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authorKai Koehne <kai.koehne@digia.com>2013-07-10 14:00:13 +0200
committerThe Qt Project <gerrit-noreply@qt-project.org>2013-07-11 17:29:39 +0200
commit2c0f7fb8dc113ca3a1c0446edcd1b6ff05c082f0 (patch)
tree3c5b1ccbfa4302d96eb34229db8c4948397352b6 /src/3rdparty/angle
parent0b9c942f3d36d55b92b4e94e9212ad5dc7638f72 (diff)
Fix compilation of libGLESv2 with older MinGW-w64 headers
Fix compilation of libGLESv2 for mingw-headers predating MinGW-w64 svn commit 5567 (like MinGW-builds gcc 4.7.2-rev8, the toolchain we officially support). Commit 5567 added the D3DCOMPILER_DLL define to d3dcompiler.h, but with a trailing semicolon that has then fixed in commit 5783. Any toolchain that ships MinGW-w64 headers from a version in between (like MinGW-builds gcc 4.7.2-rev11) will unfortunately remain broken. Change-Id: I31272a1a991c4fc0f1611f8fb7510be51d6bb925 Reviewed-by: Jonathan Liu <net147@gmail.com> Reviewed-by: Friedemann Kleint <Friedemann.Kleint@digia.com>
Diffstat (limited to 'src/3rdparty/angle')
-rw-r--r--src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
index 41cdb8b278..218356c59b 100644
--- a/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
+++ b/src/3rdparty/angle/src/libGLESv2/renderer/Renderer.cpp
@@ -22,6 +22,25 @@
#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
#endif
+#ifdef __MINGW32__
+
+#ifndef D3DCOMPILER_DLL
+
+//Add define + typedefs for older MinGW-w64 headers (pre 5783)
+
+#define D3DCOMPILER_DLL L"d3dcompiler_43.dll"
+
+HRESULT WINAPI D3DCompile(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+typedef HRESULT (WINAPI *pD3DCompile)(const void *data, SIZE_T data_size, const char *filename,
+ const D3D_SHADER_MACRO *defines, ID3DInclude *include, const char *entrypoint,
+ const char *target, UINT sflags, UINT eflags, ID3DBlob **shader, ID3DBlob **error_messages);
+
+#endif // D3DCOMPILER_DLL
+
+#endif // __MINGW32__
+
namespace rx
{