dev/null
@@ -1,244 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example overpainting
- \title Overpainting Example
-
- \ingroup examples-widgets-opengl
- \brief The Overpainting example shows how QPainter can be used
- to overpaint a scene rendered using OpenGL in a QGLWidget.
-
- \image overpainting-example.png
-
- QGLWidget provides a widget with integrated OpenGL graphics support
- that enables 3D graphics to be displayed using normal OpenGL calls,
- yet also behaves like any other standard Qt widget with support for
- signals and slots, properties, and Qt's action system.
-
- Usually, QGLWidget is subclassed to display a pure 3D scene. The
- developer reimplements \l{QGLWidget::initializeGL()}{initializeGL()}
- to initialize any required resources, \l{QGLWidget::resizeGL()}{resizeGL()}
- to set up the projection and viewport, and
- \l{QGLWidget::paintGL()}{paintGL()} to perform the OpenGL calls needed
- to render the scene. However, it is possible to subclass QGLWidget
- differently to allow 2D graphics, drawn using QPainter, to be
- painted over a scene rendered using OpenGL.
-
- In this example, we demonstrate how this is done by reusing the code
- from the \l{Hello GL Example}{Hello GL} example to provide a 3D scene,
- and painting over it with some translucent 2D graphics. Instead of
- examining each class in detail, we only cover the parts of the
- \c GLWidget class that enable overpainting, and provide more detailed
- discussion in the final section of this document.
-
- \section1 GLWidget Class Definition
-
- The \c GLWidget class is a subclass of QGLWidget, based on the one used
- in the \l{Hello GL Example}{Hello GL} example. Rather than describe the
- class as a whole, we show the first few lines of the class and only
- discuss the changes we have made to the rest of it:
-
- \snippet overpainting/glwidget.h 0
- \dots
- \snippet overpainting/glwidget.h 1
- \dots
- \snippet overpainting/glwidget.h 4
-
- As usual, the widget uses \l{QGLWidget::initializeGL()}{initializeGL()}
- to set up geometry for our scene and perform OpenGL initialization tasks.
- The \l{QGLWidget::resizeGL()}{resizeGL()} function is used to ensure that
- the 3D graphics in the scene are transformed correctly to the 2D viewport
- displayed in the widget.
-
- Instead of implementing \l{QGLWidget::paintGL()}{paintGL()} to handle updates
- to the widget, we implement a normal QWidget::paintEvent(). This
- allows us to mix OpenGL calls and QPainter operations in a controlled way.
-
- In this example, we also implement QWidget::showEvent() to help with the
- initialization of the 2D graphics used.
-
- The new private member functions and variables relate exclusively to the
- 2D graphics and animation. The \c animate() slot is called periodically by the
- \c animationTimer to update the widget; the \c createBubbles() function
- initializes the \c bubbles list with instances of a helper class used to
- draw the animation; the \c drawInstructions() function is responsible for
- a semi-transparent message that is also overpainted onto the OpenGL scene.
-
- \section1 GLWidget Class Implementation
-
- Again, we only show the parts of the \c GLWidget implementation that are
- relevant to this example. In the constructor, we initialize a QTimer to
- control the animation:
-
- \snippet overpainting/glwidget.cpp 0
-
- We turn off the widget's \l{QWidget::autoFillBackground}{autoFillBackground} property to
- instruct OpenGL not to paint a background for the widget when
- \l{QPainter::begin()}{QPainter::begin()} is called.
-
- As in the \l{Hello GL Example}{Hello GL} example, the destructor is responsible
- for freeing any OpenGL-related resources:
-
- \snippet overpainting/glwidget.cpp 1
-
- The \c initializeGL() function is fairly minimal, only setting up the QtLogo
- object used in the scene. See the \l{Hello GL Example}{Hello GL} example
- for details of the QtLogo class.
-
- \snippet overpainting/glwidget.cpp 2
-
- To cooperate fully with QPainter, we defer matrix stack operations and attribute
- initialization until the widget needs to be updated.
-
- In this example, we implement \l{QWidget::paintEvent()}{paintEvent()} rather
- than \l{QGLWidget::paintGL()}{paintGL()} to render
- our scene. When drawing on a QGLWidget, the paint engine used by QPainter
- performs certain operations that change the states of the OpenGL
- implementation's matrix and property stacks. Therefore, it is necessary to
- make all the OpenGL calls to display the 3D graphics before we construct
- a QPainter to draw the 2D overlay.
-
- We render a 3D scene by setting up model and projection transformations
- and other attributes. We use an OpenGL stack operation to preserve the
- original matrix state, allowing us to recover it later:
-
- \snippet overpainting/glwidget.cpp 4
-
- We define a color to use for the widget's background, and set up various
- attributes that define how the scene will be rendered.
-
- \snippet overpainting/glwidget.cpp 6
-
- We call the \c setupViewport() private function to set up the
- projection used for the scene. This is unnecessary in OpenGL
- examples that implement the \l{QGLWidget::paintGL()}{paintGL()}
- function because the matrix stacks are usually unmodified between
- calls to \l{QGLWidget::resizeGL()}{resizeGL()} and
- \l{QGLWidget::paintGL()}{paintGL()}.
-
- Since the widget's background is not drawn by the system or by Qt, we use
- an OpenGL call to paint it before positioning the object defined earlier
- in the scene:
-
- \snippet overpainting/glwidget.cpp 7
-
- Once the QtLogo object's draw method has been executed, the GL
- states we changed and the matrix stack needs to be restored to its
- original state at the start of this function before we can begin
- overpainting:
-
- \snippet overpainting/glwidget.cpp 8
-
- With the 3D graphics done, we construct a QPainter for use on the widget
- and simply overpaint the widget with 2D graphics; in this case, using a
- helper class to draw a number of translucent bubbles onto the widget,
- and calling \c drawInstructions() to overlay some instructions:
-
- \snippet overpainting/glwidget.cpp 10
-
- When QPainter::end() is called, suitable OpenGL-specific calls are made to
- write the scene, and its additional contents, onto the widget.
-
- With \l{QGLWidget::paintGL()}{paintGL()} the
- \l{QGLWidget::swapBuffers()}{swapBuffers()} call is done for us. But an explicit
- call to swapBuffers() is still not required because in the
- \l{QWidget::paintEvent()}{paintEvent()} method the QPainter on the OpenGL
- widget takes care of this for us.
-
- The implementation of the \l{QGLWidget::resizeGL()}{resizeGL()} function
- sets up the dimensions of the viewport and defines a projection
- transformation:
-
- \snippet overpainting/glwidget.cpp 11
-
- Ideally, we want to arrange the 2D graphics to suit the widget's dimensions.
- To achieve this, we implement the \l{QWidget::showEvent()}{showEvent()} handler,
- creating new graphic elements (bubbles) if necessary at appropriate positions
- in the widget.
-
- \snippet overpainting/glwidget.cpp 12
-
- This function only has an effect if less than 20 bubbles have already been
- created.
-
- The \c animate() slot is called every time the widget's \c animationTimer emits
- the \l{QTimer::timeout()}{timeout()} signal. This keeps the bubbles moving
- around.
-
- \snippet overpainting/glwidget.cpp 13
-
- We simply iterate over the bubbles in the \c bubbles list, updating the
- widget before and after each of them is moved.
-
- The \c setupViewport() function is called from \c paintEvent()
- and \c resizeGL().
-
- \snippet overpainting/glwidget.cpp 14
-
- The \c drawInstructions() function is used to prepare some basic
- instructions that will be painted with the other 2D graphics over
- the 3D scene.
-
- \snippet overpainting/glwidget.cpp 15
-
- \section1 Summary
-
- When overpainting 2D content onto 3D content, we need to use a QPainter
- \e and make OpenGL calls to achieve the desired effect. Since QPainter
- itself uses OpenGL calls when used on a QGLWidget subclass, we need to
- preserve the state of various OpenGL stacks when we perform our own
- calls, using the following approach:
-
- \list
- \li Reimplement QGLWidget::initializeGL(), but only perform minimal
- initialization. QPainter will perform its own initialization
- routines, modifying the matrix and property stacks, so it is better
- to defer certain initialization tasks until just before you render
- the 3D scene.
- \li Reimplement QGLWidget::resizeGL() as in the pure 3D case.
- \li Reimplement QWidget::paintEvent() to draw both 2D and 3D graphics.
- \endlist
-
- The \l{QWidget::paintEvent()}{paintEvent()} implementation performs the
- following tasks:
-
- \list
- \li Push the current OpenGL modelview matrix onto a stack.
- \li Perform initialization tasks usually done in the
- \l{QGLWidget::initializeGL()}{initializeGL()} function.
- \li Perform code that would normally be located in the widget's
- \l{QGLWidget::resizeGL()}{resizeGL()} function to set the correct
- perspective transformation and set up the viewport.
- \li Render the scene using OpenGL calls.
- \li Pop the OpenGL modelview matrix off the stack.
- \li Construct a QPainter object.
- \li Initialize it for use on the widget with the QPainter::begin() function.
- \li Draw primitives using QPainter's member functions.
- \li Call QPainter::end() to finish painting.
- \endlist
-*/
diff --git a/examples/opengl/doc/src/pbuffers2.qdoc b/examples/opengl/doc/src/pbuffers2.qdoc
deleted file mode 100644
index 249b8fa25f..0000000000
--- a/examples/opengl/doc/src/pbuffers2.qdoc
+++ /dev/null
@@ -1,38 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example pbuffers2
- \title Pixel Buffers 2 Example
-
- \ingroup examples-widgets-opengl
- \brief The Pixel Buffers 2 example demonstrates how to use the
- QGLPixelBuffer class to render into an off-screen buffer and use
- the contents as a dynamic texture in a QGLWidget.
-
- \image pbuffers2-example.png
-*/
diff --git a/examples/opengl/doc/src/samplebuffers.qdoc b/examples/opengl/doc/src/samplebuffers.qdoc
deleted file mode 100644
index 4d4d26450e..0000000000
--- a/examples/opengl/doc/src/samplebuffers.qdoc
+++ /dev/null
@@ -1,37 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:FDL$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and Digia. For licensing terms and
-** conditions see http://qt.digia.com/licensing. For further information
-** use the contact form at http://qt.digia.com/contact-us.
-**
-** GNU Free Documentation License Usage
-** Alternatively, this file may be used under the terms of the GNU Free
-** Documentation License version 1.3 as published by the Free Software
-** Foundation and appearing in the file included in the packaging of
-** this file. Please review the following information to ensure
-** the GNU Free Documentation License version 1.3 requirements
-** will be met: http://www.gnu.org/copyleft/fdl.html.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example samplebuffers
- \title Sample Buffers Example
-
- \ingroup examples-widgets-opengl
- \brief The Sample Buffers example demonstrates how to use and enable
- sample buffers in a QGLWidget.
