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authorAndrew Knight <andrew.knight@digia.com>2014-09-04 15:33:33 +0300
committerAndrew Knight <andrew.knight@digia.com>2014-09-04 15:09:34 +0200
commit8f88cc2c0f56108c79399e15402d4e181eae0d3a (patch)
treee75d031c6c0ae0012c8bb9ad6724425811bd9fec /src/3rdparty/angle/src/libGLESv2
parent68206db907f2f973986e816589d2a349708e6acc (diff)
ANGLE: Fix compilation with MinGW + D3D11
Provide workarounds for things GCC doesn't like, and define a number of macros not found in the MinGW headers. Change-Id: I254c208209c0071fae5efb6727f2b3cfd5542da6 Reviewed-by: Kai Koehne <kai.koehne@digia.com>
Diffstat (limited to 'src/3rdparty/angle/src/libGLESv2')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/Context.cpp4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp4
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp8
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp27
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h2
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp11
7 files changed, 52 insertions, 6 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/Context.cpp b/src/3rdparty/angle/src/libGLESv2/Context.cpp
index 8201acda10..99df85b0d3 100644
--- a/src/3rdparty/angle/src/libGLESv2/Context.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/Context.cpp
@@ -368,7 +368,7 @@ void Context::deleteFenceSync(GLsync fenceSync)
// wait commands finish. However, since the name becomes invalid, we cannot query the fence,
// and since our API is currently designed for being called from a single thread, we can delete
// the fence immediately.
- mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
+ mResourceManager->deleteFenceSync(uintptr_t(fenceSync));
}
void Context::deleteVertexArray(GLuint vertexArray)
@@ -474,7 +474,7 @@ Renderbuffer *Context::getRenderbuffer(GLuint handle)
FenceSync *Context::getFenceSync(GLsync handle) const
{
- return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
+ return mResourceManager->getFenceSync(uintptr_t(handle));
}
VertexArray *Context::getVertexArray(GLuint handle) const
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
index 352da9654a..1301124b2d 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Buffer11.cpp
@@ -12,6 +12,10 @@
#include "libGLESv2/renderer/d3d/d3d11/Renderer11.h"
#include "libGLESv2/renderer/d3d/d3d11/formatutils11.h"
+#if defined(__MINGW32__) && !defined(D3D11_MAP_FLAG_DO_NOT_WAIT)
+# define D3D11_MAP_FLAG_DO_NOT_WAIT 0x100000L
+#endif
+
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp
index 17cf5cad47..e5e00325b2 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Query11.cpp
@@ -12,6 +12,14 @@
#include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h"
#include "libGLESv2/main.h"
+#if defined(__MINGW32__) // Provide undefined struct
+typedef struct D3D11_QUERY_DATA_SO_STATISTICS
+{
+ UINT64 NumPrimitivesWritten;
+ UINT64 PrimitivesStorageNeeded;
+} D3D11_QUERY_DATA_SO_STATISTICS;
+#endif
+
namespace rx
{
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
index ba9f76e5de..82182957af 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/RenderTarget11.h
@@ -51,4 +51,4 @@ class RenderTarget11 : public RenderTarget
}
-#endif LIBGLESV2_RENDERER_RENDERTARGET11_H_
+#endif // LIBGLESV2_RENDERER_RENDERTARGET11_H_
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
index 651b065ca2..3ba0cc767b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.cpp
@@ -49,6 +49,31 @@
#define ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS 1
#endif
+#ifndef D3D11_PS_INPUT_REGISTER_COUNT
+# define D3D11_PS_INPUT_REGISTER_COUNT 32
+#endif
+#ifndef D3D10_1_VS_OUTPUT_REGISTER_COUNT
+# define D3D10_1_VS_OUTPUT_REGISTER_COUNT 32
+#endif
+#ifndef D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT
+# define D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
+#endif
+#ifndef D3D11_SO_BUFFER_SLOT_COUNT
+# define D3D11_SO_BUFFER_SLOT_COUNT 4
+#endif
+#ifndef D3D10_1_SO_BUFFER_SLOT_COUNT
+# define D3D10_1_SO_BUFFER_SLOT_COUNT 4
+#endif
+#ifndef D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT
+# define D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
+#endif
+#ifndef D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP
+# define D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
+#endif
+#ifndef D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP
+# define D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
+#endif
+
namespace rx
{
static const DXGI_FORMAT RenderTargetFormats[] =
@@ -275,7 +300,7 @@ EGLint Renderer11::initialize()
}
// Disable some spurious D3D11 debug warnings to prevent them from flooding the output log
-#if defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG)
+#if !defined(__MINGW32__) && defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG)
ID3D11InfoQueue *infoQueue;
result = mDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&infoQueue);
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
index a31f15ee64..b54f75d859 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/Renderer11.h
@@ -261,7 +261,7 @@ class Renderer11 : public Renderer
};
MultisampleSupportInfo getMultisampleSupportInfo(DXGI_FORMAT format);
- typedef std::unordered_map<DXGI_FORMAT, MultisampleSupportInfo> MultisampleSupportMap;
+ typedef std::unordered_map<GLenum, MultisampleSupportInfo> MultisampleSupportMap;
MultisampleSupportMap mMultisampleSupportMap;
unsigned int mMaxSupportedSamples;
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
index 8e0c21bd83..d914a8201b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/d3d/d3d11/renderer11_utils.cpp
@@ -36,6 +36,15 @@
#ifndef D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION
# define D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION 4096
#endif
+#ifndef D3D11_REQ_TEXTURECUBE_DIMENSION
+# define D3D11_REQ_TEXTURECUBE_DIMENSION 16384
+#endif
+#ifndef D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
+# define D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 2048
+#endif
+#ifndef D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
+# define D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
+#endif
namespace rx
{
@@ -671,7 +680,7 @@ void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, flo
HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
{
-#if defined(_DEBUG)
+#if !defined(__MINGW32__) && defined(_DEBUG)
return resource->SetPrivateData(WKPDID_D3DDebugObjectName, strlen(name), name);
#else
return S_OK;