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authorSimon Hausmann <simon.hausmann@digia.com>2014-02-28 13:13:16 +0100
committerSimon Hausmann <simon.hausmann@digia.com>2014-02-28 13:14:15 +0100
commit846cc4c75cc06def67e831c8cb3c9edaef24f8f0 (patch)
treecf8cd76a5a610a6264583148b2c0549f7514dde3 /src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
parent9e4a215a2569a04010292c8718d0f0569bc06c12 (diff)
parent0d0fb04d505d105fb4b2fc71d68f729ce670b12e (diff)
Merge remote-tracking branch 'origin/stable' into dev
Conflicts: src/network/access/qhttpthreaddelegate.cpp Change-Id: Ia15372687c93cd585967b006c0baaac3a5f29e91
Diffstat (limited to 'src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp')
-rw-r--r--src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp44
1 files changed, 44 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
new file mode 100644
index 0000000000..6688d7f362
--- /dev/null
+++ b/src/3rdparty/angle/src/compiler/translator/TranslatorGLSL.cpp
@@ -0,0 +1,44 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/TranslatorGLSL.h"
+
+#include "compiler/translator/OutputGLSL.h"
+#include "compiler/translator/VersionGLSL.h"
+
+static void writeVersion(ShShaderType type, TIntermNode* root,
+ TInfoSinkBase& sink) {
+ TVersionGLSL versionGLSL(type);
+ root->traverse(&versionGLSL);
+ int version = versionGLSL.getVersion();
+ // We need to write version directive only if it is greater than 110.
+ // If there is no version directive in the shader, 110 is implied.
+ if (version > 110) {
+ sink << "#version " << version << "\n";
+ }
+}
+
+TranslatorGLSL::TranslatorGLSL(ShShaderType type, ShShaderSpec spec)
+ : TCompiler(type, spec) {
+}
+
+void TranslatorGLSL::translate(TIntermNode* root) {
+ TInfoSinkBase& sink = getInfoSink().obj;
+
+ // Write GLSL version.
+ writeVersion(getShaderType(), root, sink);
+
+ // Write emulated built-in functions if needed.
+ getBuiltInFunctionEmulator().OutputEmulatedFunctionDefinition(
+ sink, false);
+
+ // Write array bounds clamping emulation if needed.
+ getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
+
+ // Write translated shader.
+ TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(), getSymbolTable());
+ root->traverse(&outputGLSL);
+}