-
- \image samplebuffers-example.png
-*/
diff --git a/examples/opengl/hellogl2/glwidget.cpp b/examples/opengl/hellogl2/glwidget.cpp
new file mode 100644
index 0000000000..c8db3047a1
--- /dev/null
+++ b/examples/opengl/hellogl2/glwidget.cpp
@@ -0,0 +1,283 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "glwidget.h"
+#include <QMouseEvent>
+#include <QOpenGLShaderProgram>
+#include <QCoreApplication>
+#include <math.h>
+
+GLWidget::GLWidget(QWidget *parent)
+ : QOpenGLWidget(parent),
+ m_xRot(0),
+ m_yRot(0),
+ m_zRot(0),
+ m_program(0)
+{
+ m_core = QCoreApplication::arguments().contains(QStringLiteral("--coreprofile"));
+}
+
+GLWidget::~GLWidget()
+{
+ cleanup();
+}
+
+QSize GLWidget::minimumSizeHint() const
+{
+ return QSize(50, 50);
+}
+
+QSize GLWidget::sizeHint() const
+{
+ return QSize(400, 400);
+}
+
+static void qNormalizeAngle(int &angle)
+{
+ while (angle < 0)
+ angle += 360 * 16;
+ while (angle > 360 * 16)
+ angle -= 360 * 16;
+}
+
+void GLWidget::setXRotation(int angle)
+{
+ qNormalizeAngle(angle);
+ if (angle != m_xRot) {
+ m_xRot = angle;
+ emit xRotationChanged(angle);
+ update();
+ }
+}
+
+void GLWidget::setYRotation(int angle)
+{
+ qNormalizeAngle(angle);
+ if (angle != m_yRot) {
+ m_yRot = angle;
+ emit yRotationChanged(angle);
+ update();
+ }
+}
+
+void GLWidget::setZRotation(int angle)
+{
+ qNormalizeAngle(angle);
+ if (angle != m_zRot) {
+ m_zRot = angle;
+ emit zRotationChanged(angle);
+ update();
+ }
+}
+
+void GLWidget::cleanup()
+{
+ makeCurrent();
+ m_logoVbo.destroy();
+ delete m_program;
+ m_program = 0;
+ doneCurrent();
+}
+
+static const char *vertexShaderSourceCore =
+ "#version 150\n"
+ "in vec4 vertex;\n"
+ "in vec3 normal;\n"
+ "out vec3 vert;\n"
+ "out vec3 vertNormal;\n"
+ "uniform mat4 projMatrix;\n"
+ "uniform mat4 mvMatrix;\n"
+ "uniform mat3 normalMatrix;\n"
+ "void main() {\n"
+ " vert = vertex.xyz;\n"
+ " vertNormal = normalMatrix * normal;\n"
+ " gl_Position = projMatrix * mvMatrix * vertex;\n"
+ "}\n";
+
+static const char *fragmentShaderSourceCore =
+ "#version 150\n"
+ "in highp vec3 vert;\n"
+ "in highp vec3 vertNormal;\n"
+ "out highp vec4 fragColor;\n"
+ "uniform highp vec3 lightPos;\n"
+ "void main() {\n"
+ " highp vec3 L = normalize(lightPos - vert);\n"
+ " highp float NL = max(dot(normalize(vertNormal), L), 0.0);\n"
+ " highp vec3 color = vec3(0.39, 1.0, 0.0);\n"
+ " highp vec3 col = clamp(color * 0.2 + color * 0.8 * NL, 0.0, 1.0);\n"
+ " fragColor = vec4(col, 1.0);\n"
+ "}\n";
+
+static const char *vertexShaderSource =
+ "attribute vec4 vertex;\n"
+ "attribute vec3 normal;\n"
+ "varying vec3 vert;\n"
+ "varying vec3 vertNormal;\n"
+ "uniform mat4 projMatrix;\n"
+ "uniform mat4 mvMatrix;\n"
+ "uniform mat3 normalMatrix;\n"
+ "void main() {\n"
+ " vert = vertex.xyz;\n"
+ " vertNormal = normalMatrix * normal;\n"
+ " gl_Position = projMatrix * mvMatrix * vertex;\n"
+ "}\n";
+
+static const char *fragmentShaderSource =
+ "varying highp vec3 vert;\n"
+ "varying highp vec3 vertNormal;\n"
+ "uniform highp vec3 lightPos;\n"
+ "void main() {\n"
+ " highp vec3 L = normalize(lightPos - vert);\n"
+ " highp float NL = max(dot(normalize(vertNormal), L), 0.0);\n"
+ " highp vec3 color = vec3(0.39, 1.0, 0.0);\n"
+ " highp vec3 col = clamp(color * 0.2 + color * 0.8 * NL, 0.0, 1.0);\n"
+ " gl_FragColor = vec4(col, 1.0);\n"
+ "}\n";
+
+void GLWidget::initializeGL()
+{
+ // In this example the widget's corresponding top-level window can change
+ // several times during the widget's lifetime. Whenever this happens, the
+ // QOpenGLWidget's associated context is destroyed and a new one is created.
+ // Therefore we have to be prepared to clean up the resources on the
+ // aboutToBeDestroyed() signal, instead of the destructor. The emission of
+ // the signal will be followed by an invocation of initializeGL() where we
+ // can recreate all resources.
+ connect(context(), &QOpenGLContext::aboutToBeDestroyed, this, &GLWidget::cleanup);
+
+ initializeOpenGLFunctions();
+
+ m_program = new QOpenGLShaderProgram;
+ m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_core ? vertexShaderSourceCore : vertexShaderSource);
+ m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, m_core ? fragmentShaderSourceCore : fragmentShaderSource);
+ m_program->bindAttributeLocation("vertex", 0);
+ m_program->bindAttributeLocation("normal", 1);
+ m_program->link();
+
+ m_program->bind();
+ m_projMatrixLoc = m_program->uniformLocation("projMatrix");
+ m_mvMatrixLoc = m_program->uniformLocation("mvMatrix");
+ m_normalMatrixLoc = m_program->uniformLocation("normalMatrix");
+ m_lightPosLoc = m_program->uniformLocation("lightPos");
+
+ // Create a vertex array object. In OpenGL ES 2.0 and OpenGL 2.x
+ // implementations this is optional and support may not be present
+ // at all. Nonetheless the below code works in all cases and makes
+ // sure there is a VAO when one is needed.
+ m_vao.create();
+ QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
+
+ // Setup our vertex buffer object.
+ m_logoVbo.create();
+ m_logoVbo.bind();
+ m_logoVbo.allocate(m_logo.constData(), m_logo.count() * sizeof(GLfloat));
+
+ // Store the vertex attribute bindings for the program.
+ setupVertexAttribs();
+
+ // Our camera never changes in this example.
+ m_camera.setToIdentity();
+ m_camera.translate(0, 0, -1);
+
+ // Light position is fixed.
+ m_program->setUniformValue(m_lightPosLoc, QVector3D(0, 0, 70));
+
+ m_program->release();
+}
+
+void GLWidget::setupVertexAttribs()
+{
+ m_logoVbo.bind();
+ QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions();
+ f->glEnableVertexAttribArray(0);
+ f->glEnableVertexAttribArray(1);
+ f->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), 0);
+ f->glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GLfloat), reinterpret_cast<void *>(3 * sizeof(GLfloat)));
+ m_logoVbo.release();
+}
+
+void GLWidget::paintGL()
+{
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ glEnable(GL_DEPTH_TEST);
+ glEnable(GL_CULL_FACE);
+
+ m_world.setToIdentity();
+ m_world.rotate(180.0f - (m_xRot / 16.0f), 1, 0, 0);
+ m_world.rotate(m_yRot / 16.0f, 0, 1, 0);
+ m_world.rotate(m_zRot / 16.0f, 0, 0, 1);
+
+ QOpenGLVertexArrayObject::Binder vaoBinder(&m_vao);
+ m_program->bind();
+ m_program->setUniformValue(m_projMatrixLoc, m_proj);
+ m_program->setUniformValue(m_mvMatrixLoc, m_camera * m_world);
+ QMatrix3x3 normalMatrix = m_world.normalMatrix();
+ m_program->setUniformValue(m_normalMatrixLoc, normalMatrix);
+
+ glDrawArrays(GL_TRIANGLES, 0, m_logo.vertexCount());
+
+ m_program->release();
+}
+
+void GLWidget::resizeGL(int w, int h)
+{
+ m_proj.setToIdentity();
+ m_proj.perspective(45.0f, GLfloat(w) / h, 0.01f, 100.0f);
+}
+
+void GLWidget::mousePressEvent(QMouseEvent *event)
+{
+ m_lastPos = event->pos();
+}
+
+void GLWidget::mouseMoveEvent(QMouseEvent *event)
+{
+ int dx = event->x() - m_lastPos.x();
+ int dy = event->y() - m_lastPos.y();
+
+ if (event->buttons() & Qt::LeftButton) {
+ setXRotation(m_xRot + 8 * dy);
+ setYRotation(m_yRot + 8 * dx);
+ } else if (event->buttons() & Qt::RightButton) {
+ setXRotation(m_xRot + 8 * dy);
+ setZRotation(m_zRot + 8 * dx);
+ }
+ m_lastPos = event->pos();
+}
diff --git a/examples/opengl/hellogl2/glwidget.h b/examples/opengl/hellogl2/glwidget.h
new file mode 100644
index 0000000000..fcc6225999
--- /dev/null
+++ b/examples/opengl/hellogl2/glwidget.h
@@ -0,0 +1,103 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef GLWIDGET_H
+#define GLWIDGET_H
+
+#include <QOpenGLWidget>
+#include <QOpenGLFunctions>
+#include <QOpenGLVertexArrayObject>
+#include <QOpenGLBuffer>
+#include <QMatrix4x4>
+#include "logo.h"
+
+QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
+
+class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
+{
+ Q_OBJECT
+
+public:
+ GLWidget(QWidget *parent = 0);
+ ~GLWidget();
+
+ QSize minimumSizeHint() const Q_DECL_OVERRIDE;
+ QSize sizeHint() const Q_DECL_OVERRIDE;
+
+public slots:
+ void setXRotation(int angle);
+ void setYRotation(int angle);
+ void setZRotation(int angle);
+ void cleanup();
+
+signals:
+ void xRotationChanged(int angle);
+ void yRotationChanged(int angle);
+ void zRotationChanged(int angle);
+
+protected:
+ void initializeGL() Q_DECL_OVERRIDE;
+ void paintGL() Q_DECL_OVERRIDE;
+ void resizeGL(int width, int height) Q_DECL_OVERRIDE;
+ void mousePressEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
+ void mouseMoveEvent(QMouseEvent *event) Q_DECL_OVERRIDE;
+
+private:
+ void setupVertexAttribs();
+
+ bool m_core;
+ int m_xRot;
+ int m_yRot;
+ int m_zRot;
+ QPoint m_lastPos;
+ Logo m_logo;
+ QOpenGLVertexArrayObject m_vao;
+ QOpenGLBuffer m_logoVbo;
+ QOpenGLShaderProgram *m_program;
+ int m_projMatrixLoc;
+ int m_mvMatrixLoc;
+ int m_normalMatrixLoc;
+ int m_lightPosLoc;
+ QMatrix4x4 m_proj;
+ QMatrix4x4 m_camera;
+ QMatrix4x4 m_world;
+};
+
+#endif
diff --git a/examples/opengl/hellogl2/hellogl2.pro b/examples/opengl/hellogl2/hellogl2.pro
new file mode 100644
index 0000000000..3a52e04d74
--- /dev/null
+++ b/examples/opengl/hellogl2/hellogl2.pro
@@ -0,0 +1,15 @@
+HEADERS = glwidget.h \
+ window.h \
+ mainwindow.h \
+ logo.h
+SOURCES = glwidget.cpp \
+ main.cpp \
+ window.cpp \
+ mainwindow.cpp \
+ logo.cpp
+
+QT += widgets
+
+# install
+target.path = $$[QT_INSTALL_EXAMPLES]/opengl/hellogl2
+INSTALLS += target
diff --git a/examples/opengl/hellogl2/logo.cpp b/examples/opengl/hellogl2/logo.cpp
new file mode 100644
index 0000000000..1ba47ddfb5
--- /dev/null
+++ b/examples/opengl/hellogl2/logo.cpp
@@ -0,0 +1,141 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "logo.h"
+#include <qmath.h>
+
+Logo::Logo()
+ : m_count(0)
+{
+ m_data.resize(2500 * 6);
+
+ const GLfloat x1 = +0.06f;
+ const GLfloat y1 = -0.14f;
+ const GLfloat x2 = +0.14f;
+ const GLfloat y2 = -0.06f;
+ const GLfloat x3 = +0.08f;
+ const GLfloat y3 = +0.00f;
+ const GLfloat x4 = +0.30f;
+ const GLfloat y4 = +0.22f;
+
+ quad(x1, y1, x2, y2, y2, x2, y1, x1);
+ quad(x3, y3, x4, y4, y4, x4, y3, x3);
+
+ extrude(x1, y1, x2, y2);
+ extrude(x2, y2, y2, x2);
+ extrude(y2, x2, y1, x1);
+ extrude(y1, x1, x1, y1);
+ extrude(x3, y3, x4, y4);
+ extrude(x4, y4, y4, x4);
+ extrude(y4, x4, y3, x3);
+
+ const int NumSectors = 100;
+
+ for (int i = 0; i < NumSectors; ++i) {
+ GLfloat angle = (i * 2 * M_PI) / NumSectors;
+ GLfloat angleSin = qSin(angle);
+ GLfloat angleCos = qCos(angle);
+ const GLfloat x5 = 0.30f * angleSin;
+ const GLfloat y5 = 0.30f * angleCos;
+ const GLfloat x6 = 0.20f * angleSin;
+ const GLfloat y6 = 0.20f * angleCos;
+
+ angle = ((i + 1) * 2 * M_PI) / NumSectors;
+ angleSin = qSin(angle);
+ angleCos = qCos(angle);
+ const GLfloat x7 = 0.20f * angleSin;
+ const GLfloat y7 = 0.20f * angleCos;
+ const GLfloat x8 = 0.30f * angleSin;
+ const GLfloat y8 = 0.30f * angleCos;
+
+ quad(x5, y5, x6, y6, x7, y7, x8, y8);
+
+ extrude(x6, y6, x7, y7);
+ extrude(x8, y8, x5, y5);
+ }
+}
+
+void Logo::add(const QVector3D &v, const QVector3D &n)
+{
+ GLfloat *p = m_data.data() + m_count;
+ *p++ = v.x();
+ *p++ = v.y();
+ *p++ = v.z();
+ *p++ = n.x();
+ *p++ = n.y();
+ *p++ = n.z();
+ m_count += 6;
+}
+
+void Logo::quad(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3, GLfloat x4, GLfloat y4)
+{
+ QVector3D n = QVector3D::normal(QVector3D(x4 - x1, y4 - y1, 0.0f), QVector3D(x2 - x1, y2 - y1, 0.0f));
+
+ add(QVector3D(x1, y1, -0.05f), n);
+ add(QVector3D(x4, y4, -0.05f), n);
+ add(QVector3D(x2, y2, -0.05f), n);
+
+ add(QVector3D(x3, y3, -0.05f), n);
+ add(QVector3D(x2, y2, -0.05f), n);
+ add(QVector3D(x4, y4, -0.05f), n);
+
+ n = QVector3D::normal(QVector3D(x1 - x4, y1 - y4, 0.0f), QVector3D(x2 - x4, y2 - y4, 0.0f));
+
+ add(QVector3D(x4, y4, 0.05f), n);
+ add(QVector3D(x1, y1, 0.05f), n);
+ add(QVector3D(x2, y2, 0.05f), n);
+
+ add(QVector3D(x2, y2, 0.05f), n);
+ add(QVector3D(x3, y3, 0.05f), n);
+ add(QVector3D(x4, y4, 0.05f), n);
+}
+
+void Logo::extrude(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
+{
+ QVector3D n = QVector3D::normal(QVector3D(0.0f, 0.0f, -0.1f), QVector3D(x2 - x1, y2 - y1, 0.0f));
+
+ add(QVector3D(x1, y1, +0.05f), n);
+ add(QVector3D(x1, y1, -0.05f), n);
+ add(QVector3D(x2, y2, +0.05f), n);
+
+ add(QVector3D(x2, y2, -0.05f), n);
+ add(QVector3D(x2, y2, +0.05f), n);
+ add(QVector3D(x1, y1, -0.05f), n);
+}
diff --git a/examples/opengl/hellogl2/logo.h b/examples/opengl/hellogl2/logo.h
new file mode 100644
index 0000000000..29bb7fa241
--- /dev/null
