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author | Andrew Knight <andrew.knight@theqtcompany.com> | 2014-11-14 10:52:01 +0200 |
---|---|---|
committer | Jani Heikkinen <jani.heikkinen@theqtcompany.com> | 2014-11-14 19:01:38 +0100 |
commit | c6df5fe3ed0f2a722931be098914978cf17a666f (patch) | |
tree | 23abe340dbc427a3afd255c79316f79fef937059 /src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp | |
parent | 32db2f425a0b85bc03d7de42d7b44337d0aa16f4 (diff) |
ANGLE: Upgrade to version 1.2.30d6c255d238
The following patches have been changed:
0001-Fix-compilation-for-MSVC-2008-and-std-tuple.patch
Removed because it is no longer possible to build ANGLE with MSVC2008
0002-Fix-compilation-of-ANGLE-with-mingw-tdm64-gcc-4.8.1.patch
Removed because the minimum version of MinGW moved to 4.8.2
0005-Fix-build-when-SSE2-is-not-available.patch
Removed because it was fixed upstream
0006-Fix-compilation-of-libGLESv2-with-older-MinGW-w64-he.patch
Removed because older versions of MinGW are not supported
0007-Fix-ANGLE-build-with-Microsoft-Visual-Studio-14-CTP.patch
Removed because it was fixed upstream
Task-number: QTBUG-41903
Change-Id: I976d30802f7f6fee725cf9a9f1325d5e82609835
Reviewed-by: Friedemann Kleint <Friedemann.Kleint@theqtcompany.com>
Reviewed-by: Kai Koehne <kai.koehne@theqtcompany.com>
Reviewed-by: Oliver Wolff <oliver.wolff@theqtcompany.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp index 4cf7779118..b90133097c 100644 --- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d9/VertexBuffer9.cpp @@ -10,14 +10,14 @@ #include "libGLESv2/renderer/d3d/d3d9/Renderer9.h" #include "libGLESv2/renderer/d3d/d3d9/formatutils9.h" #include "libGLESv2/renderer/vertexconversion.h" -#include "libGLESv2/renderer/BufferImpl.h" +#include "libGLESv2/renderer/d3d/BufferD3D.h" #include "libGLESv2/VertexAttribute.h" #include "libGLESv2/Buffer.h" namespace rx { -VertexBuffer9::VertexBuffer9(rx::Renderer9 *renderer) : mRenderer(renderer) +VertexBuffer9::VertexBuffer9(Renderer9 *renderer) : mRenderer(renderer) { mVertexBuffer = NULL; mBufferSize = 0; @@ -97,8 +97,14 @@ gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib { if (buffer) { - BufferImpl *storage = buffer->getImplementation(); - input = static_cast<const uint8_t*>(storage->getData()) + static_cast<int>(attrib.offset); + BufferD3D *storage = BufferD3D::makeFromBuffer(buffer); + ASSERT(storage); + gl::Error error = storage->getData(&input); + if (error.isError()) + { + return error; + } + input += static_cast<int>(attrib.offset); } else { @@ -203,7 +209,7 @@ gl::Error VertexBuffer9::spaceRequired(const gl::VertexAttribute &attrib, std::s else { // Round up to divisor, if possible - elementCount = rx::UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor); + elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor); } if (d3d9VertexInfo.outputElementSize <= std::numeric_limits<unsigned int>::max() / elementCount) |