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authorAndrew Knight <andrew.knight@theqtcompany.com>2014-11-14 10:52:01 +0200
committerJani Heikkinen <jani.heikkinen@theqtcompany.com>2014-11-14 19:01:38 +0100
commitc6df5fe3ed0f2a722931be098914978cf17a666f (patch)
tree23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/src/libGLESv2/Shader.cpp
parent32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff)
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed: 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch Removed because it is no longer possible to build ANGLE with MSVC2008 0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch Removed because the minimum version of MinGW moved to 4.8.2 0005-Fix-build-when-SSE2-is-not-available.patch Removed because it was fixed upstream 0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch Removed because older versions of MinGW are not supported 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch Removed because it was fixed upstream Task-number: QTBUG-41903 Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/Shader.cpp')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Shader.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Shader.cpp b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
index 4cf5251ff9..1cc17a0501 100644
--- a/src/3rdparty/angle/src/libGLESv2/Shader.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Shader.cpp
@@ -118,9 +118,15 @@ void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer)
getSourceImpl(mShader->getTranslatedSource(), bufSize, length, buffer);
}
-void Shader::compile()
+void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const
{
- mCompiled = mShader->compile(mSource);
+ std::string debugInfo(mShader->getDebugInfo());
+ getSourceImpl(debugInfo, bufSize, length, buffer);
+}
+
+void Shader::compile(const gl::Data &data)
+{
+ mCompiled = mShader->compile(data, mSource);
}
void Shader::addRef()