+++ b/examples/opengl/hellogl2/logo.h
@@ -0,0 +1,65 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef LOGO_H
+#define LOGO_H
+
+#include <qopengl.h>
+#include <QVector>
+#include <QVector3D>
+
+class Logo
+{
+public:
+ Logo();
+ const GLfloat *constData() const { return m_data.constData(); }
+ int count() const { return m_count; }
+ int vertexCount() const { return m_count / 6; }
+
+private:
+ void quad(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2, GLfloat x3, GLfloat y3, GLfloat x4, GLfloat y4);
+ void extrude(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+ void add(const QVector3D &v, const QVector3D &n);
+
+ QVector<GLfloat> m_data;
+ int m_count;
+};
+
+#endif // LOGO_H
diff --git a/examples/opengl/hellogl2/main.cpp b/examples/opengl/hellogl2/main.cpp
new file mode 100644
index 0000000000..2d439878e4
--- /dev/null
+++ b/examples/opengl/hellogl2/main.cpp
@@ -0,0 +1,71 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QApplication>
+#include <QDesktopWidget>
+#include <QSurfaceFormat>
+
+#include "mainwindow.h"
+
+int main(int argc, char *argv[])
+{
+ QApplication app(argc, argv);
+
+ QSurfaceFormat fmt;
+ fmt.setDepthBufferSize(24);
+ if (QCoreApplication::arguments().contains(QStringLiteral("--multisample")))
+ fmt.setSamples(4);
+ if (QCoreApplication::arguments().contains(QStringLiteral("--coreprofile"))) {
+ fmt.setVersion(3, 2);
+ fmt.setProfile(QSurfaceFormat::CoreProfile);
+ }
+ QSurfaceFormat::setDefaultFormat(fmt);
+
+ MainWindow mainWindow;
+ mainWindow.resize(mainWindow.sizeHint());
+ int desktopArea = QApplication::desktop()->width() *
+ QApplication::desktop()->height();
+ int widgetArea = mainWindow.width() * mainWindow.height();
+ if (((float)widgetArea / (float)desktopArea) < 0.75f)
+ mainWindow.show();
+ else
+ mainWindow.showMaximized();
+ return app.exec();
+}
diff --git a/examples/opengl/hellogl2/mainwindow.cpp b/examples/opengl/hellogl2/mainwindow.cpp
new file mode 100644
index 0000000000..ee85cda35c
--- /dev/null
+++ b/examples/opengl/hellogl2/mainwindow.cpp
@@ -0,0 +1,66 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "mainwindow.h"
+#include "window.h"
+#include <QMenuBar>
+#include <QMenu>
+#include <QMessageBox>
+
+MainWindow::MainWindow()
+{
+ QMenuBar *menuBar = new QMenuBar;
+ QMenu *menuWindow = menuBar->addMenu(tr("&Window"));
+ QAction *addNew = new QAction(menuWindow);
+ addNew->setText(tr("Add new"));
+ menuWindow->addAction(addNew);
+ connect(addNew, SIGNAL(triggered()), this, SLOT(onAddNew()));
+ setMenuBar(menuBar);
+
+ onAddNew();
+}
+
+void MainWindow::onAddNew()
+{
+ if (!centralWidget())
+ setCentralWidget(new Window(this));
+ else
+ QMessageBox::information(0, tr("Cannot add new window"), tr("Already occupied. Undock first."));
+}
diff --git a/examples/opengl/hellogl2/mainwindow.h b/examples/opengl/hellogl2/mainwindow.h
new file mode 100644
index 0000000000..53d4555ce8
--- /dev/null
+++ b/examples/opengl/hellogl2/mainwindow.h
@@ -0,0 +1,57 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef MAINWINDOW_H
+#define MAINWINDOW_H
+
+#include <QMainWindow>
+
+class MainWindow : public QMainWindow
+{
+ Q_OBJECT
+
+public:
+ MainWindow();
+
+private slots:
+ void onAddNew();
+};
+
+#endif
diff --git a/examples/opengl/hellogl2/window.cpp b/examples/opengl/hellogl2/window.cpp
new file mode 100644
index 0000000000..0b20870487
--- /dev/null
+++ b/examples/opengl/hellogl2/window.cpp
@@ -0,0 +1,133 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "glwidget.h"
+#include "window.h"
+#include "mainwindow.h"
+#include <QSlider>
+#include <QVBoxLayout>
+#include <QHBoxLayout>
+#include <QKeyEvent>
+#include <QPushButton>
+#include <QDesktopWidget>
+#include <QApplication>
+#include <QMessageBox>
+
+Window::Window(MainWindow *mw)
+ : mainWindow(mw)
+{
+ glWidget = new GLWidget;
+
+ xSlider = createSlider();
+ ySlider = createSlider();
+ zSlider = createSlider();
+
+ connect(xSlider, SIGNAL(valueChanged(int)), glWidget, SLOT(setXRotation(int)));
+ connect(glWidget, SIGNAL(xRotationChanged(int)), xSlider, SLOT(setValue(int)));
+ connect(ySlider, SIGNAL(valueChanged(int)), glWidget, SLOT(setYRotation(int)));
+ connect(glWidget, SIGNAL(yRotationChanged(int)), ySlider, SLOT(setValue(int)));
+ connect(zSlider, SIGNAL(valueChanged(int)), glWidget, SLOT(setZRotation(int)));
+ connect(glWidget, SIGNAL(zRotationChanged(int)), zSlider, SLOT(setValue(int)));
+
+ QVBoxLayout *mainLayout = new QVBoxLayout;
+ QHBoxLayout *container = new QHBoxLayout;
+ container->addWidget(glWidget);
+ container->addWidget(xSlider);
+ container->addWidget(ySlider);
+ container->addWidget(zSlider);
+
+ QWidget *w = new QWidget;
+ w->setLayout(container);
+ mainLayout->addWidget(w);
+ dockBtn = new QPushButton(tr("Undock"), this);
+ connect(dockBtn, SIGNAL(clicked()), this, SLOT(dockUndock()));
+ mainLayout->addWidget(dockBtn);
+
+ setLayout(mainLayout);
+
+ xSlider->setValue(15 * 16);
+ ySlider->setValue(345 * 16);
+ zSlider->setValue(0 * 16);
+
+ setWindowTitle(tr("Hello GL"));
+}
+
+QSlider *Window::createSlider()
+{
+ QSlider *slider = new QSlider(Qt::Vertical);
+ slider->setRange(0, 360 * 16);
+ slider->setSingleStep(16);
+ slider->setPageStep(15 * 16);
+ slider->setTickInterval(15 * 16);
+ slider->setTickPosition(QSlider::TicksRight);
+ return slider;
+}
+
+void Window::keyPressEvent(QKeyEvent *e)
+{
+ if (e->key() == Qt::Key_Escape)
+ close();
+ else
+ QWidget::keyPressEvent(e);
+}
+
+void Window::dockUndock()
+{
+ if (parent()) {
+ setParent(0);
+ setAttribute(Qt::WA_DeleteOnClose);
+ move(QApplication::desktop()->width() / 2 - width() / 2,
+ QApplication::desktop()->height() / 2 - height() / 2);
+ dockBtn->setText(tr("Dock"));
+ show();
+ } else {
+ if (!mainWindow->centralWidget()) {
+ if (mainWindow->isVisible()) {
+ setAttribute(Qt::WA_DeleteOnClose, false);
+ dockBtn->setText(tr("Undock"));
+ mainWindow->setCentralWidget(this);
+ } else {
+ QMessageBox::information(0, tr("Cannot dock"), tr("Main window already closed"));
+ }
+ } else {
+ QMessageBox::information(0, tr("Cannot dock"), tr("Main window already occupied"));
+ }
+ }
+}
diff --git a/examples/opengl/hellogl2/window.h b/examples/opengl/hellogl2/window.h
new file mode 100644
index 0000000000..a850bd6a5a
--- /dev/null
+++ b/examples/opengl/hellogl2/window.h
@@ -0,0 +1,78 @@
+/****************************************************************************
+**
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+** Contact: http://www.qt-project.org/legal
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+** of its contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef WINDOW_H
+#define WINDOW_H
+
+#include <QWidget>
+
+QT_BEGIN_NAMESPACE
+class QSlider;
+class QPushButton;
+QT_END_NAMESPACE
+
+class GLWidget;
+class MainWindow;
+
+class Window : public QWidget
+{
+ Q_OBJECT
+
+public:
+ Window(MainWindow *mw);
+
+protected:
+ void keyPressEvent(QKeyEvent *event) Q_DECL_OVERRIDE;
+
+private slots:
+ void dockUndock();
+
+private:
+ QSlider *createSlider();
+
+ GLWidget *glWidget;
+ QSlider *xSlider;
+ QSlider *ySlider;
+ QSlider *zSlider;
+ QPushButton *dockBtn;
+ MainWindow *mainWindow;
+};
+
+#endif
diff --git a/examples/opengl/hellowindow/hellowindow.cpp b/examples/opengl/hellowindow/hellowindow.cpp
index b4dc4464ba..da31fee920 100644
--- a/examples/opengl/hellowindow/hellowindow.cpp
+++ b/examples/opengl/hellowindow/hellowindow.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
@@ -145,29 +145,18 @@ void Renderer::render()
QOpenGLFunctions *f = m_context->functions();
f->glViewport(0, 0, viewSize.width() * surface->devicePixelRatio(), viewSize.height() * surface->devicePixelRatio());
-
- f->glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
f->glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- f->glFrontFace(GL_CW);
- f->glCullFace(GL_FRONT);
- f->glEnable(GL_CULL_FACE);
- f->glEnable(GL_DEPTH_TEST);
-
QMatrix4x4 modelview;
modelview.rotate(m_fAngle, 0.0f, 1.0f, 0.0f);
modelview.rotate(m_fAngle, 1.0f, 0.0f, 0.0f);
modelview.rotate(m_fAngle, 0.0f, 0.0f, 1.0f);
modelview.translate(0.0f, -0.2f, 0.0f);
- m_program->bind();
m_program->setUniformValue(matrixUniform, modelview);
m_program->setUniformValue(colorUniform, color);
- paintQtLogo();
- m_program->release();
- f->glDisable(GL_DEPTH_TEST);
- f->glDisable(GL_CULL_FACE);
+ m_context->functions()->glDrawArrays(GL_TRIANGLES, 0, vertices.size());
m_context->swapBuffers(surface);
@@ -176,17 +165,6 @@ void Renderer::render()
QTimer::singleShot(0, this, SLOT(render()));
}
-void Renderer::paintQtLogo()
-{
- m_program->enableAttributeArray(normalAttr);
- m_program->enableAttributeArray(vertexAttr);
- m_program->setAttributeArray(vertexAttr, vertices.constData());
- m_program->setAttributeArray(normalAttr, normals.constData());
- m_context->functions()->glDrawArrays(GL_TRIANGLES, 0, vertices.size());
- m_program->disableAttributeArray(normalAttr);
- m_program->disableAttributeArray(vertexAttr);
-}
-
void Renderer::initialize()
{
QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this);
@@ -218,6 +196,7 @@ void Renderer::initialize()
m_program->addShader(vshader);
m_program->addShader(fshader);
m_program->link();
+ m_program->bind();
vertexAttr = m_program->attributeLocation("vertex");
normalAttr = m_program->attributeLocation("normal");
@@ -226,6 +205,25 @@ void Renderer::initialize()
m_fAngle = 0;
createGeometry();
+
+ m_vbo.create();
+ m_vbo.bind();
+ const int verticesSize = vertices.count() * 3 * sizeof(GLfloat);
+ m_vbo.allocate(verticesSize * 2);
+ m_vbo.write(0, vertices.constData(), verticesSize);
+ m_vbo.write(verticesSize, normals.constData(), verticesSize);
+
+ QOpenGLFunctions *f = m_context->functions();
+ f->glClearColor(0.1f, 0.1f, 0.2f, 1.0f);
+ f->glFrontFace(GL_CW);
+ f->glCullFace(GL_FRONT);
+ f->glEnable(GL_CULL_FACE);
+ f->glEnable(GL_DEPTH_TEST);
+
+ m_program->enableAttributeArray(vertexAttr);
+ m_program->enableAttributeArray(normalAttr);
+ m_program->setAttributeBuffer(vertexAttr, GL_FLOAT, 0, 3);
+ m_program->setAttributeBuffer(normalAttr, GL_FLOAT, verticesSize, 3);
}
void Renderer::createGeometry()
diff --git a/examples/opengl/hellowindow/hellowindow.h b/examples/opengl/hellowindow/hellowindow.h
index 9fb7d109b9..6a6fa275e2 100644
--- a/examples/opengl/hellowindow/hellowindow.h
+++ b/examples/opengl/hellowindow/hellowindow.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
@@ -43,6 +43,7 @@
#include <QColor>
#include <QMutex>
#include <QOpenGLShaderProgram>
+#include <QOpenGLBuffer>
#include <QSharedPointer>
#include <QTimer>
@@ -65,13 +66,13 @@ private slots:
private:
void initialize();
- qreal m_fAngle;
- bool m_showBubbles;
- void paintQtLogo();
void createGeometry();
void createBubbles(int number);
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
+
+ qreal m_fAngle;
+
QVector<QVector3D> vertices;
QVector<QVector3D> normals;
int vertexAttr;
@@ -83,6 +84,7 @@ private:
QSurfaceFormat m_format;
QOpenGLContext *m_context;
QOpenGLShaderProgram *m_program;
+ QOpenGLBuffer m_vbo;
QList<HelloWindow *> m_windows;
int m_currentWindow;
diff --git a/examples/opengl/hellowindow/main.cpp b/examples/opengl/hellowindow/main.cpp
index 5b2552ee3e..62b6bfca3f 100644
--- a/examples/opengl/hellowindow/main.cpp
+++ b/examples/opengl/hellowindow/main.cpp
@@ -41,7 +41,6 @@
#include "hellowindow.h"
#include <qpa/qplatformintegration.h>
-#include <private/qguiapplication_p.h>
#include <QGuiApplication>
#include <QScreen>
@@ -51,10 +50,7 @@ int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
- QPlatformIntegration *integ = QGuiApplicationPrivate::platformIntegration();
- const bool multipleWindows = integ->hasCapability(QPlatformIntegration::ThreadedOpenGL)
- && integ->hasCapability(QPlatformIntegration::WindowManagement)
- && !QGuiApplication::arguments().contains(QStringLiteral("--single"));
+ const bool multipleWindows = QGuiApplication::arguments().contains(QStringLiteral("--multiple"));
QScreen *screen = QGuiApplication::primaryScreen();
diff --git a/examples/opengl/legacy/README b/examples/opengl/legacy/README
new file mode 100644
index 0000000000..8d6cbdef2a
--- /dev/null
+++ b/examples/opengl/legacy/README
@@ -0,0 +1,4 @@
+This directory contains legacy examples that use the fixed pipeline
+and thus are not compatible with OpenGL ES 2.0+ and the core profile of
+OpenGL 3.0+. They also rely on the Qt OpenGL module (e.g. QGLWidget) which
+is not advisable in new application.
