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authorAndrew Knight <andrew.knight@theqtcompany.com>2014-11-14 10:52:01 +0200
committerJani Heikkinen <jani.heikkinen@theqtcompany.com>2014-11-14 19:01:38 +0100
commitc6df5fe3ed0f2a722931be098914978cf17a666f (patch)
tree23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
parent32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff)
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed: 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch Removed because it is no longer possible to build ANGLE with MSVC2008 0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch Removed because the minimum version of MinGW moved to 4.8.2 0005-Fix-build-when-SSE2-is-not-available.patch Removed because it was fixed upstream 0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch Removed because older versions of MinGW are not supported 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch Removed because it was fixed upstream Task-number: QTBUG-41903 Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h43
1 files changed, 21 insertions, 22 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
index 08d8ee3545..8cc2258859 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/Image9.h
@@ -20,7 +20,6 @@ class Framebuffer;
namespace rx
{
-class Renderer;
class Renderer9;
class Image9 : public ImageD3D
@@ -31,41 +30,41 @@ class Image9 : public ImageD3D
static Image9 *makeImage9(Image *img);
- static void generateMipmap(Image9 *dest, Image9 *source);
- static void generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
- static void copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
+ static gl::Error generateMipmap(Image9 *dest, Image9 *source);
+ static gl::Error generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
+ static gl::Error copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
- virtual bool redefine(Renderer *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease);
+ bool redefine(RendererD3D *renderer, GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, bool forceRelease) override;
D3DFORMAT getD3DFormat() const;
virtual bool isDirty() const;
- IDirect3DSurface9 *getSurface();
- virtual void setManagedSurface2D(TextureStorage *storage, int level);
- virtual void setManagedSurfaceCube(TextureStorage *storage, int face, int level);
- virtual bool copyToStorage2D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool copyToStorageCube(TextureStorage *storage, int face, int level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
- virtual bool copyToStorage3D(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
- virtual bool copyToStorage2DArray(TextureStorage *storage, int level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height);
+ virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level);
+ virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level);
+ virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region);
- virtual void loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- GLint unpackAlignment, GLenum type, const void *input);
- virtual void loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
- const void *input);
+ virtual gl::Error loadData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ GLint unpackAlignment, GLenum type, const void *input);
+ virtual gl::Error loadCompressedData(GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
+ const void *input);
- virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset,GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea, RenderTarget *source);
+ virtual gl::Error copy(GLint xoffset, GLint yoffset, GLint zoffset, const gl::Rectangle &sourceArea,
+ const gl::ImageIndex &sourceIndex, TextureStorage *source);
private:
DISALLOW_COPY_AND_ASSIGN(Image9);
- void createSurface();
- void setManagedSurface(IDirect3DSurface9 *surface);
- bool copyToSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+ gl::Error getSurface(IDirect3DSurface9 **outSurface);
- HRESULT lock(D3DLOCKED_RECT *lockedRect, const RECT *rect);
+ gl::Error createSurface();
+ gl::Error setManagedSurface(IDirect3DSurface9 *surface);
+ gl::Error copyToSurface(IDirect3DSurface9 *dest, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height);
+
+ gl::Error lock(D3DLOCKED_RECT *lockedRect, const RECT &rect);
void unlock();
-
+
Renderer9 *mRenderer;
D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.