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authorAndy Nichols <andy.nichols@theqtcompany.com>2015-10-14 17:03:33 +0200
committerAndy Nichols <andy.nichols@theqtcompany.com>2015-10-26 16:29:25 +0000
commit3b447ae1f3b60794bdceaa4c590751a97b43bd1b (patch)
tree60a548e3154a5209f0a3d780f4c29ad12849c25d /mkspecs/features/exclusive_builds.prf
parent30d02f468fd3d85189c4afc6f84c1015927f43de (diff)
Add qgltf support to qmake
qgltf is a tool provided by the Qt3D module that enables 3D assets to be defined in qmake project files, and have them converted to an efficient binary format at build time. The qmake feature will convert all 3D assets specified by the QT3D_MODELS variable to the qgltf format and add the new model asset to the project as a Qt resource file. Change-Id: If7250d6f23a06254b1ed0e408057723763aad8c8 Reviewed-by: Oswald Buddenhagen <oswald.buddenhagen@theqtcompany.com>
Diffstat (limited to 'mkspecs/features/exclusive_builds.prf')
-rw-r--r--mkspecs/features/exclusive_builds.prf3
1 files changed, 2 insertions, 1 deletions
diff --git a/mkspecs/features/exclusive_builds.prf b/mkspecs/features/exclusive_builds.prf
index 4d88dcd15e..5d06198ae4 100644
--- a/mkspecs/features/exclusive_builds.prf
+++ b/mkspecs/features/exclusive_builds.prf
@@ -34,4 +34,5 @@ defineTest(addExclusiveBuilds) {
}
# Default directories to process
-QMAKE_DIR_REPLACE = OBJECTS_DIR MOC_DIR RCC_DIR PRECOMPILED_DIR DESTDIR
+QMAKE_DIR_REPLACE = OBJECTS_DIR MOC_DIR RCC_DIR PRECOMPILED_DIR QGLTF_DIR DESTDIR
+QMAKE_DIR_REPLACE_SANE += QGLTF_DIR