diff --git a/examples/opengl/framebufferobject2/cubelogo.png b/examples/opengl/legacy/framebufferobject2/cubelogo.png
index 3ae0f9ba3f..3ae0f9ba3f 100644
--- a/examples/opengl/framebufferobject2/cubelogo.png
+++ b/examples/opengl/legacy/framebufferobject2/cubelogo.png
Binary files differ
diff --git a/examples/opengl/framebufferobject2/framebufferobject2.pro b/examples/opengl/legacy/framebufferobject2/framebufferobject2.pro
index e0067cf27f..e0067cf27f 100644
--- a/examples/opengl/framebufferobject2/framebufferobject2.pro
+++ b/examples/opengl/legacy/framebufferobject2/framebufferobject2.pro
diff --git a/examples/opengl/framebufferobject2/framebufferobject2.qrc b/examples/opengl/legacy/framebufferobject2/framebufferobject2.qrc
index 9fc1a56a1a..9fc1a56a1a 100644
--- a/examples/opengl/framebufferobject2/framebufferobject2.qrc
+++ b/examples/opengl/legacy/framebufferobject2/framebufferobject2.qrc
diff --git a/examples/opengl/framebufferobject2/glwidget.cpp b/examples/opengl/legacy/framebufferobject2/glwidget.cpp
index 32b9799a4a..32b9799a4a 100644
--- a/examples/opengl/framebufferobject2/glwidget.cpp
+++ b/examples/opengl/legacy/framebufferobject2/glwidget.cpp
diff --git a/examples/opengl/framebufferobject2/glwidget.h b/examples/opengl/legacy/framebufferobject2/glwidget.h
index 2991a4fdf2..2991a4fdf2 100644
--- a/examples/opengl/framebufferobject2/glwidget.h
+++ b/examples/opengl/legacy/framebufferobject2/glwidget.h
diff --git a/examples/opengl/framebufferobject2/main.cpp b/examples/opengl/legacy/framebufferobject2/main.cpp
index 4c9aa9840f..4c9aa9840f 100644
--- a/examples/opengl/framebufferobject2/main.cpp
+++ b/examples/opengl/legacy/framebufferobject2/main.cpp
diff --git a/examples/opengl/grabber/glwidget.cpp b/examples/opengl/legacy/grabber/glwidget.cpp
index abe3a8540a..abe3a8540a 100644
--- a/examples/opengl/grabber/glwidget.cpp
+++ b/examples/opengl/legacy/grabber/glwidget.cpp
diff --git a/examples/opengl/grabber/glwidget.h b/examples/opengl/legacy/grabber/glwidget.h
index 12071be173..12071be173 100644
--- a/examples/opengl/grabber/glwidget.h
+++ b/examples/opengl/legacy/grabber/glwidget.h
diff --git a/examples/opengl/grabber/grabber.pro b/examples/opengl/legacy/grabber/grabber.pro
index b8567580f0..b8567580f0 100644
--- a/examples/opengl/grabber/grabber.pro
+++ b/examples/opengl/legacy/grabber/grabber.pro
diff --git a/examples/opengl/grabber/main.cpp b/examples/opengl/legacy/grabber/main.cpp
index 145e4120ef..145e4120ef 100644
--- a/examples/opengl/grabber/main.cpp
+++ b/examples/opengl/legacy/grabber/main.cpp
diff --git a/examples/opengl/grabber/mainwindow.cpp b/examples/opengl/legacy/grabber/mainwindow.cpp
index 9f82ee10ba..9f82ee10ba 100644
--- a/examples/opengl/grabber/mainwindow.cpp
+++ b/examples/opengl/legacy/grabber/mainwindow.cpp
diff --git a/examples/opengl/grabber/mainwindow.h b/examples/opengl/legacy/grabber/mainwindow.h
index a7895bf4c4..a7895bf4c4 100644
--- a/examples/opengl/grabber/mainwindow.h
+++ b/examples/opengl/legacy/grabber/mainwindow.h
diff --git a/examples/opengl/hellogl/glwidget.cpp b/examples/opengl/legacy/hellogl/glwidget.cpp
index 3a9faaca5f..3a9faaca5f 100644
--- a/examples/opengl/hellogl/glwidget.cpp
+++ b/examples/opengl/legacy/hellogl/glwidget.cpp
diff --git a/examples/opengl/hellogl/glwidget.h b/examples/opengl/legacy/hellogl/glwidget.h
index 0989be1dc6..0989be1dc6 100644
--- a/examples/opengl/hellogl/glwidget.h
+++ b/examples/opengl/legacy/hellogl/glwidget.h
diff --git a/examples/opengl/hellogl/hellogl.pro b/examples/opengl/legacy/hellogl/hellogl.pro
index 500bd85b3c..500bd85b3c 100644
--- a/examples/opengl/hellogl/hellogl.pro
+++ b/examples/opengl/legacy/hellogl/hellogl.pro
diff --git a/examples/opengl/hellogl/main.cpp b/examples/opengl/legacy/hellogl/main.cpp
index 2e83a11e95..2e83a11e95 100644
--- a/examples/opengl/hellogl/main.cpp
+++ b/examples/opengl/legacy/hellogl/main.cpp
diff --git a/examples/opengl/hellogl/window.cpp b/examples/opengl/legacy/hellogl/window.cpp
index 2a85bbec57..2a85bbec57 100644
--- a/examples/opengl/hellogl/window.cpp
+++ b/examples/opengl/legacy/hellogl/window.cpp
diff --git a/examples/opengl/hellogl/window.h b/examples/opengl/legacy/hellogl/window.h
index 900e6b13fc..900e6b13fc 100644
--- a/examples/opengl/hellogl/window.h
+++ b/examples/opengl/legacy/hellogl/window.h
diff --git a/examples/opengl/legacy/legacy.pro b/examples/opengl/legacy/legacy.pro
new file mode 100644
index 0000000000..0a74d50f7f
--- /dev/null
+++ b/examples/opengl/legacy/legacy.pro
@@ -0,0 +1,16 @@
+requires(qtHaveModule(opengl))
+
+TEMPLATE = subdirs
+
+!contains(QT_CONFIG, dynamicgl): !contains(QT_CONFIG, opengles2) {
+ # legacy desktop-only examples, no dynamic GL support
+ SUBDIRS = \
+ grabber \
+ hellogl \
+ overpainting \
+ pbuffers \
+ framebufferobject2 \
+ samplebuffers
+}
+
+EXAMPLE_FILES = shared
diff --git a/examples/opengl/overpainting/bubble.cpp b/examples/opengl/legacy/overpainting/bubble.cpp
index dbcb72bc93..dbcb72bc93 100644
--- a/examples/opengl/overpainting/bubble.cpp
+++ b/examples/opengl/legacy/overpainting/bubble.cpp
diff --git a/examples/opengl/overpainting/bubble.h b/examples/opengl/legacy/overpainting/bubble.h
index 10d24b8af7..10d24b8af7 100644
--- a/examples/opengl/overpainting/bubble.h
+++ b/examples/opengl/legacy/overpainting/bubble.h
diff --git a/examples/opengl/overpainting/glwidget.cpp b/examples/opengl/legacy/overpainting/glwidget.cpp
index 420ae3e881..420ae3e881 100644
--- a/examples/opengl/overpainting/glwidget.cpp
+++ b/examples/opengl/legacy/overpainting/glwidget.cpp
diff --git a/examples/opengl/overpainting/glwidget.h b/examples/opengl/legacy/overpainting/glwidget.h
index 1d1d48458d..1d1d48458d 100644
--- a/examples/opengl/overpainting/glwidget.h
+++ b/examples/opengl/legacy/overpainting/glwidget.h
diff --git a/examples/opengl/overpainting/main.cpp b/examples/opengl/legacy/overpainting/main.cpp
index 57c520b528..57c520b528 100644
--- a/examples/opengl/overpainting/main.cpp
+++ b/examples/opengl/legacy/overpainting/main.cpp
diff --git a/examples/opengl/overpainting/overpainting.pro b/examples/opengl/legacy/overpainting/overpainting.pro
index c1bda7853d..c1bda7853d 100644
--- a/examples/opengl/overpainting/overpainting.pro
+++ b/examples/opengl/legacy/overpainting/overpainting.pro
diff --git a/examples/opengl/pbuffers/cube.cpp b/examples/opengl/legacy/pbuffers/cube.cpp
index dc1bb23fea..dc1bb23fea 100644
--- a/examples/opengl/pbuffers/cube.cpp
+++ b/examples/opengl/legacy/pbuffers/cube.cpp
diff --git a/examples/opengl/pbuffers/cube.h b/examples/opengl/legacy/pbuffers/cube.h
index 05017cb376..05017cb376 100644
--- a/examples/opengl/pbuffers/cube.h
+++ b/examples/opengl/legacy/pbuffers/cube.h
diff --git a/examples/opengl/pbuffers/cubelogo.png b/examples/opengl/legacy/pbuffers/cubelogo.png
index 3ae0f9ba3f..3ae0f9ba3f 100644
--- a/examples/opengl/pbuffers/cubelogo.png
+++ b/examples/opengl/legacy/pbuffers/cubelogo.png
Binary files differ
diff --git a/examples/opengl/pbuffers/glwidget.cpp b/examples/opengl/legacy/pbuffers/glwidget.cpp
index b319951ccd..b319951ccd 100644
--- a/examples/opengl/pbuffers/glwidget.cpp
+++ b/examples/opengl/legacy/pbuffers/glwidget.cpp
diff --git a/examples/opengl/pbuffers/glwidget.h b/examples/opengl/legacy/pbuffers/glwidget.h
index 1d23b7772a..1d23b7772a 100644
--- a/examples/opengl/pbuffers/glwidget.h
+++ b/examples/opengl/legacy/pbuffers/glwidget.h
diff --git a/examples/opengl/pbuffers/main.cpp b/examples/opengl/legacy/pbuffers/main.cpp
index 8be6640e92..8be6640e92 100644
--- a/examples/opengl/pbuffers/main.cpp
+++ b/examples/opengl/legacy/pbuffers/main.cpp
diff --git a/examples/opengl/pbuffers/pbuffers.pro b/examples/opengl/legacy/pbuffers/pbuffers.pro
index a349e39f68..a349e39f68 100644
--- a/examples/opengl/pbuffers/pbuffers.pro
+++ b/examples/opengl/legacy/pbuffers/pbuffers.pro
diff --git a/examples/opengl/pbuffers/pbuffers.qrc b/examples/opengl/legacy/pbuffers/pbuffers.qrc
index 9fc1a56a1a..9fc1a56a1a 100644
--- a/examples/opengl/pbuffers/pbuffers.qrc
+++ b/examples/opengl/legacy/pbuffers/pbuffers.qrc
diff --git a/examples/opengl/pbuffers2/bubbles.svg b/examples/opengl/legacy/pbuffers2/bubbles.svg
index 51730124a2..51730124a2 100644
--- a/examples/opengl/pbuffers2/bubbles.svg
+++ b/examples/opengl/legacy/pbuffers2/bubbles.svg
diff --git a/examples/opengl/pbuffers2/designer.png b/examples/opengl/legacy/pbuffers2/designer.png
index 4f32d57496..4f32d57496 100644
--- a/examples/opengl/pbuffers2/designer.png
+++ b/examples/opengl/legacy/pbuffers2/designer.png
Binary files differ
diff --git a/examples/opengl/pbuffers2/glwidget.cpp b/examples/opengl/legacy/pbuffers2/glwidget.cpp
