diff options
author | Andrew Knight <andrew.knight@theqtcompany.com> | 2014-11-14 10:52:01 +0200 |
---|---|---|
committer | Jani Heikkinen <jani.heikkinen@theqtcompany.com> | 2014-11-14 19:01:38 +0100 |
commit | c6df5fe3ed0f2a722931be098914978cf17a666f (patch) | |
tree | 23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h | |
parent | 32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff) |
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed:
0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
Removed because it is no longer possible to build ANGLE with MSVC2008
0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
Removed because the minimum version of MinGW moved to 4.8.2
0005-Fix-build-when-SSE2-is-not-available.patch
Removed because it was fixed upstream
0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
Removed because older versions of MinGW are not supported
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
Removed because it was fixed upstream
Task-number: QTBUG-41903
Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h | 32 |
1 files changed, 17 insertions, 15 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h index 46a3ee1cf3..5c7a76ce05 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Blit9.h @@ -10,6 +10,7 @@ #define LIBGLESV2_BLIT9_H_ #include "common/angleutils.h" +#include "libGLESv2/Error.h" #include <GLES2/gl2.h> @@ -29,32 +30,33 @@ class Blit9 explicit Blit9(Renderer9 *renderer); ~Blit9(); + gl::Error initialize(); + // Copy from source surface to dest surface. // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left) - bool copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); - bool copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); + gl::Error copy2D(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLint level); + gl::Error copyCube(gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, TextureStorage *storage, GLenum target, GLint level); // Copy from source surface to dest surface. // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left) // source is interpreted as RGBA and destFormat specifies the desired result format. For example, if destFormat = GL_RGB, the alpha channel will be forced to 0. - bool formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); + gl::Error formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); // 2x2 box filter sample from source to dest. // Requires that source is RGB(A) and dest has the same format as source. - bool boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); + gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest); private: - rx::Renderer9 *mRenderer; + Renderer9 *mRenderer; + bool mGeometryLoaded; IDirect3DVertexBuffer9 *mQuadVertexBuffer; IDirect3DVertexDeclaration9 *mQuadVertexDeclaration; - void initGeometry(); - - bool setFormatConvertShaders(GLenum destFormat); + gl::Error setFormatConvertShaders(GLenum destFormat); - bool copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); - IDirect3DTexture9 *copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect); + gl::Error copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, GLint xoffset, GLint yoffset, IDirect3DSurface9 *dest); + gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture); void setViewport(const RECT &sourceRect, GLint xoffset, GLint yoffset); void setCommonBlitState(); RECT getSurfaceRect(IDirect3DSurface9 *surface) const; @@ -74,12 +76,12 @@ class Blit9 IUnknown *mCompiledShaders[SHADER_COUNT]; template <class D3DShaderType> - bool setShader(ShaderId source, const char *profile, - D3DShaderType *(Renderer9::*createShader)(const DWORD *, size_t length), - HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)); + gl::Error setShader(ShaderId source, const char *profile, + gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader), + HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*)); - bool setVertexShader(ShaderId shader); - bool setPixelShader(ShaderId shader); + gl::Error setVertexShader(ShaderId shader); + gl::Error setPixelShader(ShaderId shader); void render(); void saveState(); |