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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2016-11-10 12:33:39 +0100
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2016-11-14 11:08:46 +0000
commit104e6d0f5427f5ebaab106b1651eb76c4c56df98 (patch)
tree1f367adbc0a21450df507c0ecf99813f5d751202 /mkspecs/features/uikit/xcodebuild.prf
parent8d6522ddd0dcc90e0551f87be9d1a6452f365548 (diff)
Freetype: Disable outline drawing when drawing to pixmap cache
When we are anyway caching the rendered glyphs in a texture, like when doing native text rendering in the scene graph, the outline drawing fallback does not make sense. In fact, when used together with a dpr scale factor, it would cause text to be blurry, since it would first render the QPainterPath at the set pixel size and then scale the image. In practice, there isn't any real clients of the internal outline_drawing property in the Freetype engine anymore, since this is now handled independently of the font engines in the QPaintEngineEx::shouldDrawCachedGlyphs(), but in case we at any point would want to be compatible with the X11 paint engine again, we might as well keep it around. Task-number: QTBUG-55856 Change-Id: Ie090c596fe5cda2b598fa152a488881d50f86d2c Reviewed-by: Lars Knoll <lars.knoll@qt.io>
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