index de30bb8b21..de30bb8b21 100644
--- a/examples/opengl/pbuffers2/glwidget.cpp
+++ b/examples/opengl/legacy/pbuffers2/glwidget.cpp
diff --git a/examples/opengl/pbuffers2/glwidget.h b/examples/opengl/legacy/pbuffers2/glwidget.h
index 20dd796a48..20dd796a48 100644
--- a/examples/opengl/pbuffers2/glwidget.h
+++ b/examples/opengl/legacy/pbuffers2/glwidget.h
diff --git a/examples/opengl/pbuffers2/main.cpp b/examples/opengl/legacy/pbuffers2/main.cpp
index 79fd88a3c8..79fd88a3c8 100644
--- a/examples/opengl/pbuffers2/main.cpp
+++ b/examples/opengl/legacy/pbuffers2/main.cpp
diff --git a/examples/opengl/pbuffers2/pbuffers2.pro b/examples/opengl/legacy/pbuffers2/pbuffers2.pro
index f9dd269eea..f9dd269eea 100644
--- a/examples/opengl/pbuffers2/pbuffers2.pro
+++ b/examples/opengl/legacy/pbuffers2/pbuffers2.pro
diff --git a/examples/opengl/pbuffers2/pbuffers2.qrc b/examples/opengl/legacy/pbuffers2/pbuffers2.qrc
index 986f1ca385..986f1ca385 100644
--- a/examples/opengl/pbuffers2/pbuffers2.qrc
+++ b/examples/opengl/legacy/pbuffers2/pbuffers2.qrc
diff --git a/examples/opengl/samplebuffers/glwidget.cpp b/examples/opengl/legacy/samplebuffers/glwidget.cpp
index 28abf3d6c0..28abf3d6c0 100644
--- a/examples/opengl/samplebuffers/glwidget.cpp
+++ b/examples/opengl/legacy/samplebuffers/glwidget.cpp
diff --git a/examples/opengl/samplebuffers/glwidget.h b/examples/opengl/legacy/samplebuffers/glwidget.h
index 494c5861df..494c5861df 100644
--- a/examples/opengl/samplebuffers/glwidget.h
+++ b/examples/opengl/legacy/samplebuffers/glwidget.h
diff --git a/examples/opengl/samplebuffers/main.cpp b/examples/opengl/legacy/samplebuffers/main.cpp
index a1272af4db..a1272af4db 100644
--- a/examples/opengl/samplebuffers/main.cpp
+++ b/examples/opengl/legacy/samplebuffers/main.cpp
diff --git a/examples/opengl/samplebuffers/samplebuffers.pro b/examples/opengl/legacy/samplebuffers/samplebuffers.pro
index b57599aae4..b57599aae4 100644
--- a/examples/opengl/samplebuffers/samplebuffers.pro
+++ b/examples/opengl/legacy/samplebuffers/samplebuffers.pro
diff --git a/examples/opengl/shared/qtlogo.cpp b/examples/opengl/legacy/shared/qtlogo.cpp
index 608f5b3f2b..608f5b3f2b 100644
--- a/examples/opengl/shared/qtlogo.cpp
+++ b/examples/opengl/legacy/shared/qtlogo.cpp
diff --git a/examples/opengl/shared/qtlogo.h b/examples/opengl/legacy/shared/qtlogo.h
index 5508372b01..5508372b01 100644
--- a/examples/opengl/shared/qtlogo.h
+++ b/examples/opengl/legacy/shared/qtlogo.h
diff --git a/examples/opengl/opengl.pro b/examples/opengl/opengl.pro
index 8d09d21d72..7c055d2a82 100644
--- a/examples/opengl/opengl.pro
+++ b/examples/opengl/opengl.pro
@@ -1,30 +1,16 @@
-requires(qtHaveModule(opengl))
-
TEMPLATE = subdirs
-contains(QT_CONFIG, dynamicgl) {
- SUBDIRS = hellowindow \
- contextinfo \
- qopenglwidget \
- threadedqopenglwidget \
- qopenglwindow
-} else: !contains(QT_CONFIG, opengles2) {
- SUBDIRS = 2dpainting \
- grabber \
- hellogl \
- overpainting \
- pbuffers \
- framebufferobject2 \
- samplebuffers
-}
+SUBDIRS = hellowindow \
+ paintedwindow \
+ qopenglwindow
-!contains(QT_CONFIG, dynamicgl): SUBDIRS += hellowindow \
- paintedwindow \
- contextinfo \
- cube \
- textures \
- qopenglwidget \
- threadedqopenglwidget \
- qopenglwindow
+qtHaveModule(widgets) {
+ SUBDIRS += contextinfo \
+ threadedqopenglwidget \
+ 2dpainting \
+ hellogl2
-EXAMPLE_FILES = shared
+ !wince*: SUBDIRS += qopenglwidget \
+ cube \
+ textures
+}
diff --git a/examples/opengl/qopenglwidget/bubble.cpp b/examples/opengl/qopenglwidget/bubble.cpp
index bf04c64966..c78e26a1d4 100644
--- a/examples/opengl/qopenglwidget/bubble.cpp
+++ b/examples/opengl/qopenglwidget/bubble.cpp
@@ -56,15 +56,15 @@ void Bubble::updateCache()
{
if (cache)
delete cache;
- cache = new QImage(qRound(radius * 2 + 2), qRound(radius * 2 + 2), QImage::Format_ARGB32);
+ cache = new QImage(qRound(radius * 2 + 2), qRound(radius * 2 + 2), QImage::Format_ARGB32_Premultiplied);
cache->fill(0x00000000);
QPainter p(cache);
- p.setRenderHint(QPainter::HighQualityAntialiasing);
+ p.setRenderHint(QPainter::Antialiasing);
QPen pen(Qt::white);
pen.setWidth(2);
p.setPen(pen);
p.setBrush(brush);
- p.drawEllipse(0, 0, int(2*radius), int(2*radius));
+ p.drawEllipse(1, 1, int(2*radius), int(2*radius));
}
//! [0]
diff --git a/examples/opengl/qopenglwidget/glwidget.cpp b/examples/opengl/qopenglwidget/glwidget.cpp
index e95ca363fc..de581f8d47 100644
--- a/examples/opengl/qopenglwidget/glwidget.cpp
+++ b/examples/opengl/qopenglwidget/glwidget.cpp
@@ -1,46 +1,49 @@
/****************************************************************************
-**
-** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
-** Contact: http://www.qt-project.org/legal
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
-** of its contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
+ **
+ ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
+ ** Contact: http://www.qt-project.org/legal
+ **
+ ** This file is part of the examples of the Qt Toolkit.
+ **
+ ** $QT_BEGIN_LICENSE:BSD$
+ ** You may use this file under the terms of the BSD license as follows:
+ **
+ ** "Redistribution and use in source and binary forms, with or without
+ ** modification, are permitted provided that the following conditions are
+ ** met:
+ ** * Redistributions of source code must retain the above copyright
+ ** notice, this list of conditions and the following disclaimer.
+ ** * Redistributions in binary form must reproduce the above copyright
+ ** notice, this list of conditions and the following disclaimer in
+ ** the documentation and/or other materials provided with the
+ ** distribution.
+ ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
+ ** of its contributors may be used to endorse or promote products derived
+ ** from this software without specific prior written permission.
+ **
+ **
+ ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+ ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+ ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+ ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+ ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+ ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+ ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+ ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+ **
+ ** $QT_END_LICENSE$
+ **
+ ****************************************************************************/
#include "glwidget.h"
#include <QPainter>
#include <QPaintEngine>
+#include <QOpenGLShaderProgram>
+#include <QOpenGLTexture>
+#include <QCoreApplication>
#include <math.h>
#include "mainwindow.h"
@@ -50,143 +53,175 @@ const int bubbleNum = 8;
GLWidget::GLWidget(MainWindow *mw, bool button, const QColor &background)
: m_mainWindow(mw),
+ m_showBubbles(true),
+ m_qtLogo(true),
+ m_frames(0),
+ m_program1(0),
+ m_program2(0),
+ m_texture(0),
m_transparent(false),
m_btn(0),
m_hasButton(button),
m_background(background)
{
- QSurfaceFormat format;
- format.setDepthBufferSize(24);
- format.setStencilBufferSize(8);
- setFormat(format);
-
- qtLogo = true;
- frames = 0;
- m_showBubbles = true;
setMinimumSize(300, 250);
}
GLWidget::~GLWidget()
{
+ qDeleteAll(m_bubbles);
+
+ // And now release all OpenGL resources.
+ makeCurrent();
+ delete m_texture;
+ delete m_program1;
+ delete m_program2;
+ delete m_vshader1;
+ delete m_fshader1;
+ delete m_vshader2;
+ delete m_fshader2;
+ m_vbo1.destroy();
+ m_vbo2.destroy();
+ doneCurrent();
}
-void GLWidget::setScaling(int scale) {
-
+void GLWidget::setScaling(int scale)
+{
if (scale > 30)
m_fScale = 1 + qreal(scale - 30) / 30 * 0.25;
else if (scale < 30)
m_fScale = 1 - (qreal(30 - scale) / 30 * 0.25);
else
- m_fScale = 1;
+ m_fScale = 1;
}
-void GLWidget::setLogo() {
- qtLogo = true;
+void GLWidget::setLogo()
+{
+ m_qtLogo = true;
}
-void GLWidget::setTexture() {
- qtLogo = false;
+void GLWidget::setTexture()
+{
+ m_qtLogo = false;
}
-void GLWidget::showBubbles(bool bubbles)
+void GLWidget::setShowBubbles(bool bubbles)
{
- m_showBubbles = bubbles;
+ m_showBubbles = bubbles;
}
void GLWidget::paintQtLogo()
{
- program1.enableAttributeArray(normalAttr1);
- program1.enableAttributeArray(vertexAttr1);
- program1.setAttributeArray(vertexAttr1, vertices.constData());
- program1.setAttributeArray(normalAttr1, normals.constData());
- glDrawArrays(GL_TRIANGLES, 0, vertices.size());
- program1.disableAttributeArray(normalAttr1);
- program1.disableAttributeArray(vertexAttr1);
+ m_program1->enableAttributeArray(m_vertexAttr1);
+ m_program1->enableAttributeArray(m_normalAttr1);
+
+ m_vbo1.bind();
+ // The data in the buffer is placed like this:
+ // vertex1.x, vertex1.y, vertex1.z, normal1.x, normal1.y, normal1.z, vertex2.x, ...
