diff options
author | Andrew Knight <andrew.knight@theqtcompany.com> | 2014-11-14 10:52:01 +0200 |
---|---|---|
committer | Jani Heikkinen <jani.heikkinen@theqtcompany.com> | 2014-11-14 19:01:38 +0100 |
commit | c6df5fe3ed0f2a722931be098914978cf17a666f (patch) | |
tree | 23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/src/libGLESv2/Shader.cpp | |
parent | 32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff) |
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed:
0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
Removed because it is no longer possible to build ANGLE with MSVC2008
0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
Removed because the minimum version of MinGW moved to 4.8.2
0005-Fix-build-when-SSE2-is-not-available.patch
Removed because it was fixed upstream
0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
Removed because older versions of MinGW are not supported
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
Removed because it was fixed upstream
Task-number: QTBUG-41903
Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Shader.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/Shader.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp index 4cf5251ff9..1cc17a0501 100644 --- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp +++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp @@ -118,9 +118,15 @@ void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) getSourceImpl(mShader->getTranslatedSource(), bufSize, length, buffer); } -void Shader::compile() +void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const { - mCompiled = mShader->compile(mSource); + std::string debugInfo(mShader->getDebugInfo()); + getSourceImpl(debugInfo, bufSize, length, buffer); +} + +void Shader::compile(const gl::Data &data) +{ + mCompiled = mShader->compile(data, mSource); } void Shader::addRef() |