diff options
author | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 12:59:44 +0300 |
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committer | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 16:43:22 +0200 |
commit | a6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch) | |
tree | cb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/common/mathutil.h | |
parent | 14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff) |
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/common/mathutil.h')
-rw-r--r-- | src/3rdparty/angle/src/common/mathutil.h | 545 |
1 files changed, 545 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/common/mathutil.h b/src/3rdparty/angle/src/common/mathutil.h new file mode 100644 index 0000000000..f32663fa02 --- /dev/null +++ b/src/3rdparty/angle/src/common/mathutil.h @@ -0,0 +1,545 @@ +// +// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// mathutil.h: Math and bit manipulation functions. + +#ifndef LIBGLESV2_MATHUTIL_H_ +#define LIBGLESV2_MATHUTIL_H_ + +#include "common/debug.h" +#include "common/platform.h" + +#include <limits> +#include <algorithm> +#include <string.h> + +namespace gl +{ + +const unsigned int Float32One = 0x3F800000; +const unsigned short Float16One = 0x3C00; + +struct Vector4 +{ + Vector4() {} + Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {} + + float x; + float y; + float z; + float w; +}; + +inline bool isPow2(int x) +{ + return (x & (x - 1)) == 0 && (x != 0); +} + +inline int log2(int x) +{ + int r = 0; + while ((x >> r) > 1) r++; + return r; +} + +inline unsigned int ceilPow2(unsigned int x) +{ + if (x != 0) x--; + x |= x >> 1; + x |= x >> 2; + x |= x >> 4; + x |= x >> 8; + x |= x >> 16; + x++; + + return x; +} + +inline int clampToInt(unsigned int x) +{ + return static_cast<int>(std::min(x, static_cast<unsigned int>(std::numeric_limits<int>::max()))); +} + +template <typename DestT, typename SrcT> +inline DestT clampCast(SrcT value) +{ + // This assumes SrcT can properly represent DestT::min/max + // Unfortunately we can't use META_ASSERT without C++11 constexpr support + ASSERT(static_cast<DestT>(static_cast<SrcT>(std::numeric_limits<DestT>::min())) == std::numeric_limits<DestT>::min()); + ASSERT(static_cast<DestT>(static_cast<SrcT>(std::numeric_limits<DestT>::max())) == std::numeric_limits<DestT>::max()); + + SrcT lo = static_cast<SrcT>(std::numeric_limits<DestT>::min()); + SrcT hi = static_cast<SrcT>(std::numeric_limits<DestT>::max()); + return static_cast<DestT>(value > lo ? (value > hi ? hi : value) : lo); +} + +template<typename T, typename MIN, typename MAX> +inline T clamp(T x, MIN min, MAX max) +{ + // Since NaNs fail all comparison tests, a NaN value will default to min + return x > min ? (x > max ? max : x) : min; +} + +inline float clamp01(float x) +{ + return clamp(x, 0.0f, 1.0f); +} + +template<const int n> +inline unsigned int unorm(float x) +{ + const unsigned int max = 0xFFFFFFFF >> (32 - n); + + if (x > 1) + { + return max; + } + else if (x < 0) + { + return 0; + } + else + { + return (unsigned int)(max * x + 0.5f); + } +} + +inline bool supportsSSE2() +{ +#ifdef ANGLE_PLATFORM_WINDOWS + static bool checked = false; + static bool supports = false; + + if (checked) + { + return supports; + } + +#if defined(_M_IX86) || defined(_M_AMD64) // ARM doesn't provide __cpuid() + int info[4]; + __cpuid(info, 0); + + if (info[0] >= 1) + { + __cpuid(info, 1); + + supports = (info[3] >> 26) & 1; + } +#endif + + checked = true; + + return supports; +#else + UNIMPLEMENTED(); + return false; +#endif +} + +template <typename destType, typename sourceType> +destType bitCast(const sourceType &source) +{ + size_t copySize = std::min(sizeof(destType), sizeof(sourceType)); + destType output; + memcpy(&output, &source, copySize); + return output; +} + +inline unsigned short float32ToFloat16(float fp32) +{ + unsigned int fp32i = (unsigned int&)fp32; + unsigned int sign = (fp32i & 0x80000000) >> 16; + unsigned int abs = fp32i & 0x7FFFFFFF; + + if(abs > 0x47FFEFFF) // Infinity + { + return sign | 0x7FFF; + } + else if(abs < 0x38800000) // Denormal + { + unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000; + int e = 113 - (abs >> 23); + + if(e < 24) + { + abs = mantissa >> e; + } + else + { + abs = 0; + } + + return sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13; + } + else + { + return sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13; + } +} + +float float16ToFloat32(unsigned short h); + +unsigned int convertRGBFloatsTo999E5(float red, float green, float