+ m_program1->setAttributeBuffer(m_vertexAttr1, GL_FLOAT, 0, 3, 6 * sizeof(GLfloat));
+ m_program1->setAttributeBuffer(m_normalAttr1, GL_FLOAT, 3 * sizeof(GLfloat), 3, 6 * sizeof(GLfloat));
+ m_vbo1.release();
+
+ glDrawArrays(GL_TRIANGLES, 0, m_vertices.size());
+
+ m_program1->disableAttributeArray(m_normalAttr1);
+ m_program1->disableAttributeArray(m_vertexAttr1);
}
void GLWidget::paintTexturedCube()
{
- glBindTexture(GL_TEXTURE_2D, m_uiTexture);
- GLfloat afVertices[] = {
- -0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5,
- 0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5,
- -0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5,
- 0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5,
-
- 0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5,
- 0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5,
- -0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5,
- -0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5,
-
- 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
- -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5,
- -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5,
- 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5
- };
- program2.setAttributeArray(vertexAttr2, afVertices, 3);
-
- GLfloat afTexCoord[] = {
- 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
- 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
- 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
- 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
-
- 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
- 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
- 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
- 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
-
- 0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f,
- 1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f,
- 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f,
- 0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f
- };
- program2.setAttributeArray(texCoordAttr2, afTexCoord, 2);
-
- GLfloat afNormals[] = {
-
- 0,0,-1, 0,0,-1, 0,0,-1,
- 0,0,-1, 0,0,-1, 0,0,-1,
- 0,0,1, 0,0,1, 0,0,1,
- 0,0,1, 0,0,1, 0,0,1,
-
- -1,0,0, -1,0,0, -1,0,0,
- -1,0,0, -1,0,0, -1,0,0,
- 1,0,0, 1,0,0, 1,0,0,
- 1,0,0, 1,0,0, 1,0,0,
-
- 0,-1,0, 0,-1,0, 0,-1,0,
- 0,-1,0, 0,-1,0, 0,-1,0,
- 0,1,0, 0,1,0, 0,1,0,
- 0,1,0, 0,1,0, 0,1,0
- };
- program2.setAttributeArray(normalAttr2, afNormals, 3);
-
- program2.setUniformValue(textureUniform2, 0); // use texture unit 0
-
- program2.enableAttributeArray(vertexAttr2);
- program2.enableAttributeArray(normalAttr2);
- program2.enableAttributeArray(texCoordAttr2);
+ m_texture->bind();
+
+ if (!m_vbo2.isCreated()) {
+ static GLfloat afVertices[] = {
+ -0.5, 0.5, 0.5, 0.5,-0.5,0.5,-0.5,-0.5,0.5,
+ 0.5, -0.5, 0.5, -0.5,0.5,0.5,0.5,0.5,0.5,
+ -0.5, -0.5, -0.5, 0.5,-0.5,-0.5,-0.5,0.5,-0.5,
+ 0.5, 0.5, -0.5, -0.5,0.5,-0.5,0.5,-0.5,-0.5,
+
+ 0.5, -0.5, -0.5, 0.5,-0.5,0.5,0.5,0.5,-0.5,
+ 0.5, 0.5, 0.5, 0.5,0.5,-0.5,0.5,-0.5,0.5,
+ -0.5, 0.5, -0.5, -0.5,-0.5,0.5,-0.5,-0.5,-0.5,
+ -0.5, -0.5, 0.5, -0.5,0.5,-0.5,-0.5,0.5,0.5,
+
+ 0.5, 0.5, -0.5, -0.5, 0.5, 0.5, -0.5, 0.5, -0.5,
+ -0.5, 0.5, 0.5, 0.5, 0.5, -0.5, 0.5, 0.5, 0.5,
+ -0.5, -0.5, -0.5, -0.5, -0.5, 0.5, 0.5, -0.5, -0.5,
+ 0.5, -0.5, 0.5, 0.5, -0.5, -0.5, -0.5, -0.5, 0.5
+ };
+
+ static GLfloat afTexCoord[] = {
+ 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
+ 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
+ 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
+ 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
+
+ 1.0f,1.0f, 1.0f,0.0f, 0.0f,1.0f,
+ 0.0f,0.0f, 0.0f,1.0f, 1.0f,0.0f,
+ 0.0f,0.0f, 1.0f,1.0f, 1.0f,0.0f,
+ 1.0f,1.0f, 0.0f,0.0f, 0.0f,1.0f,
+
+ 0.0f,1.0f, 1.0f,0.0f, 1.0f,1.0f,
+ 1.0f,0.0f, 0.0f,1.0f, 0.0f,0.0f,
+ 1.0f,0.0f, 1.0f,1.0f, 0.0f,0.0f,
+ 0.0f,1.0f, 0.0f,0.0f, 1.0f,1.0f
+ };
+
+ GLfloat afNormals[] = {
+
+ 0,0,-1, 0,0,-1, 0,0,-1,
+ 0,0,-1, 0,0,-1, 0,0,-1,
+ 0,0,1, 0,0,1, 0,0,1,
+ 0,0,1, 0,0,1, 0,0,1,
+
+ -1,0,0, -1,0,0, -1,0,0,
+ -1,0,0, -1,0,0, -1,0,0,
+ 1,0,0, 1,0,0, 1,0,0,
+ 1,0,0, 1,0,0, 1,0,0,
+
+ 0,-1,0, 0,-1,0, 0,-1,0,
+ 0,-1,0, 0,-1,0, 0,-1,0,
+ 0,1,0, 0,1,0, 0,1,0,
+ 0,1,0, 0,1,0, 0,1,0
+ };
+
+ m_vbo2.create();
+ m_vbo2.bind();
+ m_vbo2.allocate(36 * 8 * sizeof(GLfloat));
+ m_vbo2.write(0, afVertices, sizeof(afVertices));
+ m_vbo2.write(sizeof(afVertices), afTexCoord, sizeof(afTexCoord));
+ m_vbo2.write(sizeof(afVertices) + sizeof(afTexCoord), afNormals, sizeof(afNormals));
+ m_vbo2.release();
+ }
+
+ m_program2->setUniformValue(m_textureUniform2, 0); // use texture unit 0
+
+ m_program2->enableAttributeArray(m_vertexAttr2);
+ m_program2->enableAttributeArray(m_normalAttr2);
+ m_program2->enableAttributeArray(m_texCoordAttr2);
+
+ m_vbo2.bind();
+ // In the buffer we first have 36 vertices (3 floats for each), then 36 texture
+ // coordinates (2 floats for each), then 36 normals (3 floats for each).
+ m_program2->setAttributeBuffer(m_vertexAttr2, GL_FLOAT, 0, 3);
+ m_program2->setAttributeBuffer(m_texCoordAttr2, GL_FLOAT, 36 * 3 * sizeof(GLfloat), 2);
+ m_program2->setAttributeBuffer(m_normalAttr2, GL_FLOAT, 36 * 5 * sizeof(GLfloat), 3);
+ m_vbo2.release();
glDrawArrays(GL_TRIANGLES, 0, 36);
- program2.disableAttributeArray(vertexAttr2);
- program2.disableAttributeArray(normalAttr2);
- program2.disableAttributeArray(texCoordAttr2);
+ m_program2->disableAttributeArray(m_vertexAttr2);
+ m_program2->disableAttributeArray(m_normalAttr2);
+ m_program2->disableAttributeArray(m_texCoordAttr2);
}
-void GLWidget::initializeGL ()
+void GLWidget::initializeGL()
{
initializeOpenGLFunctions();
- glGenTextures(1, &m_uiTexture);
- QImage img = QImage(":/qt.png").convertToFormat(QImage::Format_RGBA8888);
- glBindTexture(GL_TEXTURE_2D, m_uiTexture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, img.width(), img.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img.constBits());
+ m_texture = new QOpenGLTexture(QImage(":/qt.png"));
- QOpenGLShader *vshader1 = new QOpenGLShader(QOpenGLShader::Vertex, this);
+ m_vshader1 = new QOpenGLShader(QOpenGLShader::Vertex);
const char *vsrc1 =
"attribute highp vec4 vertex;\n"
"attribute mediump vec3 normal;\n"
@@ -201,26 +236,27 @@ void GLWidget::initializeGL ()
" color = clamp(color, 0.0, 1.0);\n"
" gl_Position = matrix * vertex;\n"
"}\n";
- vshader1->compileSourceCode(vsrc1);
+ m_vshader1->compileSourceCode(vsrc1);
- QOpenGLShader *fshader1 = new QOpenGLShader(QOpenGLShader::Fragment, this);
+ m_fshader1 = new QOpenGLShader(QOpenGLShader::Fragment);
const char *fsrc1 =
"varying mediump vec4 color;\n"
"void main(void)\n"
"{\n"
" gl_FragColor = color;\n"
"}\n";
- fshader1->compileSourceCode(fsrc1);
+ m_fshader1->compileSourceCode(fsrc1);
- program1.addShader(vshader1);
- program1.addShader(fshader1);
- program1.link();
+ m_program1 = new QOpenGLShaderProgram;
+ m_program1->addShader(m_vshader1);
+ m_program1->addShader(m_fshader1);
+ m_program1->link();
- vertexAttr1 = program1.attributeLocation("vertex");
- normalAttr1 = program1.attributeLocation("normal");
- matrixUniform1 = program1.uniformLocation("matrix");
+ m_vertexAttr1 = m_program1->attributeLocation("vertex");
+ m_normalAttr1 = m_program1->attributeLocation("normal");
+ m_matrixUniform1 = m_program1->uniformLocation("matrix");
- QOpenGLShader *vshader2 = new QOpenGLShader(QOpenGLShader::Vertex);
+ m_vshader2 = new QOpenGLShader(QOpenGLShader::Vertex);
const char *vsrc2 =
"attribute highp vec4 vertex;\n"
"attribute highp vec4 texCoord;\n"
@@ -235,9 +271,9 @@ void GLWidget::initializeGL ()
" gl_Position = matrix * vertex;\n"
" texc = texCoord;\n"
"}\n";
- vshader2->compileSourceCode(vsrc2);
+ m_vshader2->compileSourceCode(vsrc2);
- QOpenGLShader *fshader2 = new QOpenGLShader(QOpenGLShader::Fragment);
+ m_fshader2 = new QOpenGLShader(QOpenGLShader::Fragment);
const char *fsrc2 =
"varying highp vec4 texc;\n"
"uniform sampler2D tex;\n"
@@ -248,35 +284,59 @@ void GLWidget::initializeGL ()
" color = color * 0.2 + color * 0.8 * angle;\n"
" gl_FragColor = vec4(clamp(color, 0.0, 1.0), 1.0);\n"
"}\n";
- fshader2->compileSourceCode(fsrc2);
+ m_fshader2->compileSourceCode(fsrc2);
- program2.addShader(vshader2);
- program2.addShader(fshader2);
- program2.link();
+ m_program2 = new QOpenGLShaderProgram;
+ m_program2->addShader(m_vshader2);
+ m_program2->addShader(m_fshader2);
+ m_program2->link();
- vertexAttr2 = program2.attributeLocation("vertex");
- normalAttr2 = program2.attributeLocation("normal");
- texCoordAttr2 = program2.attributeLocation("texCoord");
- matrixUniform2 = program2.uniformLocation("matrix");
- textureUniform2 = program2.uniformLocation("tex");
+ m_vertexAttr2 = m_program2->attributeLocation("vertex");
+ m_normalAttr2 = m_program2->attributeLocation("normal");
+ m_texCoordAttr2 = m_program2->attributeLocation("texCoord");
+ m_matrixUniform2 = m_program2->uniformLocation("matrix");
+ m_textureUniform2 = m_program2->uniformLocation("tex");
m_fAngle = 0;
m_fScale = 1;
+
createGeometry();
- createBubbles(bubbleNum - bubbles.count());
+
+ // Use a vertex buffer object. Client-side pointers are old-school and should be avoided.
+ m_vbo1.create();
+ m_vbo1.bind();
+ // For the cube all the data belonging to the texture coordinates and
+ // normals is placed separately, after the vertices. Here, for the Qt logo,
+ // let's do something different and potentially more efficient: create a
+ // properly interleaved data set.
