summaryrefslogtreecommitdiffstats
path: root/src/3rdparty/angle/src/libGLESv2/Buffer.h
diff options
context:
space:
mode:
authorJason Barron <jason.barron@digia.com>2012-10-15 14:16:51 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2012-10-24 02:29:15 +0200
commite0c0e83fd5534b24f18d5e02a453182df54933e0 (patch)
treeb0277ef33d668f49a02203de2c99b1cfbaad5291 /src/3rdparty/angle/src/libGLESv2/Buffer.h
parent84d09214bc54b4a0cf9860aa27e78ae27bfd69f9 (diff)
Add ANGLE as a 3rdparty library to Qt.
ANGLE is a component that implements the OpenGL ES 2.0 API on top of DirectX 9. See the following for more info: http://code.google.com/p/angleproject/ ANGLE is now the default configuration on Windows. If you want to use desktop OpenGL, you should build Qt with the following configure options: -opengl desktop To configure Qt to use another OpenGL ES 2 implementation, you should use: -opengl es2 -no-angle Task-number: QTBUG-24207 Change-Id: Iefcbeaa37ed920f431729749ab8333b248fe5134 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Buffer.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Buffer.h61
1 files changed, 61 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Buffer.h b/src/3rdparty/angle/src/libGLESv2/Buffer.h
new file mode 100644
index 0000000000..7019c4e160
--- /dev/null
+++ b/src/3rdparty/angle/src/libGLESv2/Buffer.h
@@ -0,0 +1,61 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or
+// index data. Implements GL buffer objects and related functionality.
+// [OpenGL ES 2.0.24] section 2.9 page 21.
+
+#ifndef LIBGLESV2_BUFFER_H_
+#define LIBGLESV2_BUFFER_H_
+
+#include <cstddef>
+#include <vector>
+
+#define GL_APICALL
+#include <GLES2/gl2.h>
+
+#include "common/angleutils.h"
+#include "common/RefCountObject.h"
+
+namespace gl
+{
+class StaticVertexBuffer;
+class StaticIndexBuffer;
+
+class Buffer : public RefCountObject
+{
+ public:
+ explicit Buffer(GLuint id);
+
+ virtual ~Buffer();
+
+ void bufferData(const void *data, GLsizeiptr size, GLenum usage);
+ void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset);
+
+ void *data() { return mContents; }
+ size_t size() const { return mSize; }
+ GLenum usage() const { return mUsage; }
+
+ StaticVertexBuffer *getStaticVertexBuffer();
+ StaticIndexBuffer *getStaticIndexBuffer();
+ void invalidateStaticData();
+ void promoteStaticUsage(int dataSize);
+
+ private:
+ DISALLOW_COPY_AND_ASSIGN(Buffer);
+
+ GLubyte *mContents;
+ GLsizeiptr mSize;
+ GLenum mUsage;
+
+ StaticVertexBuffer *mStaticVertexBuffer;
+ StaticIndexBuffer *mStaticIndexBuffer;
+ GLsizeiptr mUnmodifiedDataUse;
+};
+
+}
+
+#endif // LIBGLESV2_BUFFER_H_