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author | Tobias Hunger <tobias.hunger@qt.io> | 2019-04-16 16:32:08 +0200 |
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committer | Tobias Hunger <tobias.hunger@qt.io> | 2019-04-16 16:32:08 +0200 |
commit | 6630937e63ae5797487b86743a7733c8ae5cc42c (patch) | |
tree | 3d53dacf6430f9099e1fb20835881205de674961 /src/3rdparty/angle/src/libANGLE/Thread.cpp | |
parent | 37ed6dae00640f9cc980ffda05347c12a7eb5d7e (diff) | |
parent | c7af193d2e49e9f10b86262e63d8d13abf72b5cf (diff) |
Merge commit 'dev' into 'wip/cmake-merge'
Change-Id: I176c40d031be26a1dd1cf08843e448a660598783
Diffstat (limited to 'src/3rdparty/angle/src/libANGLE/Thread.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libANGLE/Thread.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libANGLE/Thread.cpp b/src/3rdparty/angle/src/libANGLE/Thread.cpp new file mode 100644 index 0000000000..d346db1fa2 --- /dev/null +++ b/src/3rdparty/angle/src/libANGLE/Thread.cpp @@ -0,0 +1,91 @@ +// +// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Thread.cpp : Defines the Thread class which represents a global EGL thread. + +#include "libANGLE/Thread.h" + +#include "libANGLE/Context.h" +#include "libANGLE/Error.h" + +namespace egl +{ +Thread::Thread() + : mError(EGL_SUCCESS), + mAPI(EGL_OPENGL_ES_API), + mContext(static_cast<gl::Context *>(EGL_NO_CONTEXT)) +{ +} + +void Thread::setError(const Error &error) +{ + mError = error.getCode(); +} + +EGLint Thread::getError() const +{ + return mError; +} + +void Thread::setAPI(EGLenum api) +{ + mAPI = api; +} + +EGLenum Thread::getAPI() const +{ + return mAPI; +} + +void Thread::setCurrent(gl::Context *context) +{ + mContext = context; +} + +Surface *Thread::getCurrentDrawSurface() const +{ + if (mContext) + { + return mContext->getCurrentDrawSurface(); + } + return nullptr; +} + +Surface *Thread::getCurrentReadSurface() const +{ + if (mContext) + { + return mContext->getCurrentReadSurface(); + } + return nullptr; +} + +gl::Context *Thread::getContext() const +{ + return mContext; +} + +gl::Context *Thread::getValidContext() const +{ + if (mContext && mContext->isContextLost()) + { + mContext->handleError(gl::OutOfMemory() << "Context has been lost."); + return nullptr; + } + + return mContext; +} + +Display *Thread::getCurrentDisplay() const +{ + if (mContext) + { + return mContext->getCurrentDisplay(); + } + return nullptr; +} + +} // namespace egl |