+ const int vertexCount = m_vertices.count();
+ QVector<GLfloat> buf;
+ buf.resize(vertexCount * 3 * 2);
+ GLfloat *p = buf.data();
+ for (int i = 0; i < vertexCount; ++i) {
+ *p++ = m_vertices[i].x();
+ *p++ = m_vertices[i].y();
+ *p++ = m_vertices[i].z();
+ *p++ = m_normals[i].x();
+ *p++ = m_normals[i].y();
+ *p++ = m_normals[i].z();
+ }
+ m_vbo1.allocate(buf.constData(), buf.count() * sizeof(GLfloat));
+ m_vbo1.release();
+
+ createBubbles(bubbleNum - m_bubbles.count());
}
void GLWidget::paintGL()
{
- createBubbles(bubbleNum - bubbles.count());
+ createBubbles(bubbleNum - m_bubbles.count());
QPainter painter;
painter.begin(this);
painter.beginNativePainting();
- glClearColor(m_background.red() / 255.0f, m_background.green() / 255.0f,
- m_background.blue() / 255.0f, m_transparent ? 0.0f : 1.0f);
+ glClearColor(m_background.redF(), m_background.greenF(), m_background.blueF(), m_transparent ? 0.0f : 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glFrontFace(GL_CW);
@@ -291,16 +351,16 @@ void GLWidget::paintGL()
modelview.scale(m_fScale);
modelview.translate(0.0f, -0.2f, 0.0f);
- if (qtLogo) {
- program1.bind();
- program1.setUniformValue(matrixUniform1, modelview);
+ if (m_qtLogo) {
+ m_program1->bind();
+ m_program1->setUniformValue(m_matrixUniform1, modelview);
paintQtLogo();
- program1.release();
+ m_program1->release();
} else {
- program2.bind();
- program1.setUniformValue(matrixUniform2, modelview);
+ m_program2->bind();
+ m_program2->setUniformValue(m_matrixUniform2, modelview);
paintTexturedCube();
- program2.release();
+ m_program2->release();
}
glDisable(GL_DEPTH_TEST);
@@ -309,50 +369,50 @@ void GLWidget::paintGL()
painter.endNativePainting();
if (m_showBubbles)
- foreach (Bubble *bubble, bubbles) {
+ foreach (Bubble *bubble, m_bubbles) {
bubble->drawBubble(&painter);
- }
+ }
- if (const int elapsed = time.elapsed()) {
+ if (const int elapsed = m_time.elapsed()) {
QString framesPerSecond;
- framesPerSecond.setNum(frames /(elapsed / 1000.0), 'f', 2);
+ framesPerSecond.setNum(m_frames /(elapsed / 1000.0), 'f', 2);
painter.setPen(m_transparent ? Qt::black : Qt::white);
painter.drawText(20, 40, framesPerSecond + " paintGL calls / s");
}
painter.end();
- QMutableListIterator<Bubble*> iter(bubbles);
+ QMutableListIterator<Bubble*> iter(m_bubbles);
while (iter.hasNext()) {
Bubble *bubble = iter.next();
bubble->move(rect());
}
- if (!(frames % 100)) {
- time.start();
- frames = 0;
+ if (!(m_frames % 100)) {
+ m_time.start();
+ m_frames = 0;
}
m_fAngle += 1.0f;
- frames ++;
+ ++m_frames;
}
void GLWidget::createBubbles(int number)
{
for (int i = 0; i < number; ++i) {
QPointF position(width()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))),
- height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))));
+ height()*(0.1 + (0.8*qrand()/(RAND_MAX+1.0))));
qreal radius = qMin(width(), height())*(0.0175 + 0.0875*qrand()/(RAND_MAX+1.0));
QPointF velocity(width()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)),
- height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)));
+ height()*0.0175*(-0.5 + qrand()/(RAND_MAX+1.0)));
- bubbles.append(new Bubble(position, radius, velocity));
+ m_bubbles.append(new Bubble(position, radius, velocity));
}
}
void GLWidget::createGeometry()
{
- vertices.clear();
- normals.clear();
+ m_vertices.clear();
+ m_normals.clear();
qreal x1 = +0.06f;
qreal y1 = -0.14f;
@@ -396,71 +456,71 @@ void GLWidget::createGeometry()
extrude(x8, y8, x5, y5);
}
- for (int i = 0;i < vertices.size();i++)
- vertices[i] *= 2.0f;
+ for (int i = 0;i < m_vertices.size();i++)
+ m_vertices[i] *= 2.0f;
}
void GLWidget::quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4)
{
- vertices << QVector3D(x1, y1, -0.05f);
- vertices << QVector3D(x2, y2, -0.05f);
- vertices << QVector3D(x4, y4, -0.05f);
+ m_vertices << QVector3D(x1, y1, -0.05f);
+ m_vertices << QVector3D(x2, y2, -0.05f);
+ m_vertices << QVector3D(x4, y4, -0.05f);
- vertices << QVector3D(x3, y3, -0.05f);
- vertices << QVector3D(x4, y4, -0.05f);
- vertices << QVector3D(x2, y2, -0.05f);
+ m_vertices << QVector3D(x3, y3, -0.05f);
+ m_vertices << QVector3D(x4, y4, -0.05f);
+ m_vertices << QVector3D(x2, y2, -0.05f);
QVector3D n = QVector3D::normal
(QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(x4 - x1, y4 - y1, 0.0f));
- normals << n;
- normals << n;
- normals << n;
+ m_normals << n;
+ m_normals << n;
+ m_normals << n;
- normals << n;
- normals << n;
- normals << n;
+ m_normals << n;
+ m_normals << n;
+ m_normals << n;
- vertices << QVector3D(x4, y4, 0.05f);
- vertices << QVector3D(x2, y2, 0.05f);
- vertices << QVector3D(x1, y1, 0.05f);
+ m_vertices << QVector3D(x4, y4, 0.05f);
+ m_vertices << QVector3D(x2, y2, 0.05f);
+ m_vertices << QVector3D(x1, y1, 0.05f);
- vertices << QVector3D(x2, y2, 0.05f);
- vertices << QVector3D(x4, y4, 0.05f);
- vertices << QVector3D(x3, y3, 0.05f);
+ m_vertices << QVector3D(x2, y2, 0.05f);
+ m_vertices << QVector3D(x4, y4, 0.05f);
+ m_vertices << QVector3D(x3, y3, 0.05f);
n = QVector3D::normal
(QVector3D(x2 - x4, y2 - y4, 0.0f), QVector3D(x1 - x4, y1 - y4, 0.0f));
- normals << n;
- normals << n;
- normals << n;
+ m_normals << n;
+ m_normals << n;
+ m_normals << n;
- normals << n;
- normals << n;
- normals << n;
+ m_normals << n;
+ m_normals << n;
+ m_normals << n;
}
void GLWidget::extrude(qreal x1, qreal y1, qreal x2, qreal y2)
{
- vertices << QVector3D(x1, y1, +0.05f);
- vertices << QVector3D(x2, y2, +0.05f);
- vertices << QVector3D(x1, y1, -0.05f);
+ m_vertices << QVector3D(x1, y1, +0.05f);
+ m_vertices << QVector3D(x2, y2, +0.05f);
+ m_vertices << QVector3D(x1, y1, -0.05f);
- vertices << QVector3D(x2, y2, -0.05f);
- vertices << QVector3D(x1, y1, -0.05f);
- vertices << QVector3D(x2, y2, +0.05f);
+ m_vertices << QVector3D(x2, y2, -0.05f);
+ m_vertices << QVector3D(x1, y1, -0.05f);
+ m_vertices << QVector3D(x2, y2, +0.05f);
QVector3D n = QVector3D::normal
(QVector3D(x2 - x1, y2 - y1, 0.0f), QVector3D(0.0f, 0.0f, -0.1f));
- normals << n;
- normals << n;
- normals << n;
+ m_normals << n;
+ m_normals << n;
+ m_normals << n;
- normals << n;
- normals << n;
- normals << n;
+ m_normals << n;
+ m_normals << n;
+ m_normals << n;
}
void GLWidget::setTransparent(bool transparent)
diff --git a/examples/opengl/qopenglwidget/glwidget.h b/examples/opengl/qopenglwidget/glwidget.h
index 6c43ac1576..ba8317df4a 100644
--- a/examples/opengl/qopenglwidget/glwidget.h
+++ b/examples/opengl/qopenglwidget/glwidget.h
@@ -43,7 +43,7 @@
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
-#include <QOpenGLShaderProgram>
+#include <QOpenGLBuffer>
#include <QVector3D>
#include <QMatrix4x4>
#include <QTime>
@@ -53,6 +53,10 @@
class Bubble;
class MainWindow;
+QT_FORWARD_DECLARE_CLASS(QOpenGLTexture)
+QT_FORWARD_DECLARE_CLASS(QOpenGLShader)
+QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram)
+
class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
@@ -64,7 +68,7 @@ public slots:
void setScaling(int scale);
void setLogo();
void setTexture();
- void showBubbles(bool);
+ void setShowBubbles(bool);
void setTransparent(bool transparent);
private slots:
@@ -76,33 +80,40 @@ protected:
void initializeGL() Q_DECL_OVERRIDE;
private:
- MainWindow *m_mainWindow;
- GLuint m_uiTexture;
- qreal m_fAngle;
- qreal m_fScale;
- bool m_showBubbles;
void paintTexturedCube();
void paintQtLogo();
void createGeometry();
void createBubbles(int number);
void quad(qreal x1, qreal y1, qreal x2, qreal y2, qreal x3, qreal y3, qreal x4, qreal y4);
void extrude(qreal x1, qreal y1, qreal x2, qreal y2);
- QVector<QVector3D> vertices;
- QVector<QVector3D> normals;
- bool qtLogo;
- QList<Bubble*> bubbles;
- int frames;
- QTime time;
- QOpenGLShaderProgram program1;
- QOpenGLShaderProgram program2;
- int vertexAttr1;
- int normalAttr1;
- int matrixUniform1;
- int vertexAttr2;
- int normalAttr2;
- int texCoordAttr2;
- int matrixUniform2;
- int textureUniform2;
+
+ MainWindow *m_mainWindow;
+ qreal m_fAngle;
+ qreal m_fScale;
+ bool m_showBubbles;
+ QVector<QVector3D> m_vertices;
+ QVector<QVector3D> m_normals;
+ bool m_qtLogo;
+ QList<Bubble *> m_bubbles;
+ int m_frames;
+ QTime m_time;
+ QOpenGLShader *m_vshader1;
+ QOpenGLShader *m_fshader1;
+ QOpenGLShader *m_vshader2;
+ QOpenGLShader *m_fshader2;
+ QOpenGLShaderProgram *m_program1;
+ QOpenGLShaderProgram *m_program2;
+ QOpenGLTexture *m_texture;
+ QOpenGLBuffer m_vbo1;
+ QOpenGLBuffer m_vbo2;
+ int m_vertexAttr1;
+ int m_normalAttr1;
+ int m_matrixUniform1;
+ int m_vertexAttr2;
+ int m_normalAttr2;
+ int m_texCoordAttr2;
+ int m_matrixUniform2;
+ int m_textureUniform2;
bool m_transparent;
QPushButton *m_btn;
bool m_hasButton;
diff --git a/examples/opengl/qopenglwidget/main.cpp b/examples/opengl/qopenglwidget/main.cpp
index 2156e60155..a545c27249 100644
--- a/examples/opengl/qopenglwidget/main.cpp
+++ b/examples/opengl/qopenglwidget/main.cpp
@@ -40,12 +40,21 @@
#include <QApplication>
#include <QMainWindow>
+#include <QSurfaceFormat>
#include "mainwindow.h"
int main( int argc, char ** argv )
{
Q_INIT_RESOURCE(texture);
QApplication a( argc, argv );
+
+ QSurfaceFormat format;
+ format.setDepthBufferSize(24);
+ format.setStencilBufferSize(8);
+ if (QCoreApplication::arguments().contains(QStringLiteral("--multisample")))
+ format.setSamples(4);
+ QSurfaceFormat::setDefaultFormat(format);
+
MainWindow mw;
mw.showMaximized();
return a.exec();
diff --git a/examples/opengl/qopenglwidget/mainwindow.cpp b/examples/opengl/qopenglwidget/mainwindow.cpp
index f09acacaf0..152ce8601b 100644
--- a/examples/opengl/qopenglwidget/mainwindow.cpp
+++ b/examples/opengl/qopenglwidget/mainwindow.cpp
@@ -121,7 +121,7 @@ MainWindow::MainWindow()
connect(showLogo, SIGNAL(triggered(bool)), glwidget, SLOT(setLogo()));
connect(showTexture, SIGNAL(triggered(bool)), glwidget, SLOT(setTexture()));
- connect(showBubbles, SIGNAL(triggered(bool)), glwidget, SLOT(showBubbles(bool)));
+ connect(showBubbles, SIGNAL(triggered(bool)), glwidget, SLOT(setShowBubbles(bool)));
connect(slider, SIGNAL(valueChanged(int)), glwidget, SLOT(setScaling(int)));
connect(transparent, &QCheckBox::toggled, glwidget, &GLWidget::setTransparent);
diff --git a/examples/opengl/textures/glwidget.cpp b/examples/opengl/textures/glwidget.cpp
index 305ca1aa4c..96c732f8a6 100644
--- a/examples/opengl/textures/glwidget.cpp
+++ b/examples/opengl/textures/glwidget.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
@@ -38,23 +38,30 @@
