diff options
author | Simon Hausmann <simon.hausmann@digia.com> | 2014-02-28 13:13:16 +0100 |
---|---|---|
committer | Simon Hausmann <simon.hausmann@digia.com> | 2014-02-28 13:14:15 +0100 |
commit | 846cc4c75cc06def67e831c8cb3c9edaef24f8f0 (patch) | |
tree | cf8cd76a5a610a6264583148b2c0549f7514dde3 /src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp | |
parent | 9e4a215a2569a04010292c8718d0f0569bc06c12 (diff) | |
parent | 0d0fb04d505d105fb4b2fc71d68f729ce670b12e (diff) |
Merge remote-tracking branch 'origin/stable' into dev
Conflicts:
src/network/access/qhttpthreaddelegate.cpp
Change-Id: Ia15372687c93cd585967b006c0baaac3a5f29e91
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp')
-rw-r--r-- | src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp new file mode 100644 index 0000000000..6688d7f362 --- /dev/null +++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp @@ -0,0 +1,44 @@ +// +// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +#include "compiler/translator/TranslatorGLSL.h" + +#include "compiler/translator/OutputGLSL.h" +#include "compiler/translator/VersionGLSL.h" + +static void writeVersion(ShShaderType type, TIntermNode* root, + TInfoSinkBase& sink) { + TVersionGLSL versionGLSL(type); + root->traverse(&versionGLSL); + int version = versionGLSL.getVersion(); + // We need to write version directive only if it is greater than 110. + // If there is no version directive in the shader, 110 is implied. + if (version > 110) { + sink << "#version " << version << "\n"; + } +} + +TranslatorGLSL::TranslatorGLSL(ShShaderType type, ShShaderSpec spec) + : TCompiler(type, spec) { +} + +void TranslatorGLSL::translate(TIntermNode* root) { + TInfoSinkBase& sink = getInfoSink().obj; + + // Write GLSL version. + writeVersion(getShaderType(), root, sink); + + // Write emulated built-in functions if needed. + getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition( + sink, false); + + // Write array bounds clamping emulation if needed. + getArrayBoundsClamper().OutputClampingFunctionDefinition(sink); + + // Write translated shader. + TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable()); + root->traverse(&outputGLSL); +} |