diff options
author | Samuel Nevala <samuel.nevala@intopalo.com> | 2015-10-22 14:02:28 +0300 |
---|---|---|
committer | Andrew Knight <andrew.knight@intopalo.com> | 2015-10-24 09:41:03 +0000 |
commit | a8455ac5fa250cf651cf9f6c66b82b51a5557f19 (patch) | |
tree | b9fae38e24d025ef75a879f5b86aa5f88c41eba9 /src/3rdparty/angle | |
parent | 7df107f0266892276c85d259afba335c2a77ba07 (diff) |
ANGLE: Fix winrt backing store to support feature level 9_3 devices.
Partially revert c7abf81786f4a0c. Instead of using the ES3 entry point,
use ES2 for framebuffer blitting. This means that a small change is
required to ANGLE for the blit behave the same as ES3 (applied only for
Windows Store apps).
Task-Id: QTBUG-48266
Change-Id: Idc51f00a659c91f740876be071eb71bff69e0e38
Reviewed-by: Andrew Knight <andrew.knight@intopalo.com>
Diffstat (limited to 'src/3rdparty/angle')
-rw-r--r-- | src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp index 8be6ae7d2f..d41c5a4da5 100644 --- a/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp +++ b/src/3rdparty/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp @@ -659,7 +659,11 @@ void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLi { if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter, +#ifndef ANGLE_ENABLE_WINDOWS_STORE true)) +#else + false)) +#endif { return; } |