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authorAndrew Knight <andrew.knight@theqtcompany.com>2014-11-14 10:52:01 +0200
committerJani Heikkinen <jani.heikkinen@theqtcompany.com>2014-11-14 19:01:38 +0100
commitc6df5fe3ed0f2a722931be098914978cf17a666f (patch)
tree23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/src/libGLESv2/angletypes.h
parent32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff)
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed: 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch Removed because it is no longer possible to build ANGLE with MSVC2008 0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch Removed because the minimum version of MinGW moved to 4.8.2 0005-Fix-build-when-SSE2-is-not-available.patch Removed because it was fixed upstream 0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch Removed because older versions of MinGW are not supported 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch Removed because it was fixed upstream Task-number: QTBUG-41903 Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/angletypes.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/angletypes.h16
1 files changed, 5 insertions, 11 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/angletypes.h b/src/3rdparty/angle/src/libGLESv2/angletypes.h
index 642a6ec266..78fe6b0e26 100644
--- a/src/3rdparty/angle/src/libGLESv2/angletypes.h
+++ b/src/3rdparty/angle/src/libGLESv2/angletypes.h
@@ -9,13 +9,13 @@
#ifndef LIBGLESV2_ANGLETYPES_H_
#define LIBGLESV2_ANGLETYPES_H_
-#include "libGLESv2/constants.h"
+#include "libGLESv2/Constants.h"
#include "common/RefCountObject.h"
-#include <float.h>
namespace gl
{
class Buffer;
+class State;
class ProgramBinary;
struct VertexAttribute;
struct VertexAttribCurrentValueData;
@@ -66,6 +66,8 @@ struct Box
Box() : x(0), y(0), z(0), width(0), height(0), depth(0) { }
Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) { }
+ bool operator==(const Box &other) const;
+ bool operator!=(const Box &other) const;
};
struct Extents
@@ -230,8 +232,7 @@ struct VertexFormat
static void GetInputLayout(VertexFormat *inputLayout,
ProgramBinary *programBinary,
- const VertexAttribute *attributes,
- const gl::VertexAttribCurrentValueData *currentValues);
+ const State& currentValues);
bool operator==(const VertexFormat &other) const;
bool operator!=(const VertexFormat &other) const;
@@ -251,13 +252,6 @@ enum VertexConversionType
VERTEX_CONVERT_BOTH = 3
};
-enum D3DWorkaroundType
-{
- ANGLE_D3D_WORKAROUND_NONE,
- ANGLE_D3D_WORKAROUND_SKIP_OPTIMIZATION,
- ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION
-};
-
}
#endif // LIBGLESV2_ANGLETYPES_H_