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authorSamuel Nevala <samuel.nevala@intopalo.com>2015-10-22 14:02:28 +0300
committerAndrew Knight <andrew.knight@intopalo.com>2015-10-24 09:41:03 +0000
commita8455ac5fa250cf651cf9f6c66b82b51a5557f19 (patch)
treeb9fae38e24d025ef75a879f5b86aa5f88c41eba9 /src/3rdparty/angle/src
parent7df107f0266892276c85d259afba335c2a77ba07 (diff)
ANGLE: Fix winrt backing store to support feature level 9_3 devices.
Partially revert c7abf81786f4a0c. Instead of using the ES3 entry point, use ES2 for framebuffer blitting. This means that a small change is required to ANGLE for the blit behave the same as ES3 (applied only for Windows Store apps). Task-Id: QTBUG-48266 Change-Id: Idc51f00a659c91f740876be071eb71bff69e0e38 Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Diffstat (limited to 'src/3rdparty/angle/src')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp
index 8be6ae7d2f..d41c5a4da5 100644
--- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp
@@ -659,7 +659,11 @@ void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLi
{
if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1, mask, filter,
+#ifndef ANGLE_ENABLE_WINDOWS_STORE
true))
+#else
+ false))
+#endif
{
return;
}