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authorAndrew Knight <andrew.knight@theqtcompany.com>2014-11-14 10:52:01 +0200
committerJani Heikkinen <jani.heikkinen@theqtcompany.com>2014-11-14 19:01:38 +0100
commitc6df5fe3ed0f2a722931be098914978cf17a666f (patch)
tree23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/include/GLSLANG/ShaderVars.h
parent32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff)
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed: 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch Removed because it is no longer possible to build ANGLE with MSVC2008 0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch Removed because the minimum version of MinGW moved to 4.8.2 0005-Fix-build-when-SSE2-is-not-available.patch Removed because it was fixed upstream 0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch Removed because older versions of MinGW are not supported 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch Removed because it was fixed upstream Task-number: QTBUG-41903 Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/include/GLSLANG/ShaderVars.h')
-rw-r--r--src/3rdparty/angle/include/GLSLANG/ShaderVars.h64
1 files changed, 63 insertions, 1 deletions
diff --git a/src/3rdparty/angle/include/GLSLANG/ShaderVars.h b/src/3rdparty/angle/include/GLSLANG/ShaderVars.h
index 9c38647dda..da21c3e76e 100644
--- a/src/3rdparty/angle/include/GLSLANG/ShaderVars.h
+++ b/src/3rdparty/angle/include/GLSLANG/ShaderVars.h
@@ -52,6 +52,21 @@ struct COMPILER_EXPORT ShaderVariable
unsigned int elementCount() const { return std::max(1u, arraySize); }
bool isStruct() const { return !fields.empty(); }
+ // All of the shader's variables are described using nested data
+ // structures. This is needed in order to disambiguate similar looking
+ // types, such as two structs containing the same fields, but in
+ // different orders. "findInfoByMappedName" provides an easy query for
+ // users to dive into the data structure and fetch the unique variable
+ // instance corresponding to a dereferencing chain of the top-level
+ // variable.
+ // Given a mapped name like 'a[0].b.c[0]', return the ShaderVariable
+ // that defines 'c' in |leafVar|, and the original name 'A[0].B.C[0]'
+ // in |originalName|, based on the assumption that |this| defines 'a'.
+ // If no match is found, return false.
+ bool findInfoByMappedName(const std::string &mappedFullName,
+ const ShaderVariable **leafVar,
+ std::string* originalFullName) const;
+
GLenum type;
GLenum precision;
std::string name;
@@ -60,6 +75,16 @@ struct COMPILER_EXPORT ShaderVariable
bool staticUse;
std::vector<ShaderVariable> fields;
std::string structName;
+
+ protected:
+ bool isSameVariableAtLinkTime(const ShaderVariable &other,
+ bool matchPrecision) const;
+
+ bool operator==(const ShaderVariable &other) const;
+ bool operator!=(const ShaderVariable &other) const
+ {
+ return !operator==(other);
+ }
};
struct COMPILER_EXPORT Uniform : public ShaderVariable
@@ -68,6 +93,16 @@ struct COMPILER_EXPORT Uniform : public ShaderVariable
~Uniform();
Uniform(const Uniform &other);
Uniform &operator=(const Uniform &other);
+ bool operator==(const Uniform &other) const;
+ bool operator!=(const Uniform &other) const
+ {
+ return !operator==(other);
+ }
+
+ // Decide whether two uniforms are the same at shader link time,
+ // assuming one from vertex shader and the other from fragment shader.
+ // See GLSL ES Spec 3.00.3, sec 4.3.5.
+ bool isSameUniformAtLinkTime(const Uniform &other) const;
};
struct COMPILER_EXPORT Attribute : public ShaderVariable
@@ -76,6 +111,11 @@ struct COMPILER_EXPORT Attribute : public ShaderVariable
~Attribute();
Attribute(const Attribute &other);
Attribute &operator=(const Attribute &other);
+ bool operator==(const Attribute &other) const;
+ bool operator!=(const Attribute &other) const
+ {
+ return !operator==(other);
+ }
int location;
};
@@ -86,6 +126,18 @@ struct COMPILER_EXPORT InterfaceBlockField : public ShaderVariable
~InterfaceBlockField();
InterfaceBlockField(const InterfaceBlockField &other);
InterfaceBlockField &operator=(const InterfaceBlockField &other);
+ bool operator==(const InterfaceBlockField &other) const;
+ bool operator!=(const InterfaceBlockField &other) const
+ {
+ return !operator==(other);
+ }
+
+ // Decide whether two InterfaceBlock fields are the same at shader
+ // link time, assuming one from vertex shader and the other from
+ // fragment shader.
+ // See GLSL ES Spec 3.00.3, sec 4.3.7.
+ bool isSameInterfaceBlockFieldAtLinkTime(
+ const InterfaceBlockField &other) const;
bool isRowMajorLayout;
};
@@ -94,8 +146,18 @@ struct COMPILER_EXPORT Varying : public ShaderVariable
{
Varying();
~Varying();
- Varying(const Varying &other);
+ Varying(const Varying &otherg);
Varying &operator=(const Varying &other);
+ bool operator==(const Varying &other) const;
+ bool operator!=(const Varying &other) const
+ {
+ return !operator==(other);
+ }
+
+ // Decide whether two varyings are the same at shader link time,
+ // assuming one from vertex shader and the other from fragment shader.
+ // See GLSL ES Spec 3.00.3, sec 4.3.9.
+ bool isSameVaryingAtLinkTime(const Varying &other) const;
InterpolationType interpolation;
bool isInvariant;