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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2016-10-17 13:35:45 +0200
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@qt.io>2016-10-17 15:39:42 +0000
commitce2ae6ebd8cfebf9edbb0b5653e80de029669548 (patch)
tree4ca507b319b6afb25d027e59fac6dbc03cdde0c5 /mkspecs
parent9d696af6cd45ee95c155829999b8184229f9bc72 (diff)
Windows: Fix rendering of MingLiU fonts at some scales
At certain sizes and scales, GDI will clip away the bottom line of pixels when rendering the MingLiU fonts. Since DirectWrite renders it correctly, we force the use of DirectWrite in this case. This also requires supporting classic GDI rendering in the DirectWrite engine, to make sure the rendering still looks correct. Note that this does not cover the corner case where the font is loaded directly from data with QRawFont. [ChangeLog][QtGui][Windows] Fixed rendering error when using the MingLiU fonts at certain combinations of pixel size and scale. Task-number: QTBUG-49346 Change-Id: Ie026c0d5932717858c4536dae077013eb6a1eafc Reviewed-by: Konstantin Ritt <ritt.ks@gmail.com> Reviewed-by: Simon Hausmann <simon.hausmann@qt.io>
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