**
****************************************************************************/
-#include <QtWidgets>
-#include <QtOpenGL>
-
#include "glwidget.h"
-
-GLWidget::GLWidget(QWidget *parent, QGLWidget *shareWidget)
- : QGLWidget(parent, shareWidget)
+#include <QOpenGLShaderProgram>
+#include <QOpenGLTexture>
+#include <QMouseEvent>
+
+GLWidget::GLWidget(QWidget *parent)
+ : QOpenGLWidget(parent),
+ clearColor(Qt::black),
+ xRot(0),
+ yRot(0),
+ zRot(0),
+ program(0)
{
- clearColor = Qt::black;
- xRot = 0;
- yRot = 0;
- zRot = 0;
- program = 0;
+ memset(textures, 0, sizeof(textures));
}
GLWidget::~GLWidget()
{
+ makeCurrent();
+ vbo.destroy();
+ for (int i = 0; i < 6; ++i)
+ delete textures[i];
+ delete program;
+ doneCurrent();
}
QSize GLWidget::minimumSizeHint() const
@@ -72,13 +79,13 @@ void GLWidget::rotateBy(int xAngle, int yAngle, int zAngle)
xRot += xAngle;
yRot += yAngle;
zRot += zAngle;
- updateGL();
+ update();
}
void GLWidget::setClearColor(const QColor &color)
{
clearColor = color;
- updateGL();
+ update();
}
void GLWidget::initializeGL()
@@ -89,14 +96,11 @@ void GLWidget::initializeGL()
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
-#ifdef GL_TEXTURE_2D
- glEnable(GL_TEXTURE_2D);
-#endif
#define PROGRAM_VERTEX_ATTRIBUTE 0
#define PROGRAM_TEXCOORD_ATTRIBUTE 1
- QGLShader *vshader = new QGLShader(QGLShader::Vertex, this);
+ QOpenGLShader *vshader = new QOpenGLShader(QOpenGLShader::Vertex, this);
const char *vsrc =
"attribute highp vec4 vertex;\n"
"attribute mediump vec4 texCoord;\n"
@@ -109,7 +113,7 @@ void GLWidget::initializeGL()
"}\n";
vshader->compileSourceCode(vsrc);
- QGLShader *fshader = new QGLShader(QGLShader::Fragment, this);
+ QOpenGLShader *fshader = new QOpenGLShader(QOpenGLShader::Fragment, this);
const char *fsrc =
"uniform sampler2D texture;\n"
"varying mediump vec4 texc;\n"
@@ -119,7 +123,7 @@ void GLWidget::initializeGL()
"}\n";
fshader->compileSourceCode(fsrc);
- program = new QGLShaderProgram(this);
+ program = new QOpenGLShaderProgram;
program->addShader(vshader);
program->addShader(fshader);
program->bindAttributeLocation("vertex", PROGRAM_VERTEX_ATTRIBUTE);
@@ -132,7 +136,7 @@ void GLWidget::initializeGL()
void GLWidget::paintGL()
{
- qglClearColor(clearColor);
+ glClearColor(clearColor.redF(), clearColor.greenF(), clearColor.blueF(), clearColor.alphaF());
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
QMatrix4x4 m;
@@ -145,17 +149,14 @@ void GLWidget::paintGL()
program->setUniformValue("matrix", m);
program->enableAttributeArray(PROGRAM_VERTEX_ATTRIBUTE);
program->enableAttributeArray(PROGRAM_TEXCOORD_ATTRIBUTE);
- program->setAttributeArray
- (PROGRAM_VERTEX_ATTRIBUTE, vertices.constData());
- program->setAttributeArray
- (PROGRAM_TEXCOORD_ATTRIBUTE, texCoords.constData());
+ program->setAttributeBuffer(PROGRAM_VERTEX_ATTRIBUTE, GL_FLOAT, 0, 3, 5 * sizeof(GLfloat));
+ program->setAttributeBuffer(PROGRAM_TEXCOORD_ATTRIBUTE, GL_FLOAT, 3 * sizeof(GLfloat), 2, 5 * sizeof(GLfloat));
for (int i = 0; i < 6; ++i) {
- glBindTexture(GL_TEXTURE_2D, textures[i]);
+ textures[i]->bind();
glDrawArrays(GL_TRIANGLE_FAN, i * 4, 4);
}
}
-
void GLWidget::resizeGL(int width, int height)
{
int side = qMin(width, height);
@@ -196,18 +197,23 @@ void GLWidget::makeObject()
{ { -1, -1, +1 }, { +1, -1, +1 }, { +1, +1, +1 }, { -1, +1, +1 } }
};
- for (int j=0; j < 6; ++j) {
- textures[j] = bindTexture
- (QPixmap(QString(":/images/side%1.png").arg(j + 1)), GL_TEXTURE_2D);
- }
+ for (int j = 0; j < 6; ++j)
+ textures[j] = new QOpenGLTexture(QImage(QString(":/images/side%1.png").arg(j + 1)).mirrored());
+ QVector<GLfloat> vertData;
for (int i = 0; i < 6; ++i) {
for (int j = 0; j < 4; ++j) {
- texCoords.append
- (QVector2D(j == 0 || j == 3, j == 0 || j == 1));
- vertices.append
- (QVector3D(0.2 * coords[i][j][0], 0.2 * coords[i][j][1],
- 0.2 * coords[i][j][2]));
+ // vertex position
+ vertData.append(0.2 * coords[i][j][0]);
+ vertData.append(0.2 * coords[i][j][1]);
+ vertData.append(0.2 * coords[i][j][2]);
+ // texture coordinate
+ vertData.append(j == 0 || j == 3);
+ vertData.append(j == 0 || j == 1);
}
}
+
+ vbo.create();
+ vbo.bind();
+ vbo.allocate(vertData.constData(), vertData.count() * sizeof(GLfloat));
}
diff --git a/examples/opengl/textures/glwidget.h b/examples/opengl/textures/glwidget.h
index 959dfdd5e7..eb47266e64 100644
--- a/examples/opengl/textures/glwidget.h
+++ b/examples/opengl/textures/glwidget.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
@@ -41,18 +41,19 @@
#ifndef GLWIDGET_H
#define GLWIDGET_H
-#include <QtWidgets>
-#include <QGLWidget>
+#include <QOpenGLWidget>
#include <QOpenGLFunctions>
+#include <QOpenGLBuffer>
-QT_FORWARD_DECLARE_CLASS(QGLShaderProgram);
+QT_FORWARD_DECLARE_CLASS(QOpenGLShaderProgram);
+QT_FORWARD_DECLARE_CLASS(QOpenGLTexture)
-class GLWidget : public QGLWidget, protected QOpenGLFunctions
+class GLWidget : public QOpenGLWidget, protected QOpenGLFunctions
{
Q_OBJECT
public:
- explicit GLWidget(QWidget *parent = 0, QGLWidget *shareWidget = 0);
+ explicit GLWidget(QWidget *parent = 0);
~GLWidget();
QSize minimumSizeHint() const Q_DECL_OVERRIDE;
@@ -79,10 +80,9 @@ private:
int xRot;
int yRot;
int zRot;
- GLuint textures[6];
- QVector<QVector3D> vertices;
- QVector<QVector2D> texCoords;
- QGLShaderProgram *program;
+ QOpenGLTexture *textures[6];
+ QOpenGLShaderProgram *program;
+ QOpenGLBuffer vbo;
};
#endif
diff --git a/examples/opengl/textures/main.cpp b/examples/opengl/textures/main.cpp
index 541c2a5fcc..30b0bfa607 100644
--- a/examples/opengl/textures/main.cpp
+++ b/examples/opengl/textures/main.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
@@ -39,6 +39,7 @@
****************************************************************************/
#include <QApplication>
+#include <QSurfaceFormat>
#include "window.h"
@@ -47,6 +48,11 @@ int main(int argc, char *argv[])
Q_INIT_RESOURCE(textures);
QApplication app(argc, argv);
+
+ QSurfaceFormat format;
+ format.setDepthBufferSize(24);
+ QSurfaceFormat::setDefaultFormat(format);
+
Window window;
window.show();
return app.exec();
diff --git a/examples/opengl/textures/textures.pro b/examples/opengl/textures/textures.pro
index d83077cb6a..7a7d19bee6 100644
--- a/examples/opengl/textures/textures.pro
+++ b/examples/opengl/textures/textures.pro
@@ -3,8 +3,10 @@ HEADERS = glwidget.h \
SOURCES = glwidget.cpp \
main.cpp \
window.cpp
+
RESOURCES = textures.qrc
-QT += opengl widgets
+
+QT += widgets
# install
target.path = $$[QT_INSTALL_EXAMPLES]/opengl/textures
diff --git a/examples/opengl/textures/window.cpp b/examples/opengl/textures/window.cpp
index 6e3497c684..8876de5602 100644
--- a/examples/opengl/textures/window.cpp
+++ b/examples/opengl/textures/window.cpp
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
@@ -54,7 +54,7 @@ Window::Window()
/ (NumRows * NumColumns - 1),
255, 63);
- glWidgets[i][j] = new GLWidget(0, 0);
+ glWidgets[i][j] = new GLWidget;
glWidgets[i][j]->setClearColor(clearColor);
glWidgets[i][j]->rotateBy(+42 * 16, +42 * 16, -21 * 16);
mainLayout->addWidget(glWidgets[i][j], i, j);
diff --git a/examples/opengl/textures/window.h b/examples/opengl/textures/window.h
index 1dd2271ff5..0b53387024 100644
--- a/examples/opengl/textures/window.h
+++ b/examples/opengl/textures/window.h
@@ -1,6 +1,6 @@
/****************************************************************************
**
-** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
+** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
diff --git a/examples/opengl/threadedqopenglwidget/glwidget.cpp b/examples/opengl/threadedqopenglwidget/glwidget.cpp
index 34d97bf1bf..d447f0c716 100644
--- a/examples/opengl/threadedqopenglwidget/glwidget.cpp
+++ b/examples/opengl/threadedqopenglwidget/glwidget.cpp
@@ -47,10 +47,6 @@ const int bubbleNum = 8;
GLWidget::GLWidget(QWidget *parent)
: QOpenGLWidget(parent)
{
- QSurfaceFormat format;
- format.setDepthBufferSize(16);
- setFormat(format);
-
setMinimumSize(300, 250);
connect(this, &QOpenGLWidget::aboutToCompose, this, &GLWidget::onAboutToCompose);
@@ -120,11 +116,16 @@ Renderer::Renderer(GLWidget *w)
void Renderer::paintQtLogo()
{
- program.enableAttributeArray(normalAttr);
+ vbo.bind();
+ program.setAttributeBuffer(vertexAttr, GL_FLOAT, 0, 3);
+ program.setAttributeBuffer(normalAttr, GL_FLOAT, vertices.count() * 3 * sizeof(GLfloat), 3);
+ vbo.release();
+
program.enableAttributeArray(vertexAttr);
- program.setAttributeArray(vertexAttr, vertices.constData());
- program.setAttributeArray(normalAttr, normals.constData());
+ program.enableAttributeArray(normalAttr);
+
glDrawArrays(GL_TRIANGLES, 0, vertices.size());
+
program.disableAttributeArray(normalAttr);
program.disableAttributeArray(vertexAttr);
}
@@ -201,6 +202,13 @@ void Renderer::render()
m_fScale = 1;
createGeometry();
+ vbo.create();
+ vbo.bind();
+ const int verticesSize = vertices.count() * 3 * sizeof(GLfloat);
+ vbo.allocate(verticesSize * 2);
+ vbo.write(0, vertices.constData(), verticesSize);
+ vbo.write(verticesSize, normals.constData(), verticesSize);
+
m_elapsed.start();
}
diff --git a/examples/opengl/threadedqopenglwidget/glwidget.h b/examples/opengl/threadedqopenglwidget/glwidget.h
index 9d746e681b..8319faf322 100644
--- a/examples/opengl/threadedqopenglwidget/glwidget.h
+++ b/examples/opengl/threadedqopenglwidget/glwidget.h
@@ -44,6 +44,7 @@
#include <QOpenGLWidget>
#include <QOpenGLFunctions>
#include <QOpenGLShaderProgram>
+#include <QOpenGLBuffer>
#include <QVector3D>
#include <QMatrix4x4>
#include <QThread>
@@ -83,6 +84,7 @@ private:
QVector<QVector3D> vertices;
QVector<QVector3D> normals;
QOpenGLShaderProgram program;
+ QOpenGLBuffer vbo;
int vertexAttr;
int normalAttr;
int matrixUniform;
diff --git a/examples/opengl/threadedqopenglwidget/main.cpp b/examples/opengl/threadedqopenglwidget/main.cpp
index 046a24d576..75b7f5e46f 100644
--- a/examples/opengl/threadedqopenglwidget/main.cpp
+++ b/examples/opengl/threadedqopenglwidget/main.cpp
@@ -40,6 +40,7 @@
#include <QApplication>
#include <QMainWindow>
+#include <QSurfaceFormat>
#include "mainwindow.h"
#include "glwidget.h"
@@ -47,6 +48,10 @@ int main( int argc, char ** argv )
{
QApplication a( argc, argv );
+ QSurfaceFormat format;
+ format.setDepthBufferSize(16);
+ QSurfaceFormat::setDefaultFormat(format);
+
// Two top-level windows with two QOpenGLWidget children in each.
// The rendering for the four QOpenGLWidgets happens on four separate threads.
MainWindow mw1;