blue); +void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float *blue); + +inline unsigned short float32ToFloat11(float fp32) +{ + const unsigned int float32MantissaMask = 0x7FFFFF; + const unsigned int float32ExponentMask = 0x7F800000; + const unsigned int float32SignMask = 0x80000000; + const unsigned int float32ValueMask = ~float32SignMask; + const unsigned int float32ExponentFirstBit = 23; + const unsigned int float32ExponentBias = 127; + + const unsigned short float11Max = 0x7BF; + const unsigned short float11MantissaMask = 0x3F; + const unsigned short float11ExponentMask = 0x7C0; + const unsigned short float11BitMask = 0x7FF; + const unsigned int float11ExponentBias = 14; + + const unsigned int float32Maxfloat11 = 0x477E0000; + const unsigned int float32Minfloat11 = 0x38800000; + + const unsigned int float32Bits = bitCast<unsigned int>(fp32); + const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask; + + unsigned int float32Val = float32Bits & float32ValueMask; + + if ((float32Val & float32ExponentMask) == float32ExponentMask) + { + // INF or NAN + if ((float32Val & float32MantissaMask) != 0) + { + return float11ExponentMask | (((float32Val >> 17) | (float32Val >> 11) | (float32Val >> 6) | (float32Val)) & float11MantissaMask); + } + else if (float32Sign) + { + // -INF is clamped to 0 since float11 is positive only + return 0; + } + else + { + return float11ExponentMask; + } + } + else if (float32Sign) + { + // float11 is positive only, so clamp to zero + return 0; + } + else if (float32Val > float32Maxfloat11) + { + // The number is too large to be represented as a float11, set to max + return float11Max; + } + else + { + if (float32Val < float32Minfloat11) + { + // The number is too small to be represented as a normalized float11 + // Convert it to a denormalized value. + const unsigned int shift = (float32ExponentBias - float11ExponentBias) - (float32Val >> float32ExponentFirstBit); + float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift; + } + else + { + // Rebias the exponent to represent the value as a normalized float11 + float32Val += 0xC8000000; + } + + return ((float32Val + 0xFFFF + ((float32Val >> 17) & 1)) >> 17) & float11BitMask; + } +} + +inline unsigned short float32ToFloat10(float fp32) +{ + const unsigned int float32MantissaMask = 0x7FFFFF; + const unsigned int float32ExponentMask = 0x7F800000; + const unsigned int float32SignMask = 0x80000000; + const unsigned int float32ValueMask = ~float32SignMask; + const unsigned int float32ExponentFirstBit = 23; + const unsigned int float32ExponentBias = 127; + + const unsigned short float10Max = 0x3DF; + const unsigned short float10MantissaMask = 0x1F; + const unsigned short float10ExponentMask = 0x3E0; + const unsigned short float10BitMask = 0x3FF; + const unsigned int float10ExponentBias = 14; + + const unsigned int float32Maxfloat10 = 0x477C0000; + const unsigned int float32Minfloat10 = 0x38800000; + + const unsigned int float32Bits = bitCast<unsigned int>(fp32); + const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask; + + unsigned int float32Val = float32Bits & float32ValueMask; + + if ((float32Val & float32ExponentMask) == float32ExponentMask) + { + // INF or NAN + if ((float32Val & float32MantissaMask) != 0) + { + return float10ExponentMask | (((float32Val >> 18) | (float32Val >> 13) | (float32Val >> 3) | (float32Val)) & float10MantissaMask); + } + else if (float32Sign) + { + // -INF is clamped to 0 since float11 is positive only + return 0; + } + else + { + return float10ExponentMask; + } + } + else if (float32Sign) + { + // float10 is positive only, so clamp to zero + return 0; + } + else if (float32Val > float32Maxfloat10) + { + // The number is too large to be represented as a float11, set to max + return float10Max; + } + else + { + if (float32Val < float32Minfloat10) + { + // The number is too small to be represented as a normalized float11 + // Convert it to a denormalized value. + const unsigned int shift = (float32ExponentBias - float10ExponentBias) - (float32Val >> float32ExponentFirstBit); + float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift; + } + else + { + // Rebias the exponent to represent the value as a normalized float11 + float32Val += 0xC8000000; + } + + return ((float32Val + 0x1FFFF + ((float32Val >> 18) & 1)) >> 18) & float10BitMask; + } +} + +inline float float11ToFloat32(unsigned short fp11) +{ + unsigned short exponent = (fp11 >> 6) & 0x1F; + unsigned short mantissa = fp11 & 0x3F; + + if (exponent == 0x1F) + { + // INF or NAN + return bitCast<float>(0x7f800000 | (mantissa << 17)); + } + else + { + if (exponent != 0) + { + // normalized + } + else if (mantissa != 0) + { + // The value is denormalized + exponent = 1; + + do + { + exponent--; + mantissa <<= 1; + } + while ((mantissa & 0x40) == 0); + + mantissa = mantissa & 0x3F; + } + else // The value is zero + { + exponent = -112; + } + + return bitCast<float>(((exponent + 112) << 23) | (mantissa << 17)); + } +} + +inline float float10ToFloat32(unsigned short fp11) +{ + unsigned short exponent = (fp11 >> 5) & 0x1F; + unsigned short mantissa = fp11 & 0x1F; + + if (exponent == 0x1F) + { + // INF or NAN + return bitCast<float>(0x7f800000 | (mantissa << 17)); + } + else + { + if (exponent != 0) + { + // normalized + } + else if (mantissa != 0) + { + // The value is denormalized + exponent = 1; + + do + { + exponent--; + mantissa <<= 1; + } + while ((mantissa & 0x20) == 0); + + mantissa = mantissa & 0x1F; + } + else // The value is zero + { + exponent = -112; + } + + return bitCast<float>(((exponent + 112) << 23) | (mantissa << 18)); + } +} + +template <typename T> +inline float normalizedToFloat(T input) +{ + META_ASSERT(std::numeric_limits<T>::is_integer); + + const float inverseMax = 1.0f / std::numeric_limits<T>::max(); + return input * inverseMax; +} + +template <unsigned int inputBitCount, typename T> +inline float normalizedToFloat(T input) +{ + META_ASSERT(std::numeric_limits<T>::is_integer); + META_ASSERT(inputBitCount < (sizeof(T) * 8)); + + const float inverseMax = 1.0f / ((1 << inputBitCount) - 1); + return input * inverseMax; +} + +template <typename T> +inline T floatToNormalized(float input) +{ + return std::numeric_limits<T>::max() * input + 0.5f; +} + +template <unsigned int outputBitCount, typename T> +inline T floatToNormalized(float input) +{ + META_ASSERT(outputBitCount < (sizeof(T) * 8)); + return ((1 << outputBitCount) - 1) * input + 0.5f; +} + +template <unsigned int inputBitCount, unsigned int inputBitStart, typename T> +inline T getShiftedData(T input) +{ + META_ASSERT(inputBitCount + inputBitStart <= (sizeof(T) * 8)); + const T mask = (1 << inputBitCount) - 1; + return (input >> inputBitStart) & mask; +} + +template <unsigned int inputBitCount, unsigned int inputBitStart, typename T> +inline T shiftData(T input) +{ + META_ASSERT(inputBitCount + inputBitStart <= (sizeof(T) * 8)); + const T mask = (1 << inputBitCount) - 1; + return (input & mask) << inputBitStart; +} + + +inline unsigned char average(unsigned char a, unsigned char b) +{ + return ((a ^ b) >> 1) + (a & b); +} + +inline signed char average(signed char a, signed char b) +{ + return ((short)a + (short)b) / 2; +} + +inline unsigned short average(unsigned short a, unsigned short b) +{ + return ((a ^ b) >> 1) + (a & b); +} + +inline signed short average(signed short a, signed short b) +{ + return ((int)a + (int)b) / 2; +} + +inline unsigned int average(unsigned int a, unsigned int b) +{ + return ((a ^ b) >> 1) + (a & b); +} + +inline signed int average(signed int a, signed int b) +{ + return ((long long)a + (long long)b) / 2; +} + +inline float average(float a, float b) +{ + return (a + b) * 0.5f; +} + +inline unsigned short averageHalfFloat(unsigned short a, unsigned short b) +{ + return float32ToFloat16((float16ToFloat32(a) + float16ToFloat32(b)) * 0.5f); +} + +inline unsigned int averageFloat11(unsigned int a, unsigned int b) +{ + return float32ToFloat11((float11ToFloat32(a) + float11ToFloat32(b)) * 0.5f); +} + +inline unsigned int averageFloat10(unsigned int a, unsigned int b) +{ + return float32ToFloat10((float10ToFloat32(a) + float10ToFloat32(b)) * 0.5f); +} + +} + +namespace rx +{ + +struct Range +{ + Range() {} + Range(int lo, int hi) : start(lo), end(hi) { ASSERT(lo <= hi); } + + int start; + int end; +}; + +template <typename T> +T roundUp(const T value, const T alignment) +{ + return value + alignment - 1 - (value - 1) % alignment; +} + +template <class T> +inline bool IsUnsignedAdditionSafe(T lhs, T rhs) +{ + META_ASSERT(!std::numeric_limits<T>::is_signed); + return (rhs <= std::numeric_limits<T>::max() - lhs); +} + +template <class T> +inline bool IsUnsignedMultiplicationSafe(T lhs, T rhs) +{ + META_ASSERT(!std::numeric_limits<T>::is_signed); + return (lhs == T(0) || rhs == T(0) || (rhs <= std::numeric_limits<T>::max() / lhs)); +} + +template <class SmallIntT, class BigIntT> +inline bool IsIntegerCastSafe(BigIntT bigValue) +{ + return (static_cast<BigIntT>(static_cast<SmallIntT>(bigValue)) == bigValue); +} + +} + +#endif // LIBGLESV2_MATHUTIL_H_ |