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authorAndrew Knight <andrew.knight@theqtcompany.com>2014-11-14 10:52:01 +0200
committerJani Heikkinen <jani.heikkinen@theqtcompany.com>2014-11-14 19:01:38 +0100
commitc6df5fe3ed0f2a722931be098914978cf17a666f (patch)
tree23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h
parent32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff)
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed: 0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch Removed because it is no longer possible to build ANGLE with MSVC2008 0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch Removed because the minimum version of MinGW moved to 4.8.2 0005-Fix-build-when-SSE2-is-not-available.patch Removed because it was fixed upstream 0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch Removed because older versions of MinGW are not supported 0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch Removed because it was fixed upstream Task-number: QTBUG-41903 Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835 Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com> Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com> Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h7
1 files changed, 5 insertions, 2 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h
index 4d756f80d1..cb33bfbc0c 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/SwapChain9.h
@@ -19,19 +19,22 @@ class Renderer9;
class SwapChain9 : public SwapChain
{
public:
- SwapChain9(Renderer9 *renderer, HWND window, HANDLE shareHandle,
+ SwapChain9(Renderer9 *renderer, NativeWindow nativeWindow, HANDLE shareHandle,
GLenum backBufferFormat, GLenum depthBufferFormat);
virtual ~SwapChain9();
EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
- virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height, EGLint);
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
virtual void recreate();
virtual IDirect3DSurface9 *getRenderTarget();
virtual IDirect3DSurface9 *getDepthStencil();
virtual IDirect3DTexture9 *getOffscreenTexture();
+ EGLint getWidth() const { return mWidth; }
+ EGLint getHeight() const { return mHeight; }
+
static SwapChain9 *makeSwapChain9(SwapChain *swapChain);
private: