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authorAndrew Knight <andrew.knight@digia.com>2014-08-05 12:59:44 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-08-05 16:43:22 +0200
commita6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch)
treecb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp
parent14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff)
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous bug fixes, and several potentially useful vendor extensions. All patches have been rebased. The following changes are noted: 0000-General-fixes-for-ANGLE-2.1.patch contains compile fixes for the new ANGLE 0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch has incorporated patch 0015. 0007-Make-DX9-DX11-mutually-exclusive.patch has been removed as it was fixed upstream. 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch has been moved up to fill the patch number gap. 0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch now contains patch 0014 and 0017. 0013-ANGLE-Allow-for-universal-program-binaries.patch has been removed as it is no longer relevant. 0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch has been merged with patch 0010. 0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch has been merged with patch 0004. 0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch has been removed and will be replaced by a follow-up patch using a different technique. 0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch has been merged with patch 0010. 0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch has been removed and will be replaced by a follow-up patch extending the EGL_ANGLE_window_fixed_size extension. 0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch is now patch 0007. [ChangeLog][Third-party libraries] ANGLE has been upgraded to version 2.1, bringing partial support for OpenGL ES3 over Direct3D 11, numerous bug fixes, and several new vendor extensions. Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp118
1 files changed, 113 insertions, 5 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp
index 58dd44fd95..3606532404 100644
--- a/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/ResourceManager.cpp
@@ -1,6 +1,6 @@
#include "precompiled.h"
//
-// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
@@ -15,6 +15,9 @@
#include "libGLESv2/Renderbuffer.h"
#include "libGLESv2/Shader.h"
#include "libGLESv2/Texture.h"
+#include "libGLESv2/Sampler.h"
+#include "libGLESv2/Fence.h"
+#include "libGLESv2/renderer/Renderer.h"
namespace gl
{
@@ -50,6 +53,16 @@ ResourceManager::~ResourceManager()
{
deleteTexture(mTextureMap.begin()->first);
}
+
+ while (!mSamplerMap.empty())
+ {
+ deleteSampler(mSamplerMap.begin()->first);
+ }
+
+ while (!mFenceSyncMap.empty())
+ {
+ deleteFenceSync(mFenceSyncMap.begin()->first);
+ }
}
void ResourceManager::addRef()
@@ -123,6 +136,26 @@ GLuint ResourceManager::createRenderbuffer()
return handle;
}
+// Returns an unused sampler name
+GLuint ResourceManager::createSampler()
+{
+ GLuint handle = mSamplerHandleAllocator.allocate();
+
+ mSamplerMap[handle] = NULL;
+
+ return handle;
+}
+
+// Returns the next unused fence name, and allocates the fence
+GLuint ResourceManager::createFenceSync()
+{
+ GLuint handle = mFenceSyncHandleAllocator.allocate();
+
+ mFenceSyncMap[handle] = new FenceSync(mRenderer, handle);
+
+ return handle;
+}
+
void ResourceManager::deleteBuffer(GLuint buffer)
{
BufferMap::iterator bufferObject = mBufferMap.find(buffer);
@@ -197,6 +230,30 @@ void ResourceManager::deleteRenderbuffer(GLuint renderbuffer)
}
}
+void ResourceManager::deleteSampler(GLuint sampler)
+{
+ auto samplerObject = mSamplerMap.find(sampler);
+
+ if (samplerObject != mSamplerMap.end())
+ {
+ mSamplerHandleAllocator.release(samplerObject->first);
+ if (samplerObject->second) samplerObject->second->release();
+ mSamplerMap.erase(samplerObject);
+ }
+}
+
+void ResourceManager::deleteFenceSync(GLuint fenceSync)
+{
+ auto fenceObjectIt = mFenceSyncMap.find(fenceSync);
+
+ if (fenceObjectIt != mFenceSyncMap.end())
+ {
+ mFenceSyncHandleAllocator.release(fenceObjectIt->first);
+ if (fenceObjectIt->second) fenceObjectIt->second->release();
+ mFenceSyncMap.erase(fenceObjectIt);
+ }
+}
+
Buffer *ResourceManager::getBuffer(unsigned int handle)
{
BufferMap::iterator buffer = mBufferMap.find(handle);
@@ -269,6 +326,34 @@ Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle)
}
}
+Sampler *ResourceManager::getSampler(unsigned int handle)
+{
+ auto sampler = mSamplerMap.find(handle);
+
+ if (sampler == mSamplerMap.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return sampler->second;
+ }
+}
+
+FenceSync *ResourceManager::getFenceSync(unsigned int handle)
+{
+ auto fenceObjectIt = mFenceSyncMap.find(handle);
+
+ if (fenceObjectIt == mFenceSyncMap.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return fenceObjectIt->second;
+ }
+}
+
void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer)
{
mRenderbufferMap[handle] = buffer;
@@ -278,7 +363,7 @@ void ResourceManager::checkBufferAllocation(unsigned int buffer)
{
if (buffer != 0 && !getBuffer(buffer))
{
- Buffer *bufferObject = new Buffer(mRenderer, buffer);
+ Buffer *bufferObject = new Buffer(mRenderer->createBuffer(), buffer);
mBufferMap[buffer] = bufferObject;
bufferObject->addRef();
}
@@ -292,11 +377,19 @@ void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type)
if (type == TEXTURE_2D)
{
- textureObject = new Texture2D(mRenderer, texture);
+ textureObject = new Texture2D(mRenderer->createTexture2D(), texture);
}
else if (type == TEXTURE_CUBE)
{
- textureObject = new TextureCubeMap(mRenderer, texture);
+ textureObject = new TextureCubeMap(mRenderer->createTextureCube(), texture);
+ }
+ else if (type == TEXTURE_3D)
+ {
+ textureObject = new Texture3D(mRenderer->createTexture3D(), texture);
+ }
+ else if (type == TEXTURE_2D_ARRAY)
+ {
+ textureObject = new Texture2DArray(mRenderer->createTexture2DArray(), texture);
}
else
{
@@ -313,10 +406,25 @@ void ResourceManager::checkRenderbufferAllocation(GLuint renderbuffer)
{
if (renderbuffer != 0 && !getRenderbuffer(renderbuffer))
{
- Renderbuffer *renderbufferObject = new Renderbuffer(mRenderer, renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0));
+ Renderbuffer *renderbufferObject = new Renderbuffer(renderbuffer, new Colorbuffer(mRenderer, 0, 0, GL_RGBA4, 0));
mRenderbufferMap[renderbuffer] = renderbufferObject;
renderbufferObject->addRef();
}
}
+void ResourceManager::checkSamplerAllocation(GLuint sampler)
+{
+ if (sampler != 0 && !getSampler(sampler))
+ {
+ Sampler *samplerObject = new Sampler(sampler);
+ mSamplerMap[sampler] = samplerObject;
+ samplerObject->addRef();
+ }
+}
+
+bool ResourceManager::isSampler(GLuint sampler)
+{
+ return mSamplerMap.find(sampler) != mSamplerMap.end();
+}
+
}