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authorAndrew Knight <andrew.knight@theqtcompany.com>2014-11-14 10:52:01 +0200
committerJani Heikkinen <jani.heikkinen@theqtcompany.com>2014-11-14 19:01:38 +0100
commitc6df5fe3ed0f2a722931be098914978cf17a666f (patch)
tree23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
parent32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff)
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed: 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch Removed because it is no longer possible to build ANGLE with MSVC2008 0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch Removed because the minimum version of MinGW moved to 4.8.2 0005-Fix-build-when-SSE2-is-not-available.patch Removed because it was fixed upstream 0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch Removed because older versions of MinGW are not supported 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch Removed because it was fixed upstream Task-number: QTBUG-41903 Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h32
1 files changed, 17 insertions, 15 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
index 46a3ee1cf3..5c7a76ce05 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h
@@ -10,6 +10,7 @@
#define LIBGLESV2_BLIT9_H_
#include "common/angleutils.h"
+#include "libGLESv2/Error.h"
#include <GLES2/gl2.h>
@@ -29,32 +30,33 @@ class Blit9
explicit Blit9(Renderer9 *renderer);
~Blit9();
+ gl::Error initialize();
+
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
- bool copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
- bool copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
+ gl::Error copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level);
+ gl::Error copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level);
// Copy from source surface to dest surface.
// sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
// source is interpreted as RGBA and destFormat specifies the desired result format. For example, if destFormat = GL_RGB, the alpha channel will be forced to 0.
- bool formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest);
+ gl::Error formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest);
// 2x2 box filter sample from source to dest.
// Requires that source is RGB(A) and dest has the same format as source.
- bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
+ gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
private:
- rx::Renderer9 *mRenderer;
+ Renderer9 *mRenderer;
+ bool mGeometryLoaded;
IDirect3DVertexBuffer9 *mQuadVertexBuffer;
IDirect3DVertexDeclaration9 *mQuadVertexDeclaration;
- void initGeometry();
-
- bool setFormatConvertShaders(GLenum destFormat);
+ gl::Error setFormatConvertShaders(GLenum destFormat);
- bool copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest);
- IDirect3DTexture9 *copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect);
+ gl::Error copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest);
+ gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture);
void setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset);
void setCommonBlitState();
RECT getSurfaceRect(IDirect3DSurface9 *surface) const;
@@ -74,12 +76,12 @@ class Blit9
IUnknown *mCompiledShaders[SHADER_COUNT];
template <class D3DShaderType>
- bool setShader(ShaderId source, const char *profile,
- D3DShaderType *(Renderer9::*createShader)(const DWORD *, size_t length),
- HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*));
+ gl::Error setShader(ShaderId source, const char *profile,
+ gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader),
+ HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*));
- bool setVertexShader(ShaderId shader);
- bool setPixelShader(ShaderId shader);
+ gl::Error setVertexShader(ShaderId shader);
+ gl::Error setPixelShader(ShaderId shader);
void render();
void saveState();