diff options
author | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 12:59:44 +0300 |
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committer | Andrew Knight <andrew.knight@digia.com> | 2014-08-05 16:43:22 +0200 |
commit | a6a12d8c0fc918972c15268f749ecc7c90b95d6c (patch) | |
tree | cb6d986d30ef97e932ab51768854d5d9b46729d3 /src/3rdparty/angle/src/libGLESv2/formatutils.h | |
parent | 14f9c09542bd6cc19430473da9ce4c68f239ec7d (diff) |
ANGLE: upgrade to 2.1~07d49ef5350a
This version of ANGLE provides partial ES3 support, numerous
bug fixes, and several potentially useful vendor extensions.
All patches have been rebased. The following changes are noted:
0000-General-fixes-for-ANGLE-2.1.patch
contains compile fixes for the new ANGLE
0004-Make-it-possible-to-link-ANGLE-statically-for-single.patch
has incorporated patch 0015.
0007-Make-DX9-DX11-mutually-exclusive.patch
has been removed as it was fixed upstream.
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
has been moved up to fill the patch number gap.
0010-ANGLE-Enable-D3D11-for-feature-level-9-cards.patch
now contains patch 0014 and 0017.
0013-ANGLE-Allow-for-universal-program-binaries.patch
has been removed as it is no longer relevant.
0014-ANGLE-D3D11-Fix-internal-index-buffer-for-level-9-ha.patch
has been merged with patch 0010.
0015-ANGLE-Don-t-export-DLLMain-functions-for-static-buil.patch
has been merged with patch 0004.
0016-ANGLE-WinRT-Call-Trim-when-application-suspends.patch
has been removed and will be replaced by a follow-up patch using a
different technique.
0017-ANGLE-D3D11-Don-t-use-mipmaps-in-level-9-textures.patch
has been merged with patch 0010.
0018-ANGLE-WinRT-Create-swap-chain-using-physical-resolut.patch
has been removed and will be replaced by a follow-up patch extending
the EGL_ANGLE_window_fixed_size extension.
0019-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
is now patch 0007.
[ChangeLog][Third-party libraries] ANGLE has been upgraded to
version 2.1, bringing partial support for OpenGL ES3 over
Direct3D 11, numerous bug fixes, and several new vendor extensions.
Change-Id: I6d95ce1480462d67228d83c1e5c74a1706b5b21c
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/formatutils.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/formatutils.h | 88 |
1 files changed, 88 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/formatutils.h b/src/3rdparty/angle/src/libGLESv2/formatutils.h new file mode 100644 index 0000000000..2f592798b8 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/formatutils.h @@ -0,0 +1,88 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// formatutils.h: Queries for GL image formats. + +#ifndef LIBGLESV2_FORMATUTILS_H_ +#define LIBGLESV2_FORMATUTILS_H_ + +#include "angle_gl.h" + +#include "libGLESv2/Caps.h" +#include "libGLESv2/angletypes.h" + +#include <cstddef> + +typedef void (*MipGenerationFunction)(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth, + const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch, + uint8_t *destData, size_t destRowPitch, size_t destDepthPitch); + +typedef void (*LoadImageFunction)(size_t width, size_t height, size_t depth, + const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch); + +typedef void (*InitializeTextureDataFunction)(size_t width, size_t height, size_t depth, + uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch); + +typedef void (*ColorReadFunction)(const void *source, void *dest); +typedef void (*ColorWriteFunction)(const void *source, void *dest); +typedef void (*ColorCopyFunction)(const void *source, void *dest); + +typedef void (*VertexCopyFunction)(const void *input, size_t stride, size_t count, void *output); + +namespace gl +{ + +typedef std::set<GLenum> FormatSet; + +bool IsValidInternalFormat(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion); +bool IsValidFormat(GLenum format, const Extensions &extensions, GLuint clientVersion); +bool IsValidType(GLenum type, const Extensions &extensions, GLuint clientVersion); + +bool IsValidFormatCombination(GLenum internalFormat, GLenum format, GLenum type, const Extensions &extensions, GLuint clientVersion); +bool IsValidCopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle, GLuint clientVersion); + +bool IsRenderingSupported(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion); +bool IsFilteringSupported(GLenum internalFormat, const Extensions &extensions, GLuint clientVersion); + +bool IsSizedInternalFormat(GLenum internalFormat); +GLenum GetSizedInternalFormat(GLenum format, GLenum type); + +GLuint GetPixelBytes(GLenum internalFormat); +GLuint GetAlphaBits(GLenum internalFormat); +GLuint GetRedBits(GLenum internalFormat); +GLuint GetGreenBits(GLenum internalFormat); +GLuint GetBlueBits(GLenum internalFormat); +GLuint GetLuminanceBits(GLenum internalFormat); +GLuint GetDepthBits(GLenum internalFormat); +GLuint GetStencilBits(GLenum internalFormat); + +GLuint GetTypeBytes(GLenum type); +bool IsSpecialInterpretationType(GLenum type); +bool IsFloatOrFixedComponentType(GLenum type); + +GLenum GetFormat(GLenum internalFormat); +GLenum GetType(GLenum internalFormat); + +GLenum GetComponentType(GLenum internalFormat); +GLuint GetComponentCount(GLenum internalFormat); +GLenum GetColorEncoding(GLenum internalFormat); + +GLuint GetRowPitch(GLenum internalFormat, GLenum type, GLsizei width, GLint alignment); +GLuint GetDepthPitch(GLenum internalFormat, GLenum type, GLsizei width, GLsizei height, GLint alignment); +GLuint GetBlockSize(GLenum internalFormat, GLenum type, GLsizei width, GLsizei height); + +bool IsFormatCompressed(GLenum internalFormat); +GLuint GetCompressedBlockWidth(GLenum internalFormat); +GLuint GetCompressedBlockHeight(GLenum internalFormat); + +const FormatSet &GetAllSizedInternalFormats(); + +ColorWriteFunction GetColorWriteFunction(GLenum format, GLenum type); + +} + +#endif // LIBGLESV2_FORMATUTILS_H_ |