diff options
author | Andrew Knight <andrew.knight@theqtcompany.com> | 2014-11-14 10:52:01 +0200 |
---|---|---|
committer | Jani Heikkinen <jani.heikkinen@theqtcompany.com> | 2014-11-14 19:01:38 +0100 |
commit | c6df5fe3ed0f2a722931be098914978cf17a666f (patch) | |
tree | 23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp | |
parent | 32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff) |
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed:
0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
Removed because it is no longer possible to build ANGLE with MSVC2008
0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
Removed because the minimum version of MinGW moved to 4.8.2
0005-Fix-build-when-SSE2-is-not-available.patch
Removed because it was fixed upstream
0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
Removed because older versions of MinGW are not supported
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
Removed because it was fixed upstream
Task-number: QTBUG-41903
Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp | 36 |
1 files changed, 21 insertions, 15 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp index 7034b78eab..8d3df31c8b 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/VertexDataManager.cpp @@ -14,6 +14,7 @@ #include "libGLESv2/Buffer.h" #include "libGLESv2/ProgramBinary.h" #include "libGLESv2/VertexAttribute.h" +#include "libGLESv2/State.h" namespace { @@ -51,7 +52,7 @@ static int StreamingBufferElementCount(const gl::VertexAttribute &attrib, int ve return vertexDrawCount; } -VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer) +VertexDataManager::VertexDataManager(RendererD3D *renderer) : mRenderer(renderer) { for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { @@ -82,8 +83,8 @@ VertexDataManager::~VertexDataManager() } } -gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], const gl::VertexAttribCurrentValueData currentValues[], - gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances) +gl::Error VertexDataManager::prepareVertexData(const gl::State &state, GLint start, GLsizei count, + TranslatedAttribute *translated, GLsizei instances) { if (!mStreamingBuffer) { @@ -93,20 +94,22 @@ gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs // Invalidate static buffers that don't contain matching attributes for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++) { - translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1); + translated[attributeIndex].active = (state.getCurrentProgramBinary()->getSemanticIndex(attributeIndex) != -1); + const gl::VertexAttribute &curAttrib = state.getVertexAttribState(attributeIndex); - if (translated[attributeIndex].active && attribs[attributeIndex].enabled) + if (translated[attributeIndex].active && curAttrib.enabled) { - invalidateMatchingStaticData(attribs[attributeIndex], currentValues[attributeIndex]); + invalidateMatchingStaticData(curAttrib, state.getVertexAttribCurrentValue(attributeIndex)); } } // Reserve the required space in the buffers for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { - if (translated[i].active && attribs[i].enabled) + const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i); + if (translated[i].active && curAttrib.enabled) { - gl::Error error = reserveSpaceForAttrib(attribs[i], currentValues[i], count, instances); + gl::Error error = reserveSpaceForAttrib(curAttrib, state.getVertexAttribCurrentValue(i), count, instances); if (error.isError()) { return error; @@ -117,12 +120,14 @@ gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs // Perform the vertex data translations for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { + const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i); if (translated[i].active) { - if (attribs[i].enabled) + if (curAttrib.enabled) { - gl::Error error = storeAttribute(attribs[i], currentValues[i], &translated[i], - start, count, instances); + gl::Error error = storeAttribute(curAttrib, state.getVertexAttribCurrentValue(i), + &translated[i], start, count, instances); + if (error.isError()) { return error; @@ -135,7 +140,7 @@ gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE); } - gl::Error error = storeCurrentValue(attribs[i], currentValues[i], &translated[i], + gl::Error error = storeCurrentValue(curAttrib, state.getVertexAttribCurrentValue(i), &translated[i], &mCurrentValue[i], &mCurrentValueOffsets[i], mCurrentValueBuffer[i]); if (error.isError()) @@ -148,14 +153,15 @@ gl::Error VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++) { - if (translated[i].active && attribs[i].enabled) + const gl::VertexAttribute &curAttrib = state.getVertexAttribState(i); + if (translated[i].active && curAttrib.enabled) { - gl::Buffer *buffer = attribs[i].buffer.get(); + gl::Buffer *buffer = curAttrib.buffer.get(); if (buffer) { BufferD3D *bufferImpl = BufferD3D::makeBufferD3D(buffer->getImplementation()); - bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(attribs[i])); + bufferImpl->promoteStaticUsage(count * ComputeVertexAttributeTypeSize(curAttrib)); } } } |