diff options
author | Simon Hausmann <simon.hausmann@digia.com> | 2014-02-28 13:13:16 +0100 |
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committer | Simon Hausmann <simon.hausmann@digia.com> | 2014-02-28 13:14:15 +0100 |
commit | 846cc4c75cc06def67e831c8cb3c9edaef24f8f0 (patch) | |
tree | cf8cd76a5a610a6264583148b2c0549f7514dde3 /src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h | |
parent | 9e4a215a2569a04010292c8718d0f0569bc06c12 (diff) | |
parent | 0d0fb04d505d105fb4b2fc71d68f729ce670b12e (diff) |
Merge remote-tracking branch 'origin/stable' into dev
Conflicts:
src/network/access/qhttpthreaddelegate.cpp
Change-Id: Ia15372687c93cd585967b006c0baaac3a5f29e91
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h | 109 |
1 files changed, 109 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h new file mode 100644 index 0000000000..86f551a131 --- /dev/null +++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d9/TextureStorage9.h @@ -0,0 +1,109 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived +// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the +// D3D9 texture. + +#ifndef LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_ +#define LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_ + +#include "libGLESv2/renderer/TextureStorage.h" +#include "common/debug.h" + +namespace rx +{ +class Renderer9; +class SwapChain9; +class RenderTarget; +class RenderTarget9; +class Blit; + +class TextureStorage9 : public TextureStorage +{ + public: + TextureStorage9(Renderer *renderer, DWORD usage); + virtual ~TextureStorage9(); + + static TextureStorage9 *makeTextureStorage9(TextureStorage *storage); + + static DWORD GetTextureUsage(D3DFORMAT d3dfmt, GLenum glusage, bool forceRenderable); + static bool IsTextureFormatRenderable(D3DFORMAT format); + + D3DPOOL getPool() const; + DWORD getUsage() const; + + virtual IDirect3DBaseTexture9 *getBaseTexture() const = 0; + virtual RenderTarget *getRenderTarget() { return NULL; } + virtual RenderTarget *getRenderTarget(GLenum faceTarget) { return NULL; } + virtual void generateMipmap(int level) {}; + virtual void generateMipmap(int face, int level) {}; + + virtual int getLodOffset() const; + virtual bool isRenderTarget() const; + virtual bool isManaged() const; + virtual int levelCount(); + + protected: + int mLodOffset; + Renderer9 *mRenderer; + + private: + DISALLOW_COPY_AND_ASSIGN(TextureStorage9); + + const DWORD mD3DUsage; + const D3DPOOL mD3DPool; +}; + +class TextureStorage9_2D : public TextureStorage9 +{ + public: + TextureStorage9_2D(Renderer *renderer, SwapChain9 *swapchain); + TextureStorage9_2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height); + virtual ~TextureStorage9_2D(); + + static TextureStorage9_2D *makeTextureStorage9_2D(TextureStorage *storage); + + IDirect3DSurface9 *getSurfaceLevel(int level, bool dirty); + virtual RenderTarget *getRenderTarget(); + virtual IDirect3DBaseTexture9 *getBaseTexture() const; + virtual void generateMipmap(int level); + + private: + DISALLOW_COPY_AND_ASSIGN(TextureStorage9_2D); + + void initializeRenderTarget(); + + IDirect3DTexture9 *mTexture; + RenderTarget9 *mRenderTarget; +}; + +class TextureStorage9_Cube : public TextureStorage9 +{ + public: + TextureStorage9_Cube(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, int size); + virtual ~TextureStorage9_Cube(); + + static TextureStorage9_Cube *makeTextureStorage9_Cube(TextureStorage *storage); + + IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level, bool dirty); + virtual RenderTarget *getRenderTarget(GLenum faceTarget); + virtual IDirect3DBaseTexture9 *getBaseTexture() const; + virtual void generateMipmap(int face, int level); + + private: + DISALLOW_COPY_AND_ASSIGN(TextureStorage9_Cube); + + void initializeRenderTarget(); + + IDirect3DCubeTexture9 *mTexture; + RenderTarget9 *mRenderTarget[6]; +}; + +} + +#endif // LIBGLESV2_RENDERER_TEXTURESTORAGE9_H_ + |