diff options
author | Frederik Gladhorn <frederik.gladhorn@digia.com> | 2014-10-09 17:56:51 +0200 |
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committer | Frederik Gladhorn <frederik.gladhorn@digia.com> | 2014-10-09 17:56:52 +0200 |
commit | 881ceeff428c377d02ae3881beccdbb028385075 (patch) | |
tree | 65bd4335d7f67b81b04e33f2cbb17a41cf966dd8 /src/3rdparty/angle/src/libGLESv2/validationES3.h | |
parent | b3d2c867ed14cd6337d5e32b8750f198b5b7d331 (diff) | |
parent | 106487387d493dab934e19b33bfed55b8df62d67 (diff) |
Merge remote-tracking branch 'origin/5.4' into dev
Change-Id: I05fcd8dc66d9ad0dc76bb7f5bae05c9876bfba14
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2/validationES3.h')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/validationES3.h | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/validationES3.h b/src/3rdparty/angle/src/libGLESv2/validationES3.h index 4d068bd094..cafacca601 100644 --- a/src/3rdparty/angle/src/libGLESv2/validationES3.h +++ b/src/3rdparty/angle/src/libGLESv2/validationES3.h @@ -9,31 +9,35 @@ #ifndef LIBGLESV2_VALIDATION_ES3_H #define LIBGLESV2_VALIDATION_ES3_H +#include <GLES3/gl3.h> + namespace gl { class Context; -bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, +bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels); -bool ValidateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, +bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); -bool ValidateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat, +bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth); -bool ValidateFramebufferTextureLayer(const gl::Context *context, GLenum target, GLenum attachment, +bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); -bool ValidES3ReadFormatType(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type); +bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type); -bool ValidateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments, +bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GLsizei numAttachments, const GLenum* attachments); -bool ValidateClearBuffer(const gl::Context *context); +bool ValidateClearBuffer(Context *context); + +bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params); } |