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authorAndrew Knight <andrew.knight@digia.com>2014-03-20 13:22:37 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2014-03-20 13:59:33 +0100
commit33cac84df30770de2a2c27d4b1288a658db1b638 (patch)
tree467c36f2bb98f07efff30457976df7cac41bb7cc /src/3rdparty/angle/src/libGLESv2
parent503d761c0867760b96d6f7f6d44854926c6b7e0c (diff)
ANGLE D3D11: Fix internal index buffer for level 9 hardware
Some level 9 hardware does not support 32-bit indices, and in most places this is already checked. It would appear that most phone hardware actually does support 32-bit indices, and so this bug wasn't caught until testing on the Surface RT. This is not surprising, as some level 9 resources are only a minimum for the hardware spec, not the true limit of the device/driver. This patch provides the general fix to use 16-bit indices on such hardware, but a whitelist of known good GPUs should be added to enable 32-bit indices where available. Change-Id: I282ede5dd4a323037ade6c44b7cfac2c6445b491 Reviewed-by: Oliver Wolff <oliver.wolff@digia.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com> Reviewed-by: Maurice Kalinowski <maurice.kalinowski@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp169
1 files changed, 94 insertions, 75 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
index 31d976dec4..2de477b3bc 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d11/Renderer11.cpp
@@ -1137,6 +1137,84 @@ void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLv
}
}
+template<typename T>
+static void fillLineLoopIndices(GLenum type, GLsizei count, const GLvoid *indices, T *data)
+{
+ switch (type)
+ {
+ case GL_NONE: // Non-indexed draw
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = i;
+ }
+ data[count] = 0;
+ break;
+ case GL_UNSIGNED_BYTE:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLubyte*>(indices)[i];
+ }
+ data[count] = static_cast<const GLubyte*>(indices)[0];
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLushort*>(indices)[i];
+ }
+ data[count] = static_cast<const GLushort*>(indices)[0];
+ break;
+ case GL_UNSIGNED_INT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLuint*>(indices)[i];
+ }
+ data[count] = static_cast<const GLuint*>(indices)[0];
+ break;
+ default: UNREACHABLE();
+ }
+}
+
+template<typename T>
+static void fillTriangleFanIndices(GLenum type, unsigned int numTris, const GLvoid *indices, T *data)
+{
+ switch (type)
+ {
+ case GL_NONE: // Non-indexed draw
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = 0;
+ data[i*3 + 1] = i + 1;
+ data[i*3 + 2] = i + 2;
+ }
+ break;
+ case GL_UNSIGNED_BYTE:
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
+ }
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
+ }
+ break;
+ case GL_UNSIGNED_INT:
+ for (unsigned int i = 0; i < numTris; i++)
+ {
+ data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
+ data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
+ data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
+ }
+ break;
+ default: UNREACHABLE();
+ }
+}
+
void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
{
// Get the raw indices for an indexed draw
@@ -1148,10 +1226,12 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
indices = static_cast<const GLubyte*>(storage->getData()) + offset;
}
+ const int indexType = get32BitIndexSupport() ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+
if (!mLineLoopIB)
{
mLineLoopIB = new StreamingIndexBufferInterface(this);
- if (!mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT))
+ if (!mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, indexType))
{
delete mLineLoopIB;
mLineLoopIB = NULL;
@@ -1171,7 +1251,7 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
}
const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * sizeof(unsigned int);
- if (!mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT))
+ if (!mLineLoopIB->reserveBufferSpace(spaceNeeded, indexType))
{
ERR("Could not reserve enough space in looping index buffer for GL_LINE_LOOP.");
return gl::error(GL_OUT_OF_MEMORY);
@@ -1185,42 +1265,12 @@ void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices,
return gl::error(GL_OUT_OF_MEMORY);
}
- unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
+ if (indexType == GL_UNSIGNED_SHORT)
+ fillLineLoopIndices(type, count, indices, reinterpret_cast<unsigned short*>(mappedMemory));
+ else
+ fillLineLoopIndices(type, count, indices, reinterpret_cast<unsigned int*>(mappedMemory));
unsigned int indexBufferOffset = offset;
- switch (type)
- {
- case GL_NONE: // Non-indexed draw
- for (int i = 0; i < count; i++)
- {
- data[i] = i;
- }
- data[count] = 0;
- break;
- case GL_UNSIGNED_BYTE:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLubyte*>(indices)[i];
- }
- data[count] = static_cast<const GLubyte*>(indices)[0];
- break;
- case GL_UNSIGNED_SHORT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLushort*>(indices)[i];
- }
- data[count] = static_cast<const GLushort*>(indices)[0];
- break;
- case GL_UNSIGNED_INT:
- for (int i = 0; i < count; i++)
- {
- data[i] = static_cast<const GLuint*>(indices)[i];
- }
- data[count] = static_cast<const GLuint*>(indices)[0];
- break;
- default: UNREACHABLE();
- }
-
if (!mLineLoopIB->unmapBuffer())
{
ERR("Could not unmap index buffer for GL_LINE_LOOP.");
@@ -1251,10 +1301,12 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
indices = static_cast<const GLubyte*>(storage->getData()) + offset;
}
+ const int indexType = get32BitIndexSupport() ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+
if (!mTriangleFanIB)
{
mTriangleFanIB = new StreamingIndexBufferInterface(this);
- if (!mTriangleFanIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT))
+ if (!mTriangleFanIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, indexType))
{
delete mTriangleFanIB;
mTriangleFanIB = NULL;
@@ -1276,7 +1328,7 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
}
const unsigned int spaceNeeded = (numTris * 3) * sizeof(unsigned int);
- if (!mTriangleFanIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT))
+ if (!mTriangleFanIB->reserveBufferSpace(spaceNeeded, indexType))
{
ERR("Could not reserve enough space in scratch index buffer for GL_TRIANGLE_FAN.");
return gl::error(GL_OUT_OF_MEMORY);
@@ -1290,45 +1342,12 @@ void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indic
return gl::error(GL_OUT_OF_MEMORY);
}
- unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
+ if (indexType == GL_UNSIGNED_SHORT)
+ fillTriangleFanIndices(type, numTris, indices, reinterpret_cast<unsigned short*>(mappedMemory));
+ else
+ fillTriangleFanIndices(type, numTris, indices, reinterpret_cast<unsigned int*>(mappedMemory));
unsigned int indexBufferOffset = offset;
- switch (type)
- {
- case GL_NONE: // Non-indexed draw
- for (unsigned int i = 0; i < numTris; i++)
- {
- data[i*3 + 0] = 0;
- data[i*3 + 1] = i + 1;
- data[i*3 + 2] = i + 2;
- }
- break;
- case GL_UNSIGNED_BYTE:
- for (unsigned int i = 0; i < numTris; i++)
- {
- data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2];
- }
- break;
- case GL_UNSIGNED_SHORT:
- for (unsigned int i = 0; i < numTris; i++)
- {
- data[i*3 + 0] = static_cast<const GLushort*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2];
- }
- break;
- case GL_UNSIGNED_INT:
- for (unsigned int i = 0; i < numTris; i++)
- {
- data[i*3 + 0] = static_cast<const GLuint*>(indices)[0];
- data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1];
- data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2];
- }
- break;
- default: UNREACHABLE();
- }
if (!mTriangleFanIB->unmapBuffer())
{